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LuckyCharm

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Everything posted by LuckyCharm

  1. I mean don't get me wrong, they can name stuff whatever they like, that's fine. Its just using those made up names to describe other things we're still not seeing is not cool with me. The latest quest for example, they said callimos sequence at least 15 times throughout the dialogue without explaining once what it was, and when they tried it was by saying nothing other than go collect these things we'd never seen before and hadnt been described to us for these strange animals that could talk because of some experiments called something else by a new character only who looks like a military commander rather than a scientist magician
  2. Just finished playing through the new mission and all I could feel while playing it was that none of it makes a lick of sense. New made up words are being used to describe new made up words. With how much Warframe already has in the way of fake names for things that could be said simply its starting to feel like we're needing a warframe dictionary just to play the game. Especially for people who've taken breaks or its been a long time since theyve done the quest lines. I may be alone in this but i don't at all gain any feelings for characters when theyre talking in metaphors using madeup words to allude to things we've not been shown or seen. The entire fact that nothing is ever just explained without trying to sound mysterious and vague is one of the reasons why i have little care for the characters and stories in game but all the random words thrown about frustrate me more than intrigue me since youre told in missions to find these things.
  3. I was entirely against the idea when the game had less stuff to trade and many less players, but now theres no reason why we should have an archaic system of trade like chat -invite-go to the dojo- go to the trade post-rummage for the item. Theres also no reason why we couldn't have both. Simply make a separate currency only usable in the auction house then people can sell stuff for that currency, buy stuff they need with it, but its not going to be irl money based so if people still want to trade for plat itd be the old fashioned way. Personally i just use plat to buy parts and mods off people anyway when i have it, and im sure many others do also besides the occasional forma purchase or cosmetic.
  4. Its a lil insane to lock specifically that gear to pc. And if it is a coding issue, wouldnt it be better to update it as a whole to the new code? We already have other versions of all those items, regular excal/umbra, skana/prisma, lato/prisma etc. why cant the upgraded code just be cloned over and reskin those items with the founders skins and stats. Makes no sense why they have to stay as old code when thatd mean itd be so much harder to update them later if needed with new stats/abilities
  5. I definitely think it needs changing. I hate that so much of this game gets locked behind things like forma and resource costs for arbitrary reasons. Forma should be universal, open more options for modding the more you forma, not less, and as so here. The helminth being used for archon shards is ridiculous. Theres already huge resource sinks already in just using it for helminth things. Then you have those buffs that also need helminth resources. There really is no reason why the shard removal couldnt just be time gated like the rest of the game or just free to allow experimentation
  6. I dont simply see why we cant simply have a central hub, and be sent off on missions by the lotus regardless of planet or faction, like we were her own little army travelling out from a war room. Legit tho, if i was to start again id be bored as hell just starting off fighting through a full world of grineer, then a world of corpus, then another grineer world, etc. at least if things were from a central hub we could be sent to fight any faction any time in different tilesets. I did most of mine in starchart 1.0 and it was still easy enough to navigate through but still got repetitive
  7. Yknow im kinda on ops side with this one, we do have an excessive amount of frames and when i do play i use maybe 6 of em. What we're severely lacking in however content wise is actual quests or things that make the atmosphere of the game feel alive. Even open world things just have a few scattered plants or fishing spots, then everything else wants to kill you. Relays have faceless npcs that walk around and dont even talk to you let alone be interactable. Tell you the silly part tho, games like 10 years old and its only got about 30 quests. Thats about half a town in most mmo's. Im sure more of us would actually support the game more if we saw em actually releasing regular things to do than making a few new weapons, some fancy cosmetics or a warframe here and there. You can say as much as you like about how much work it is and how cinematic it looks, but honestly most quests in games dont even need to be huge and cinematic, we just need a bunch of ! Help clem capture a cat! Quests with a little bit of lore fleshing out the world and characters. Or id pay good money to have voice packs added cus i dont like lotus, especially dont like ordis, and id rather pick who was talking to me in missions. Like get pablo to voice some for us with his soothing voice.
  8. Yeah thats true, my suggestion was just an example, but there very much is place they could put a lot of the vaulted stuff all over the starchart. Personally id love another system to aquire the parts rather than relics, theres only so many fissures and the like i can stand before id rather log off than do any more of the same repetitive nonsense with em. Either way however with so many vaulted at this point, the only reason theyre vaulted is to make the drop table for places smaller, and make it a big fomo thing when theyre unvaulted to make money. Feels bad having so much content in the games files and so much locked away unable to be obtained
  9. To return to the topic at hand, i do agree with op that so much of the game is gated behind locked doors. Nightwave content for example, once the seasons up theres no telling when those things will be back that you wanted and theyre also not added to the shop or anything for purchase. Frames being vaulted is another one. I know it makes you want to farm relics and theyre making money off unvaultings, but seriously though, the game has more than enough places to stick prime frame parts to get people to play those nodes again. For example, boss nodes on steel path, could totally just replace their regular frame parts with the prime ones at this point. Like besides fomo is there really anyone out there screaming to buy say.. ember prime for big cash money when theres new prime frames to buy instead? Main sore spot for me though being from Australia has always been the exclusive stuff given away for watching dev streams etc though, given the time difference, theyre played pretty much entirely around 4am. And theyve given away things like umbral forma, catalysts etc and during some special ones things like prime frames or in tennocons case exclusive weapons. Its all fomo but its stuff that makes life easier in game that we never get hold of. Especially since they dont do a stream replay on twitch or wherever to get them in our timezones.
  10. It's a weird thing to think anyone would skip the story grind as a new player. The only grinds needing to be removed are a) mastery rank restrictions on quests etc. If an mr1 has made it up to the area just fine if theyve say.. bought a prime frame pack, they should just be able to do the quests. Its an arbitrary restriction thats there for almost no reason. B) weapon and warframe slots. Like i get it yall wanna make money. Would it really cut your bottom line that much to give newbies say 5 frame slots and 15 or so weapon slots to start with? We've got like 55 frames now and probably around 400 or more weapons. Feels bad seeing just how many slots you need, thats the real turn off for the game when as a new player you really see those dollars tick up in your head calculating just how much you'll have to pay if you want everything. C) and would it really hurt to just give them a better starting gun than the braton after 10 years. I know youre selling power but we've got so many middle of the road basic weapons now, its insane thinking that after so long newbies are still forced to use such weak equipment and then be expected to farm everything else. D) its also silly that with so many frames to pick from, one extra hasnt been added to the starting 3. Oberon would make the perfect starter frame, as would rhino, or frost. Theres no tanky frame in the 3, and with how much of a pain the jackal is to fight now with weak gear, itd be just as annoying to farm the frame there too. Assuming you could get the resources needed before say.. mars. New frames to pick from would just add to that feeling of playing it your way. Fix all that, add some actual tutorials, and you wouldnt need skips to keep people playing
  11. Given the story of Warframe is basically its entire content besides the grind, why would people pay to skip the main part of the game just to get to the grind? That said, there are a TON of frustrating grindy missions in the storyline. I would be for a button that lets you skip individual quest parts but takes you to the next cutscene so people can see the story if they want rather than skip it all entirely, but a skip whole quest button could be okay too. However, as a player who has paid for things like necramechs or grinded the whole weeks building process on railjack on release feels kinda bad people could just get like 700 plat worth of items free that i and many others paid for given the new war requirements. I say rental gear should be given for the quests, even op it out, its rental anyway, let newbies have fun with overpowered stuff during the quests, then just set them up with basic blueprints for stuff after the quests so they have things to work for. Just make the costs reasonable and players would still be fine. None of that needing to run 6000isolation vaults or whatever nonsense Edit: to add to it... Why not simply do away with weapon and warframe slots. I know its probably your biggest earner but im goin to be honest here, of the bunch of people ive shown the game to, they all get turned off with having to pay to even get their first few gear bits because of slots being required pretty much immediately. Thats the killer, along with a few quests sure, but mostly the inability to build everything you want to level up and enjoy
  12. I feel like theyre going a little too careful with his build. The changes still sound very much like he's going to be rng heavy only this time without his puddle to avoid chunks of damage with. Like why doesnt he get a passive like x marks the spot, where after he damages an enemy his abilities target that one, and killing marked enemies gives more loot/credits.. something to make his pirate theme come through but help his rng since 2 of his abilities at the very least are so random. As for puddle bein removed, personally i think they should have just given it a duration and allowed it to stay active but hydroid could enter and leave as he pleased. That way its still cc, but hydroid can actually play in the mission
  13. You had me at the stug. As a gun it's been needing love for years. It didnt even get a look when the rest of the weapons got their upgrades. I love it since it reminds me of the unreal biorifle, but it really is sorely in need of tuning. It even used to do self damage which would pretty much instakill you given its firerate
  14. Hear me out tho.. pay to win in a multiplayer game like this isnt just about paying for power. Its about keeping up with the current progression of others too. I'm sure many of you have noticed how many dead nodes there are in this game where youre lucky to get a party even during peak hours. Farming for things like nidus etc are a real slog when you've got to solo those nodes. It gets that way with the necramech farming. Its still rare these days that id even find an iso vault party let alone one going for multiple runs to farm the thing. But if you dont have the mech you cant do the next part of the game where everyone else is populating it so you still run that risk of not being able to find parties by the time you get there. Thats how games like this get you, i used to play a lot of mmo's where this sort of thing was the same, where you had people at endgame, but all the previous dungeons etc had almost no people running them because everyone had already gone and finished them. Kinda what makes it so predatory to have roadblocks like the necramech locked behind hours of grind with the only other way to obtain it being cash shop. When those nodes get less people doin em it really feels like youre grinding alone for hours
  15. As someone who did play during coptering etc, it was actually great back then, once parcour 2.0 came out the game lost a lot of its charm since wallrunning became that weird hopping, and you no longer ran places, you had people twirling around like ballet dancers everywhere with bullet jumps. Dont get me wrong, the improvements are better in most ways (other than challenge rooms in the void etc being near pointless now) but they could cain so much more enjoyment for me if they made the animations more combat focused. If i were a ninja i wouldnt be twirling my way through maps, id be swinging, bouncing off walls etc, and i definitely wouldnt be hopping. Wall run all the way. But i do agree, railjack 1.0 was a trashfire. Its still a trash fire, but its like a trash fire in a waste paper basket rather than a dumpster.
  16. But what if...they actually just made the enemy ai smarter and not just run face first into your guns. Then you'd have more challenge
  17. Tbh i still actively hate void sling. Its nowhere near as fluid as dash was. Id rather even use nezhas hula hoop teleport than use the void sling. Its going to be fun when mobile players come in and need to do three finger gymnastics to bullet jump everywhere in a controlled direction etc tho. Maybe we'll finally be able to set a dedicated button for it
  18. As much as people are defending de here saying just buy it, or calculating numbers for grind times, its still a ridiculous requirement for a quest that didnt need it. You use it for about 3 minutes and then leave it again. I could have done that part of the quest with my warframe quicker and easier too since its essentially just the same thing as youd already done a few times earlier in that story mission just with the necramech. Theres no reason it should have been there. If anything it should have loaned you one so players who dont have one could experiment and see if they want to buy or farm one. Thats what those quests seem to be about after all, getting new mechanics thrown at you is what they do. As someone who plays infrequently these days, only when theres something new and interesting to do, for me itd be like saying "caliban required" making me grind for em, build it etc, then use it for all of 3 minutes before the operator takes over again. Would be a right annoyance
  19. They are right tho, people shouldnt be worried. Payday 3 releases in just under a week. Can get both payday 3 and 6 months of season pass for the same price as this pack. Sure would like to know who thought it was a good idea to release a $100 pack the same time as starfield, armored core, payday 3 and other games people have waited ages for that release cheaper than their skin pack.
  20. Would make it more like a payday system where you can add attachments like scopes or night vision etc. We already have a ridiculous amount of damage, but with how hard it is to see or mark heavies etc sometimes attachments the did that sorta thing would be great
  21. On those points, jackal was much better before the rework, the new one is legitimately harder and more damaging than most of the later game bosses now and youre expected to beat it with Excalibur, mag or volt, and using a bow or braton? Doesn't really seem fair when you have trash like the sergeant still there and still not reworked after removing nef anyo about 8 years ago for a reworked fight that never came. And phorid still being a thing, as well as krill and the hyena pack that are much easier. Ridiculous. But as you can easily see in this game, the fact that we have such core content like the starchart bosses in dire need of reworks but the games just tacked on unnecessary island after unnecessary island makes it really feel like theres no care left. Just an endless "lets throw some new grind in to keep people here" cycle. Tell you what though id be much more likely to throw money at a game that fixxed content and made a cohesive and good story that i enjoyed than one just making me grind for no real reason other than fomo or powercreep. I cant even recommend people this game with the messy state and overwhelmingly front loaded content the game has. The price of the supporter packs is way too high for a game this old with bugs and glitches aplenty that only gets updated about twice a year for new "content"
  22. I mean.. why cant the book just be an operator/drifter weapon. It seems like itd be more befitting them than the frames
  23. As someone who has played poe on and off since release, their monetization is a ton more fair than warframes. The only "power" they sell you is bank space. And those go on sale at least once a month. Everything else in the shop is entirely cosmetic. None of this paying to skip grind, buying power, buying currency to trade for power etc. On top of that, the cash shop stuff carries over from season to season so you can always use it. Bought some bank space about 5 years ago. Its still there. Its a game id actually pay to support since they do update much more than warframe does and the league changes add more gameplay changes than warframes do. But once again, their supporter packs are still entirely cosmetic but they dont nickel and dime you for stuff like forma bundles, catalysts, weapon slots and all the rest of the nonsense wf already does. Just my 2c since i saw yall talking bout it. If i was gonna spend 100usd supporting this game you better believe id expect something pretty special. Like a warframe skin that can be used on all frames, or a set of universal weapon skins for the different categories like melee, secondary and primary. Not just 2 skins for 2 frames. And some currency.
  24. Y'see, thing is itd have been fine to show some soulframe recaps if theyd given soulframe a segment earlier in tennocon when they could talk about things in depth like they did with the art and music things warframe did, then it wouldnt have been a half hour of slow gameplay showing a pre-alpha version of a game that isnt warframe at the beginning of the main Warframe segment of the year. If theyd had some warframe stuff in tennolive before soulframes showcase too it'd have given the Warframe players something to think about and be excited for even if they werent excited for soulframe. Tennolive for the past 8 or so years or however many theyve had has entirely been warframes "if you watch anything this year, watch this one" stream where they get people hyped for the coming year in the games life cycle. This did the opposite. It actively gave the impression "we dont have much exciting stuff to show and the games not really getting much content this year so heres something else instead" since all we were shown is a lil prequel story arc for a sector a lot of us dont care for, showing another non-warframe segment with more transferance into something not a warframe, and showing a new tileset. And then we got 1999 which was cool, but isnt coming out this year. Pretty lacking in content announcements. Probably due to the lack of time to explain anything.
  25. It's such a weird marketing choice. If theyd just sold the skins at $10 each theyd have only have had to sell 10x to reach the same money theyd have made selling 1x at $100. Or if you got both skins itd have only needed 5 people. With the fomo marketing already there, im sure $20 per person for 2x limited time skins would have been much more reasonable for many many more people. Pretty ridiculous considering this is supposed to be a celebration of 10 years and an old artist returning for a limited run of skins
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