Jump to content

RDN-5263

PC Member
  • Posts

    26
  • Joined

  • Last visited

Posts posted by RDN-5263

  1. So, possibly spoiling DE plans for keeping future Corpus polt developments...

    Despite having their centuries long conflict with the Greneer, up to now Corpus corpus had very few guns that looked like actual military equipment. Most of their weapons were either repurposed tools, (Serro Kreska), clearly lowest bid/maximum profit deals with plenty of exposed innards (Glaxion, Tetra), felt more like gimmick guns sold more by advertisement than actual efficiency (Convectrix, Quanta), were clearly overclocked tools of pacifying indentured workforce (Amprex, Prova), were designed to be sold to Tenno (Plasma Sword and ESPECIALLY Falcor) or were limited run prototypes (Orb Valis hybrid guuns).

    They did have an excellent light machinegun, marksman and sniper rifles, a decent hand shotgun, grenade launcher and man-portable cannon. That that is more of vicious totalitarian police kit with a holdout weapon thrown in there. Notably, this does not include a proper spec assault rifle or simple to use melee weapon, aka something you could arm recruits with after relatively short boot camp.

     True, that Corpus doctrine didn't have much place for basic infantry, replacing them with various robotic systems, but new guns imply it might change soon.

    Now, onto rationale for above:

    Stahlta. The warfighters assault rifle. Automatic primary fire with decent accuracy, explosive secondary for AoE damage. That is a combination that covers most of what an infantryman should be reasonably dealing with. For extra bonus, secondary is straight flying projectile, not an arcing grenade. backed up by a decently sized magazine, with mechanical spend powercell ejection and simple slap in of fresh cell.Both modes provide sufficient amount of raw damage output, to, again, deal with infantryman scale target. Need more dakka or more boom - call support squad with their Supras, Pentas and Opticors. And unlike many examples listed in the beginning, it featured proper fully enclosed body, preventing stuff from getting to internal mechanisms. And combined with rather small size (and presumably weight), makes it IIRC first true Corpus military assault rifle.

    Stropha. Corpus doesn't like fighting up close and personal, hence their melee weapons are either improvised, designed to be punishment tools or to be sold to Tenno because Profit. Problem is, everyone besides them does like to get up close and personal. So, their potential infantry needs CQC weapon for these occasions. And it has to be intuitive to use too. Hence first proper bladed weapon in Corpus arsenal for their own use. Comes with built in holdout pistol.Stropha looks the part for all that.

    So, we have two simple weapons, designed with quickly trained recruits in mind. Which means that for one reason or another Corpus prepares to fight a war without their usual proxy contingent. And the only reasons they would even think about this is in preparation for the event of their proxies being useless or even subverted. And, knowing Origin System history, I can make a guess, than Corpus is preparing for fight Sentients.

    Their new ships also reflect this with a few design solutions not seen before - namely now we have plenty of crew stations enclosed in their own little cockpits, most likely with separate life support systems, able to function normally even if ships hull compromised or main life support systems damage. That, additionally, makes it rather harder for potential boarders to access any of ship controls easily.

    • Like 1
  2. With new Corpus Ship Sabotage came reshuffling of resulting sabotage hazards.

    When causing Meltdown (Core Cell -> Reactor) and Coolant Leak (Coolant Cell -> Reactor) Lotus gives correct transmissions, as those were old effects.

    However the new one (Core Cell -> Coolant port) now causes Blackout instead of magnetic hazard, and Lotus still says abut reduced gravity and magnetic hazards.

    • Like 1
  3. So I was playing Arbitration Defense mission with some random guys, on Corpus Ice Planet tileset, specifically the map with giant cubic canyon.In this location there is a room on the sloped side of the canyon, which has a long elevator leading down to a changing room. Defense target went to the room with an elevator allowing us to camp in there. At some point it was suggested to try and take defense objective guy down on the elevator and a bit after he indeed walked on it and was promptly taken down below.

    That immediately broke enemy pathfinding, as they are either unable to follow def target to a different room of the tileset or more likely due to their inability to use elevators. All enemies spawned afterwards just stood on their spawning locations, doing nothing, unless one of us was in their line of sight in twhich case they did attack us.

    We had fun with it for a couple waves, but that got boring fast. Bringing defense target back up resolved the issue.

    Potentially, same bug can be replicated on any Defense map with an elevator to a secluded room during Arbitration and Sortie missions, Greneer Shipyard one, with moving cargo tram comes in mind.

  4. So, recently I learned how to Saryn, and subsequently going to finish grinding everything I need from Zenurik I picked up back when it was introduced. Now I want to pick up a second school.

    Which one should I go after and why?

    Preferred activities - Eidolon hunting, general playing about.

  5. Got a Kitgun Riven mod from Sortie.

    Challenge: Kill 12 enemies on Dropships while alone or Solo.

    Bug: Challenge can only be completed on Plains of Eidolon by attacking Greneer ships, as both types of Corpus dropships in Orb Valis don't count towards the challenge.

  6. Hello there, fellow tenno!

    I'm experimenting with that uncatchable after 8 hotfixes crash on login screen.

    Can someone please provide me with game configuration files (EE.cfg and Editor.cfg, from %AppData%/Local/Warframe), that are made off game set to default resolution and has every other graphics option turned off or to minimum?

  7. So, a bit of a foreword - I am not a hardcore player, I don't spend hours and hours on getting best everything, I usually play 2-3 times a week and participate in events. I do have a bit of a completionist streak, though not wide enough to forego everything else for it. My MR 22, approaching 23 reflects that quite nicely, and I started around U18 being deployed. With that picture painted, let me tell you about my experience with what pretty much is completely new game mode, starting from good and going to bad and ugly.

    Plains themselves, despite being a bit plain are very beautifully done, especially with me enjoying my new vid card. Day-night cycle aesthetics, skyboxes and lighting are among best I've seen. And the map is huge, leading to a new sense of scale. However, this scale is quite underpopulated, which stems from themws party system of four tenno per instance. This map feels lonely and empty even with full cell, especially compared to Cestus nearby. It really needs some variation of free roam mode that will have more than four players at once on it.

    Continuing with my design praises - Orokin ruins, Grineer camps and excavation sites and patrols, Sentient giant wandering the planis at night. That all makes for a very atmospheric setpiece. A setpiece criminally underutilised at present, but with those unopened caves and other pieces DE seems to have plans for changing that.

    What not as good is technical side of things. Plains looading time is 5-6 times that of any normal mission map - but that can be excused due to it's scale. What can hardly be excused is still quite atrocious loading time when coming from plains to Cestus. This have been very bad, along with variety of glitches, but here I have to respect DE at how expeditely and thoroughly those were fixed, hence this bit is not lower on the list. I don't claim to know the development process, but I see those release glitches being there due to how hard it's to playtest area this big with only 4 players on it.

    Now we come in to bad-to-ugly part of it - balance.

    Here is my main complaint about this expansion - it is made more friendly to new players at expence of being interesting and friendly to older, more geared and experienced players, though certain design decisions kinda contradict that. And this problem is multifaceted.

    Facet one - enemy types and scaling. Free roam mode offers lvl10-30 enemies of all Tusk variety. This seemes on surface as a nice area to easily gain Mastery points for newer players abd some nice mods with lower level bounties. But when you look closer you note that both Tusk enemies are somewhat deadlier than their usual Grineer counterparts, and defence emplacements on the camps will dismantle low-level tenno. Minigun ones are manageable, but the missile launchers with their ridiculous radius are more likely than not to cause sudden death. And that is during day time. During night time there is literally nothing to do for newer playrs. Grineer camps don't offer any signofocant increase in enemy numbers to have them be worth raiding for xp and drops, and they plain can't kill Womvalists for their core drops.

    Which brings us to second facet - plains resources gathering and economy. We have four main categories here - fishing, hunting, mining and sentient cores. Again, ordered from good to bad. Fishing can be quite fun and allows a decent amount of resources gathered in reasonable time, and I have no problem with it. Hunting is worse - critters have natural camouflage (which is ok) and don't spawn that often (which is not). Minig is even worse, with resourses dropping in amounts of rare drops, while they are required in common resource quantities for recepies and Ostron standing. This could be offset by you being new player and having gathered enough of it by the time you really need it, but older players are locked out by grindwall. But last and the worst is thew Quills standing - that one can't be alleviated like mining can, as new players lack the ability to gather Sentient Cores and have some stash by the time they are needed. And you need a crapton of those. So, we have a bit that alienates both new players by being inaccessible to them and old players by being grindier than most Tactical Alerts.

     

    So, final thoughts? Plains of Eidolon as they are now are flawed quite a bit. DE needs to ether segregate new and older playr oriented content more, or less, as it is done now it's horrible. Fix that and this will be an excellent addition to Warframe content. Also, need more areas like that.

  8. 1 hour ago, RDN-5263 said:

    Another one to the pile:

    I'm on mission where I have to unlock my operator powers. I get the melee one, teleport and stealth one just fine, than I get to the point where I'm about to get Transference one and where wiki says I get my first answer choice.

    So, the custcene plays, gets to the point where I get my Tenno face closeup and answer options should appear, but they don't. I can return to normal controls by right-clicking, and even get to the next part where I get 5, but the map stays extemrly dark and I can't even see the Maw I'm supposed to stun.

    Am I the only one?

    Ok, I have found a workaround.

    When I hit this scene I Alt+Tab to a different window and than back to Warframe and the dialogue interface is there.

  9. Another one to the pile:

    I'm on mission where I have to unlock my operator powers. I get the melee one, teleport and stealth one just fine, than I get to the point where I'm about to get Transference one and where wiki says I get my first answer choice.

    So, the custcene plays, gets to the point where I get my Tenno face closeup and answer options should appear, but they don't. I can return to normal controls by right-clicking, and even get to the next part where I get 5, but the map stays extemrly dark and I can't even see the Maw I'm supposed to stun.

    Am I the only one?

×
×
  • Create New...