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--RV--arm4geddon-117

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Posts posted by --RV--arm4geddon-117

  1. so many lines of text for basically some ui changes lol... and yet you haven't really addressed 70% of sevagot feedback.. as well as many other core issues with the game.

    all smoke no meat in this 2 GB of this so called Mainline.

    i get it, fancy clan ui has higher priority over broken mechanics, trash frames abilities to be addressed, time vs reward ratio, end game, raids and what not.

    truly sad

    • Like 5
  2. As of now, after farming Seva and the Epit there's no reasons to go run Void Storms aside personal pleasure of flying in space, the time invested / reward ratio is simply not there when it comes to relics even on the fastest exterminate mission.

    Unless you start allowing the ability of carrying and cracking 5+ relics at a time, void fissures are a dead on arrival addition, without counting the eye cancer, extreme eye cancer that they are ( hopefully the fix works for real and drastically tones down the visual clutter )

    • Like 17
  3. On 2020-06-18 at 10:02 PM, Gaz_TTV said:

    A bit underwhelming but I'll take it

    Agree, still an improvement tho...

    I'd increase the range of grenades from 4 to 8 ( 4 to 5 isn't really anything )

    Duration increase by 6

    Blaze duration increase by 2

    Remove the hop during cast - Make one shield grenade auto attach to Protea

    The 3 seconds of invulnerability should trigger when Anchor ends, either in a natural way cus the timer is up or when Protea gets a fatal hit and triggers a premature rewind, in that case since she reverts back, those 3 seconds will be more useful at the end of the ability considering she reverts back in a knockdown state and on low health.

    On a side note people have been asking for a way to have scaling dmg, doubling the dmg of grenades doesn't really do jack S#&$, cus it just goes back to doing nothing after 20 mins instead of 10...Make them scale like other damaging abilities we already have.

    And Blaze Turrets should be moddable or have some better scaling..

    It looks to me that of 13 pages of people asking for significant durations/range boosts and scaling damage, the team totally ignored that part, because a range/duration boost by +1/+3 to me looks like a trolling joke when we have abilities/weapons like dex pixia, regulators, landslide, whipclaw, bladestorm that can benefit from combo counter at least , gara's 1 etc etc that are either moddable on their own or benefit from stat stick mods

    And with this Hard and Ultra Hard mode coming soon, fighting level's 600+ is a likely eventuality after 1 hour for those who like to face high lvl's

     

    • Like 23
  4. Exactly, this year they can ride the horse of this covid thing but those who have been around for 5+ years know too well they never ever met their deadlines when they gave some...Now people defending them by saying that they didn't give a release date, probably forgot to read that interview released to pc gamer where they stated DP would be out on the week of the 5th, and PC gamer wouldn't really write that if they didn't get that memorandum from DE themselves.

    What pissed people off the most is the total lack of communication, either they were too ashamed to further let the community know of another delay in the delay after 2 months of delays already or i dunno, but the total radio silence was uncalled for, they really managed to delay and not deploy anything in the lamest way this time...At least in the past they would post on Wednesdays ( lul ) the ever present message that the update wasn't coming lmfao.

    What about one of the most infamous delays aka the War Within? was there covid 19 back then 3 yrs ago too? That sh_it got delayed for so long that people called it The Wait Within.

    And everytime after the whiteknights kept cuddling DE and telling them to take their time lmfao, they always had to drop half a dozen of fixes right after anyway in the best case scenario, so cut it with this bull_S#&$ whiteknighting posts of love and gratitude.They can't meet deadlines, they have a terrible organization and resources management.That's a fact and it's been under everyones eyes for years.End of story.

    Withnessing hype and delays since 2015 and im sure those who started even before can more or less state the same.

    But keep hiding in the shadows and behind your radiosilence dear DE, you really hit another lvl of lameness this time.

    • Like 15
  5. I bet that around 4-5 pm their time DE will post the usual ever present message on Wednesday that the update is not coming today

    ( i dearly hope i'm wrong this time, i'd love to be wrong actually )

    Like a clockwork, like they've been doing for the past 2 years 99% of the time

    Because 2 months of delay is not enough and they gotta squeeze every minute of extra delay.

    And stop that bullS#&$ about them giving a better polished update when they delay stuff, they always steamroll half a dozen of fixes after, if not a dozen every god damn time, after every god damn delay.

    And Raijack subject to backup those whiteknight arguments ain't jack sh_it, RJ was a whole new project, like a game in the game , with much more complicated core elements and issues, and they still have been working on it for 1y and half so they had time and still delivered a catastrophic product that took another 3 extra months of revisits and changes to make it bearable, taking away those months that could have used for what they had planned for 2020.

    Covid issue is just the tip of the iceberg, they would of not delivered anyway all the things they teased for 2020, just like they did not deliver in 2019, and Duviri Paradox has already slipped to 2021.

    Go figure they even couldn't manage to remove stasis for pets as part of Pets revisits teased in January...6 months in the new year and still nada.Let alone the whole AI rework and all those fancy things they had planned.

    One day they'll maybe learn that this is what happens with bad organization and team management and resources, and that they always wanna bite more than they can chew , leading to poor updates that get over hyped,followed by disappointment with the ever present dose of delays

    • Like 6
  6. Smart, by saying just June you can potentially earn another 4 weeks of delays.

    June is long and a delay of 2 months is more than enough since it was schedule for April.

    This time many will accept the 1000000th Delay cus of covid but covid or not, every Mainline in your long career has been hyped up to the extreme just to start popping threads of " not coming this week "..

    And inevitably delayed lol

    So what about June, we'd like to know more...unless you don't even.

    The first week of June after 2 months of delays is acceptable.

    • Like 2
  7. My 2 gripes with ember, : the loss of accelerant+augment and the fact that her damage mitigation turns into a energy guzzling ability when the majority of other frames with dmg mitigation abilities can just cast and forget, or better cast and refresh.

    If nothing else her 2 shouldn't have exponential scaling energy drain but a capped amount that goes down to a value between 1.25-2.5 per second at 175 efficiency.

     

  8. more rounds in the magazine and replace innate electricity with toxin or heat, we already have a sentient gun ( shedu ) with the same innate electricity..

    Secondary fire needs a monster buff stats wise...it's utter garbage as of now

    • Like 1
  9. 4 seconds delay at 0 shields before they start recharging again when they go to 0 and thus trigger the gating is too much. period

    Some frames have meanings to circumvent this ( mag , hyldrin, harrow eventually after using penance can recast condemn and restores them , volt capacitance etc )

    Frames that can use invisibility also are good to go they can benefit of the gate, recast invis and get out of the heat so that 4  secs cooldown isn't an issue but for all the others staying at 0 shields for 4 seconds is too much.

    Consider reducing the delay from 4 to 2 seconds or something like that

    • Like 1
  10. My baffle is that it'll take 4 seconds if shields are gone completely before they start recharging, UNLESS the shield racharge mods we have will also reduce said delay which i doubt they will cus they don't at the moment.

    Because to trigger shield gating u need to get all the shields depleted, for what ? 1 seconds invulnerability and then you stay at 0 shields for another 3 seconds before they start charging up ? To me it's a big nonsense and bull_S#&$.

    But this is what i understood according to how they worded that part in the workshop.

  11. More likely in 3 or 4 hours they'll post what has become a trendy "Where is update xxx ? " just to write :

    Not Today

    It's been a while since on Wednesday they make a post of something not coming that day lmfao

     

  12. 4 seconds delay upon totally depleting shields before recharge process occur, what the fu_ck are you smoking DE...

    I won't even comment on the arcane things, just to mention one, Aegis got totally butchered because the flat amount per second would benefit every frame, now it will only be worthy on frames with high shields or modded for shields...You changed arcane guardian into giving flat 600 armor because originally it was 20% boost that didn't do jack S#&$ to low armored and only improved high armored frames, and now u turn Aegis into the same thing u changed with Guardian when arcanes were added to eidolon drop tables.. the hell ?

    Oh and speaking of Guardian : current rank 3 gives 20% chance on dmged to get 600 armor for 20 secs, and the new Rank 5 gonna give a 15% chance for 30 secs ? Who the hell cares of those extra secs when you NERF the % at which that arcane gonna trigger.

    What is it, trolling or what ? I have a better idea since it can't double stack :

    Rank 5 guardian will give 30% chance to add 900 armor, and it's already a toned down version cus until now with 2 you can have 1200 when both trigger.

    GG remove self dmg so we go back to the days of recklessly spamming tonkor with impunity because that stagger really gonna be a drawback to counter the removal of self dmg, lmfao don't make me laugh.

    Keep pleasing the crybabies and the n00bs so we can revert back to a bramma, ogris, tonkor mindless spam which areas bad as simulor mirage was...with the only exception that now it'll be bramma mirage...you admitted ages ago that some things were stupid in terms of gameplay and game performances and you jump back straight into those very same mistakes.

    Well done DE well done...you never cease to amaze me with the most stupid decisions when it comes to ingame mechanics

  13. the drops were stealth nerfed or by DE standards "adjusted" a bit, without clearly posting anything anywhere, but hundred of players noticed a substantial and overall decrease in vitus while still running booster & kavats over dozen and dozens of arbis

     

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