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GitchGame

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Posts posted by GitchGame

  1. Before we start, just want to say that, all that will be said in here is the point of view of a solo player, I know every thing is easier with a team, but not everyone can afford to go public or have people around to play, also is a bit long but I tried my best to resume and give a general overview of things, thank you and nice reading.

     

    PS. English is no my main language so there may be some mistakes along the way.

     

    Corpus Proxima missions are not enjoyable and without purpose, at least to my view point, and the rewards are very underwhelming,

    • Orphix is bad, here are some reasons why,
    1. Arcanes only on rotation C is a pain, image going through all that trouble to earn an arcane ice, gives me chills.
    2. No vendor? Father needs some love.
    3. Cramped tilesets, Parvos needs to get some ideas from the grinners for more open spaces.
    4. No necramech mods? what is this, where they out of stock for the second coming?
    • Defense and Exterminate are the same from normal star chart, only with railjack goods that you can get in the grinner proximas, spare the guns.
    • Volatile is nice, very enjoyable, somewhat quick if you don't mess up.
    • Why no skirmish?

     

    Corpus Proxima POIs are bad, but the grinner's are still worse,

    • Corpus POIs are basically,
    1. get in,
    2. use terminal,
    3. destroy drones,
    4. kill bad guy,
    5. use terminal,
    6. go out and back to taxi.
    • Grinner POIs are basically,
    1. get in,
    2. use terminal,
    3. get out,
    4. pop radiator,
    5. repeat 1 to 4 one more time, from more enjoyability,
    6. use terminal/destroy private property,
    7. go to railjack.

    Things worth noting,

    • Fighters affinity only go to intrinsic, so after you have all the intrinsic tree maxed, you are effective loosing all that XP.
    • There is no quick paced missions, all of them have chores to be made. No Gain Point shenanigans around here kids, you need to do those pesky POIs.
    • Railjack in the corpus proxima is basically a taxi, a very expensive one, a think the archwings are a motorcycle in that case then.
    • Crew ships and POIs give way less affinity, than the missions did before 3.0 launched, I feel taxed.
    • Gain Point removal is understandable, but I'm not seeing the quick affinity or fast paced feel, mentioned in its removal, in any other nodes.
    • Every thing is so slow, that animation on the corpus crew ship raising is pretty, and slow.
    • The grinner captains on Flexa when on vacation, didn't even say where they where be going, really miss the 100% change to get my ass kicked by them on the node.
    • The icemaker keeps shooting ice shards after being disabled, seems to me that the corpus where envious of the ship killer firing forever after being disabled.

    Overall a solid update, still a lot to be fixed and implemented, not really a reason to play it after you have a maxed railjack and its goods, I would give this update a solid 7/10 (not evaluating the bugs and nerfs, because that would put the update in a very low rating like 3/10).

     

    • Like 1
  2. 50 minutes ago, Tokomi_ said:

    This is WAI. It's part of the effect (negative result) of having an electrical fire on the RJ.

    [Edit: I confess I was baffled when it first happened to me as well. It is a very convincing screen! LOL]

    I don't think I was clear enough, there where no more hazards on the ship for like 5 min, but the screen kept like that for the rest of the mission, and the missions after, just going normal when I left to the orbiter.

    • Like 1
  3. TYPE: In-Game

    DESCRIPTION: The effect of the electrical hazard keeps active even after repair

    VISUALFZpFm3L.jpeg

    TVDEtPr.jpg

    REPRODUCTION: Have a electrical hazard

    EXPECTED RESULT: Normal U.I. and tactical menu

    OBSERVED RESULT: Glitched U.I. like when effect is active, and unable to use tactical menu

    REPRODUCTION RATE: 2 out of 4 times that the hazard happens

  4. It would be nice if we could give each role a direct command, like asking the pilot to destroy the points of interest objective for the railjack crew, or asking the engineer to craft one of the 5 items, right now the pilot just keep circling the points of interest, the gunner will just shoot anything with a life bar even if that thing does not take damage, and the engineer is just R10 Engineer without the trouble of having to open the tactical menu, also kuva liches should be able to be assigned to other roles or have some specific to them like been able to go as an away crew to points of interest or something other than being a heavy unit inside the ship, I mean if you're a good pilot chances are you wont have boarding parties on your ship, and allow them to receive the 'on call' just like the others.

    BTW would be nice to receive affinity for the kills that the crew does, even though y'all took away the possibility of gaining affinity to weapons and companions with fighter deaths.

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