Jump to content

Neobuzzard

PC Member
  • Posts

    5
  • Joined

  • Last visited

Reputation

0
  1. Ordis was a famous mercenary named Ordan Karris, also known as the Beast of Bones, He had these two bone spikes in the base of his skull that he could pull out to use as weapons so he was never unarmed. The problem with the bone spikes, they were also connected to major arteries or blood vessels, so once they're pulled, he would start to bleed out. He's has this awesome backstory and I wish we could explore more of it.
  2. Hear me out, and spoiler warning for those who haven't collected all the cephalon fragments yet. Thoughts and CC welcome, It's just a fun idea Ive had in my head for years and wanted to share. We hear about Ordis' history, his being an epic warrior known as the "Beast of Bones," or something to that effect. What if we had a side quest where we track down and follow the story of a long dead warrior, we see visions of him cutting down enemies and have to keep up or out pace his achievements. We deploy on missions and have to keep up with Ordan Karris. During this quest we get messages from Cephalon Simaris about us not liking what we find at the end of this path, that some things are best kept secret (funny coming from him right.) Each mission we complete gives us a part of the warframe. Now we get to the end, we see the ceremony where they offer the Beast to join them as Orokin or w/e its been awhile since I listened to the codex entries, and we can see them turn him into Cephalon Ordis. We then get an extra cut scene, where we see Ballas take Ordan's body and begin to turn it into a warframe, (think keeping it alive on life support and giving the body the Umbra treatment), then we're back in the orbiter and given a choice. Do we share the information with Ordis, or do we keep it to ourselves? Option 1: tell Ordis: He can't initially cope with the fact that he committed acts of such violence. Its one thing to support us in our endeavors, but to see what he was and how far he had fallen, its too much and he resets himself to an older version before you told him. Option 2: We don't tell Ordis. Ordis gets mad, tells you "Fine then, keep your secrets." Then says something about giving us the silent treatment, He stays quiet for like 30 seconds then says he hopes we learned out lesson. Anyway on to the frame: Orda the Spinebound: Orda embodies a menacing presence, featuring a fusion of sinewy tendrils and intricate spiked armor reminiscent of bone formations. Its frame is adorned with jagged protrusions and sharp, angular edges, exuding an ominous aura. The color palette consists of deep, dark shades with accents of crimson and metallic silver. Its helmet resembles a predatory creature with elongated spikes jutting from the sides and back. Abilities: Spinal Barrage: Orda launches spine-like projectiles from its gauntlets, piercing through enemies in a linear path and inflicting puncture damage. These spikes embed into surfaces, immobilizing struck enemies briefly and leaving them vulnerable to follow-up attacks. Osseous Veil: Orda envelops itself in a swirling veil of bone fragments, bolstering its defenses with increased armor and evasion. Enemies that approach Orda suffer ongoing puncture damage, encouraging close-range engagements. Spike Surge: Orda surges forward, leaving a trail of sharpened bone spikes in its wake. Enemies caught within the path suffer damage over time and can be impaled, creating temporary barriers or obstacles. Reaper's Grasp: Orda summons spectral bone hands from the ground, seizing and immobilizing nearby enemies within a radius. Immobilized enemies take increased damage from all sources, and Orda gains health and energy based on the harm inflicted on these restrained foes. Passive: Predatory Resilience: Orda gains enhanced critical chance and critical damage against enemies afflicted by puncture status effects. Signature Weapon: Bonecleaver: A formidable two-handed blade forged from the remnants of fallen adversaries. The Bonecleaver deals substantial puncture damage with each strike and possesses the ability to impale enemies, causing them to bleed over time. I don't numbers well, so feel free to imagine w/e you want.
×
×
  • Create New...