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(PSN)billifred

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Posts posted by (PSN)billifred

  1. On 2021-08-27 at 11:38 AM, [DE]Danielle said:

    5b5a6c24badf60acc68595098c24f1f7.png

    As announced on Devstream 156, Update 30.7 is slated to launch simultaneously September 8th on PlayStation 4 & 5, Xbox One, Xbox Series X|S, and Nintendo Switch! 

    Update 30.7 will include: 

    • Operation: Plague Star's return! 
    • Grineer Ghoulsaw 
    • Revenant Mephisto Collection
    • Corrupted Holokey Changes
    • Grineer Thrall Spawn Improvements
    • Ambassador Drop Changes
    • Harrow System and Neuroptics Drop Changes
    • Yareli Changes 
    • Changes and fixes from Hotfix 30.5.1 - 30.6.1:
      • The limit of players you can choose to /ignore is now capped at 100. When adding a new ignored user, the older ignored user will be prompted for removal if already at 100. The count and cap has been added to the ‘Manage Ignore List’ screen for ease of use. This decision was made after a performance issue was revealed and a cap must now be added to avoid further issues.
        • Upon login, those with 100+ ignored players on their list will be culled down to 100 most-recently-added entries.
      • Improvements towards Drone pathing in Plague Star that resulted in the Drone becoming stuck, or stopping short of the Infested Boil. While this logic does carry over to the normal Drone escort mission in the Plains of Eidolon, there are some distinct differences due to the specific path it takes in each scenario. 
      • Fixed a crash that could occur if you died on a K-Drive.
      • Fixed a script error occurring when viewing the Lich screen under poor network conditions. 
      • Fixed a crash that could occur when firing the Tenet Envoy and dying at the same time.
      • Fixed a variety of crashes that would occur on shutdown.
      • Fixed Host player being able to pop Client Yareli Sea Snare bubbles and vice versa.
      • Fixed issues with some Helminth Invigorations not being applicable.
      • Prevented exiting Galleons/Capital Ships while performing a Finisher to alleviate potential issues.  
      • Fixed a rare crash that could occur when warping out of a Railjack mission.
      • Fixed a crash that could occur when using the Enhanced Renderer.
      • Fixed not receiving Vanquished Sister rewards if a Client Vanquishes their Sister before a Host migration and becomes the new Host.
      • Fixed Rivens not being generated for the Cadus.
        • After looking into this issue we saw that some Bo Rivens out in the wild can be equipped on the Cadus. This fixes both the missing Cadus Riven generation AND that some Rivens were generated that could be equipped to both the Bo and Cadus. Please be advised that this fix will correct any existing Bo Riven Mods so that they cannot be equipped on your Cadus.
      • Fixed issues with some Helminth Invigorations not being applicable.
      • Fixed the Synth Mod Set bonus not functioning while on a K-Drive/Merulina.
      • Fixed Headshots dealing double damage if it bleeds over from Shields to Health.
      • Fixed Hounds giving only 100 Mastery per level instead of 200 Mastery per level. 
      • Fixed a Traded Sister (therefore Converted) not starting at the expecting Star Chart node. 
      • Fixed cases of Pistol projectiles going the wrong way when fired on a K-Drive.
      • Fixed Lavos and Hildryn being able to roll Energy-based Helminth Invigorations.
      • For non-endless missions, most notably Sabotage, a max of 3 Acolytes will spawn and their levels will incrementally increase with every new Acolyte spawn.
        • This change addresses and fixes the AFK Acolyte spawning exploit within Steel Path Sabotage missions.
      • Fixed very rare case of an inability to use a Helminth Invigoration.
      • Fixed Helminth Kubrow puppy not correctly appearing as a Helminth puppy. 
      • Fixed numerous abilities not functioning while Yareli is on Merulina.  
        • Ash Smoke Shadow Augment
        • Baruuk Desolate Hands
        • Ivara Cloak Arrow
        • Mesa Shooting Gallery
        • Oberon Hallowed Ground
        • Octavia Metronome
        • Protea Shield grenades
        • Titania Tribute
        • Wisp Reservoirs 
      • Fixed a crash occurring when dying while in Voidrig Guard Mode.
      • Fixed End of Mission screen only starts to count the Mission Time when the End of Mission screen appears.
      • You can now use Transference while on a K-Drive or when Yareli is using Merulina. 
      • Fixed Galvanized Mods offering increased damage from Status on target not reliably working on numerous weapons.
      • Fixed Galvanized Mods not properly functioning with the Catchmoon’s guaranteed Impact proc.
      • Fixed the ability to reach locations where enemies cannot not damage you by using Hydroid’s Undertow. 
      • Fixed Bindings used for K-Drive tricks may be displayed incorrectly in the Waverider Quest.
      • Fixed another case of having a Helminth Invigoration fail.
      • Fixed loss of functionality from using Transference while mounting a K-Drive.
      • Fixed Buzlok Alt Fire homing causing most shots to deal no damage.
    • And everything else planned for Update 30.7! 

    We’ll be sharing status updates here as they come (build sizes, additional content, etc.). Chek chek console Tenno! 

    lol glitchy and broken content begins and ends with the people who create it.  how many times does this need to be listed?  are you padding your post, or is this sloppy oversight and general lack of care regarding content simply par for the course.   should i post this two more times?  do you need it in triplicate?

  2. On 2020-09-14 at 2:18 PM, (PS4)Robby_Bevard said:

    Its tap for one, hold for the other, depending on what your settings are.  It's not random or simultaneous.

    They left out the scroll wheel because they didn't want to deal with multiple wheels stacking on some characters. As is the zipline is pretty iconic for Ivara and the sleep arrow would break under certain other character setups.   They gave invisibility which is the most powerful and potent ability anyway.

    lol

  3. - Isolation vault poison stage is half broken since antidote drops were reduced. half to three-quarters of needed drops fall through the floor and disappear, making them unobtainable. this may largely be a problem experienced by solo runner, because of baseline enemy spawn rate.

     

    - Ivara's Quiver ability on Valkyr does not offer a choice of arrow. Instead a noise generating invisiblity area is produced when used.

    edit: I see upon closer inspection DE has elected to limit infused quiver ability, making it mostly worthless. reducing power choice to invisibilty and noise (at times simultaneously) is a laughably bad choice.  

  4. I would like to say that I have played Warframe for about 6 years (MR27) and absolutely love the game and greatly appreciate the work of Digital Extremes.

    The option of allowing players to “leave squad” and finish any mission by themselves, if they so choose (much like is offered on Eidolon Plain and Orb Valis), will allow players to complete more missions without adversely effecting their overall stats.  I recognize "abort mission" is available, but that affects overall stats as "missions quit."  I recognize this is probably no easy feat and much easier to wish for than it is to execute.

     

    The reason for this is I typically solo EVERYTHING, but occasionally like to play with a group.  For a game like Warframe it is productive for the game and for the player base if MR27 players help out players with less experience, and it also demonstrates to novice players how far and how extreme abilities can progress when players are willing to put in the time and effort.  However, about 10% of random players I encounter start missions and then find a safe hiding spot and go AFK.  If they don’t care to play, I don’t understand why they start the mission; and I don’t like to carry those individuals because it encourages a lazy and absent player base.  I don’t care how many times I have to revive players as long as they are putting forth a modicum of effort toward the mission goal.

    Thank you for your time and consideration.

    • Like 1
  5. After doing some research into if others have had this problem and the possibility there was something I could do to fix it, I discovered some people have forced this game glitch intentionally by using a kavat imprint and a kubrow imprint.
     
    This is not something I did intentionally.  No imprints were used.  It is a result of a random incubation.  None of the steps in the process were rushed. 
     
    I am guessing this data should be available somewhere in my player profile (e.g., whether or not platinum was spent to rush the building of the kavat incubator segment or to rush the incubation itself, whether or not imprints were used in the incubation process.
     
    Thank you for your help.
     
    Let me know if there is anymore information I can provide to help fix this problem.
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