I submitted this request to DE about Energy Drain
I find it rather asinine that our Warframes start out with reduced Energy in mission. This is suppose to be a futuristic game, so please do tell me what historical basis made you decide that in the future driving a Tank into battle on a quarter tank of gas, to just get gas as you go, is a good idea.
To add to, more and more enemies in the game now Super drain energy, making it just about pointless to have spent 100s-1000s of hours GRINDING, and $100s-$1000s on this game if most of the time I can't use my Warframe abilities.
I find the constant energy drain from enemies to be a lazy game design to create cheap challenge.
*This is what DE sent back as a response, almost immediately
Thank you for your feedback. To make our development team aware of this, please post your request on the Warframe Feedback sub-forum.
Our Forums are regularly monitored for new ideas, bug reports along with general feedback about the game, and are the best place to be heard.
Should you also wish to delve deeper into Warframe's extensive universe, please check out our comprehensive Warframe Wiki
We appreciate you taking the time to contact us.
Yes, I know my original request sounds harsh, but I have been reading Forums about the same issue from 4 years ago, and DE has doubled down on energy drain since then. So, this part (Our Forums are regularly monitored for new ideas, bug reports along with general feedback about the game, and are the best place to be heard.) doesn't seem accurate, which is why I did it by Request, which seemed to be the correct way to do it.
FIX: One idea I saw, which I think is a good idea, is an Ability cost increase instead of Energy Drain. 25% Ability cost increase per Energy Eximus, allowing for up to a 100% Ability cost stack.