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arm4geddon-117

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About arm4geddon-117

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  1. I'd like to know when you're planning on releasing something because as of now Feb the 26th we're hitting the 3rd week with nothing... week 10-16th oberon & nekros unvault, which isn't new content really but u fixed that week with that unvaulting, week 17th-23rd a little hotfix - week from the 24th still nothing. Repeating the pattern of 2019 so far and you can't really say 2019 shined with weeks and weeks of nothing and then Mainlines which most of them turned out to be subpar for the time people had to wait for. I see feedbacks still being ignored, like embers and grendels exponential energy drain even at max eff rather that a set number throughout the whole time of said abilities being used, just to mention a recent few. I don't really see any will or attempts at improving, yet you're still walking the same old path which at this point it's been shown to be all but successful Big big OOF indeed , hitting the 1st trimester with basicall nothing...2020 is looking grim indeed, not really a good start . Once Again
  2. It's been years since people have asked for Renewal to stop affecting Nekros shadows, it's highly detrimental in terms of energy consumption for oberon. A simple yet core quality of life for Oberon which once again goes under the radar and gets ignored About Intermission 2 no comment this is simply a joke. another fine example that you wanted to bite more than you could chew with the pacing of those intermissions things. Good one DE, good one Not.
  3. the drops were stealth nerfed or by DE standards "adjusted" a bit, without clearly posting anything anywhere, but hundred of players noticed a substantial and overall decrease in vitus while still running booster & kavats over dozen and dozens of arbis
  4. Such a lazy and poor design decision to just recycle most of secondary kitgun parts into primaries with the exception of grips Bring forth new models not just grips. So much for something that should have came out 1 year ago lol
  5. Obviously there was a very low duration but it took the same time to revert to the beginning state as it did to perform all the actions clearly. Activate 4th : ability lasts 5/6 seconds, do your things , ability ended and the rewind took the same time to get back in "time" I can only imagine the joy of a 30 seconds duration ability followed by 30 secs of watching a cutscene while everybody else keeps going on doing the mission/killing. I thought the times of watching endless cutscenes were over since ASH rework unless u deliberately wanted to join in with your clones. Either the rewind is instant or it's gonna be a big piece of sh_it ability lmfao It is unclear also the connection between the ability and death : is the frame going back to alive state if killed during the duration of the ability or is it gonna just cancel it and call it a day ?
  6. About protea 4th : obviously there was a very low duration but it took the same time to revert to the beginning state as it did to perform all the actions clearly. Activate 4th : ability lasts 5/6 seconds, do your things , ability ended and the rewind took the same time to get back in "time" I can only imagine the joy of a 30 seconds duration ability followed by 30 secs of watching a cutscene while everybody else keeps going on doing the mission/killing. I thought the times of watching endless cutscenes were over since ASH rework unless u deliberately wanted to join in with your clones. Either the rewind is instant or it's gonna be a big piece of sh_it ability lmfao It is unclear also the connection between the ability and death : is the frame going back to alive state if killed during the duration of the ability or is it gonna just cancel it and call it a day ?
  7. I don't see any mentions nor words about the whole murmur progress farm, which is one of the "core" element you mentioned in the thread. One of the many reasons people are getting burnt out since they have to waste 1 and half / 2'ish hours to kill the lich. Enlighten us on how you gonna improve that experience since it was mentioned in last Dev-s that there would be a more generous murmur farm experience.
  8. So basically the TLDR is that on the 100000000th Wednesday you announce something that ISN'T coming this week... Gotcha Same old , same old, just a different year 🤣🤣🤣 I see the 2019 trendy is carrying over to 2020 in regard of such things xd
  9. Lantern needs to work like trinity's 1 : the target gets lifted in the air a FEW FEET and stays there immobile, plus it needs alot of polishing cus many times enemies ignore it or act weird. When the tribute switch gets implemented any enemy should grant the selected buff, so if u want Thorn which is 50% dmg reduction, there it is. The synergy with spellbind + lantern healing allies is interesting The rest has pretty much been said many times over different threads so nothing to add there.
  10. I'd prefer innate HEAT rather than cold, and maybe 3 secs reload in line with supra vandal.. the rest i can live with.
  11. His 3 & 4 can just get dumped in a meatgrinder and be totally redesigned. Nourish armor buff should give ARMOR too ,not just toxin dmg And his energy consumption on his 1st which is the pillar of his whole kit need to be toned down but like hardcore toned down. No exponential energy drain increase ( and same should be with ember's 2 ) and 0.25 drain per enemy inside his guts, capped at 2.5 total per second at 175 efficiency. On a side note all of the sounds he emits while using abilities are the worst and most disturbing ability sounds i've ever heard in 4 yrs of WF...change or remove. Seriously
  12. @[DE]Rebecca Are there any plans to have Lantern'ed targets stay in place rather than still floating around ? A fixed position without the floating will grant a more consistent form of attraction & CC
  13. So double chance of getting wreckages at end mission is that 2% became 4%? Make it 10% and call it a day and remove relics, we're sick and tired of relics in every goddamn reward in every game mode ( save for eidolons thank God ) Stop with those ridiculous drop chances and how about instead you set a min cap for vidar mk3 and remove that troll RNG because getting vidars mk3 at 34 capacity or 50 seems about right...
  14. Quellor really needs that innate cold to go, Heat would be way way better since after the changes to heat procs. 300 mag size just like the supra vandal but 4 secs reload is a bit too punishing, at least make it in line with the supra and make it 3 seconds on the quellor too. That gun is super good looking, sounds great too, but that innate cold really is pushing me away from it as well as those 4 seconds. A little boost to fire rate wouldn't hurt either I'd like to see a slighty higher CC on primary and a little less status but that'd be a cherry on top. About the secondary fire i agree with the points explained above so nothing to add there
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