-Kobolt
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Posts posted by -Kobolt
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Frost - Cryogenic
Any melee assailant that strikes Frost has a 10% chance to be temporarily frozen on impact.
- Increase freeze chance from 10% to 40%.
Nekros - Soul Siphon
A master of death, Nekros regenerates 5 points of Health any time an enemy dies within 10 meters of him. His passive also can heal Companions.
- Increase radius from 10m to 18 meters.
Nova - Explosive Counter
Whenever Nova is knocked down, she emits a neutron burst which knocks down and damages enemies in a 6 meter radius.
- Increase radius from 6m to 15 meters.
Nyx - Evasion
Enemies are 20% less accurate when targeting Nyx (except while Absorb is active).- Increase evasion chance from 20% to 35%.
- Increase evasion chance from 20% to 35%.
Rhino - Heavy Landing
If Rhino incurs a Hard Landing, the ground impact will discharge a shockwave that deals damage in a 6 meter area of effect and knocking down nearby enemies. This stacks with Heavy Impact.
- Increase radius from 6m to 15 meters.
Trinity - Triage
Trinity can revive fallen allies 20% faster (reviving them in 4 seconds as opposed to 5 seconds) and from further away.
- Increase reviving speed to 50% (2.5 seconds) or give her instant revives.
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well Vazarin is capped at 8 revives, I still think it's a good idea and it's not like people would start spamming trinity just because of that, she is all about supporting the team so I think it fits her style and is way more useful than her actual passive.
also I use vazarin on her so the Blessing radius is increased to 75 meters.
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Passive - Instantly revives fallen allies.
1- New ability - Purify //Well of Life replacement
Instantly cleanses status effects and makes you and your allies immune to status effects for 10 seconds.
- 5 seconds cooldown (after ability effect ends).
- Ability range based off Affinity range.
- Not affected by duration or range mods.
2- Energy Vampire
- Remove or reduce the ability energy cost.
3- Link
- Increase base duration (from 12s to 20s).
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please remove the battery taking longer to charge based on duration!
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Right now the only auras with 18 capacity are Power Donation and Steel Charge, this renders full Umbral builds very short in variation.
With the addition of aura formas I think it would be nice to give us different aura options to our umbral builds.
This also would make aura formas more useful.
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Can you please fix that?
thanks!
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Apparently it seems having Unity Sigil equiped is causing this visual bug as I switched to a different sigil and the problem was solved!
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I was playing survival arbitration...40 minutes in when suddenly I got host migration screen...some one says: "maybe he dc'd", meaning we all got host migrated (I was not the host)...
Guess what? after like 30+ seconds of waiting I got kicked out of the mission and didn't get any reward!
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As you can see, casting molt while in the air doesn't imitate your current pose. I didn't test it with other TennoGens skins because I don't own them.
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First of all, the values expressed are just examples for a better understanding of the ideas I have came up with.
Passive
Ember will have two different passives where one of them will interact with her abilities.
First Passive - Phoenix’s Rebirth:
Taking fatal damage puts Ember into a state of rebirth, after 5 seconds in this state Ember emits a large explosion that knocks down any enemies around her (similar to Fire Blast ability).
- Shields, health and energy are replenished to their maximum.
- This passive has a 60 seconds cooldown.
Second Passive - Heat Load:
An icon is displayed on the screen indicating the percentage of "Heat Load" being generated (Similar to Saryn’s Spores ability).
- "Heat Load" is stored up to 100%.
- "Heat Load" is generated upon killing enemies who have been damaged or affected by Ember's abilities.
The percentage gained by each enemy killed needs balancing in order to make it “fair” and not too OP.
e.g. killing an enemy generates 2% or 3% of "Heat Load".
- "Heat Load" also provides varied Ability Strength according to its percentage.
e.g. if your “Heat Load” is at 75% then you’re getting a 75% Ability Strenght increase.
First Ability - Fire Warden:
Envelops Ember in a barrier of protective fire, reducing incoming damage.
This is a channeled ability and is related to the passive "Heat Load" since it consumes generated "Heat Load" rather than energy.
- Damage reduction is capped at 90%.
- Costs 25% of “Heat Load” to activate.
- Drains 3% of “Heat Load” per second.
“Heat Load “cost and drain are affected by efficiency and duration mods.
Fire Warden will also protect Ember from status effects if “Heat Load” is at 70% or above.
Second Ability - Accelerant:
This ability is fine as it is; it provides Ember some sort of crowd control and a nice damage boost, so I don’t think it needs to be reworked.
Third Ability - Fire Blast:
Again this ability is fine as it is, maybe the fire ring radius should be affected by range mods.
Fourth Ability - World on Fire:
My main concern with this ability is the energy increased cost when overheat kicks in.
Most players tend to use efficiency mods on Ember to keep this ability always active and also to counter the energy cost of this skill and forget that duration mods also affects energy drain per second, so you either waste out 2 mod slots that you could make better use of, or you need to use 2 sets of arcane energizes which most players can’t afford.
So I think the overheat drain cost should be decreased.
Possible interaction between World on Fire with "Heat Load" passive:
Right now, according to Wikipedia, World on Fire targets a maximum of 5 enemies at once.
Maybe this number could be increased depending on how much “Heat Load” Ember has at different moments.
e.g. for each 20% of “Heat Load”, World on Fire will target 1 additional enemy.
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Please give us the option to buy the prime access acessories pack without boosters for the same price as prime vault accessories pack of $19.99.
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I bought every single kitgun from the shop with platinum and even rebuilt all of them from scratch to see if it would soulve the problem but no, it stills showing as unranked and I didn't get any experience from them!
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Sometimes when dashing with his 3rd ability I am returned to the location where I first started the dash? It's basically acting like Magus Revert
I only use Reave while Danse Macabre is active.
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Perpetual thrall - Enthrall Augment
Adds “x” seconds to the remaining duration for each new enthralled enemy
*only activates when enthralled enemies enthrall others
Volatile Skin - Mesmer Skin Augment
Enemies stunned by Mesmer Skin explode after 5 seconds dealing “x” damage to their surroundings
Energy Leech - Reave Augment
Restores 10 energy for each enemy Revenant dashes through
Dance of Death - Dance Macabre Augment
Received damage is no longer stored and transferred to the energy beams as additional damage
Movement Speed increased by 15%
Each enemy killed by Dance Macabre grants a 15% Damage Bonus stack, maximum of 5 stacks
Stacks decay after “x” seconds and refreshes with every enemy killed
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learn how to do spy missions properly and once you do, go solo mode and do it.
SEE, NOT THAT HARD!!!
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Regarding all the things you've shown to us about this new 'elite slert system' all I can say is that I loved the idea, it's very creative and we truly need that kind of stuff to keep us going, because I've been struggling to keep myself playing this game, you know, not even hunting Eidolons is fun anymore, it's just there...i'ts not challenging enough.
So, here is my feedback on the reward system:
I completly dislike the idea of giving us a sigil or whatever that thing is as a landing craft decoration, I mean you can do better than this...
We have hundreds of weapons, dozens of warframes, companions/sentinels, we can pretty much customize everything in this game, you gave us this option!
What about rewarding us with some kind of badass looking skins for every customizable thing we can imagine like warframes, attachments (armor, syandanas, etc), weapons, companions, sentinels?
You know, really cool looking items so we can show to the public we did those challening missions and once they see those items they think 'oh that player did those f* hard alerts, NICE, I wish I could do that too!', it will encourage people to get better and invest their time in the game!
I think this is much better than a useless sigil to decorate our landing craft...we spend more time doing missions than sitting on our ship looking at cute things we have on it! We don't need it!
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/w -Kobolt-
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Ability 1
Mind Sense: Mind control replacement
Nyx uses her mind power to antecipate enemies.
The auras of nearby enemies are displayed through walls/objects to Nyx and her allies for the duration of the ability.
This ability is affected by range and duration mods.
Ability 2
Chaos
This ability is now an aura that confuses enemies around Nyx, making them attack random factions.
Can be toggled on/off.
Drains energy for each second it is active.
This ability is affected by range and duration mods.
Ability 3
Frenzy: Psychic Bolts replacement (this is a "high risk high reward ability" that must be used in conjunction with Chaos otherwise it has no effect)
Enemies confused by Chaos go into a rampage dealing more damage.
Enemies killed under the Frenzy effect drop a frenzy orb that can be picked up by Nyx and her allies for an increased damage and armor bonus.
Picking up multiple frenzy orbs only refreshes its bonus effects duration.
This ability is affected by strenght, range and duration mods.
Ability 4
Absorb
Nyx quickly absorbs any frenzy orbs on the battlefield to unleash a deadly explosion.
The explosion also knocks down any surviving enemy.
Each frenzy orb absorbed multiplies the strenght and increases the radious of the explosion.
This ability is affected by strenght and range mods.
That's it, thanks for reading!!!
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Hi, I've gilded my amp and its stats are still the same as you can see in the picture, the Granmu Prism and the Klebrik Scaffold haven't changed at all.
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I have lost like 20, please fix OMG
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300p PM offer
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Mod is not maxed. PM offer! thnx
Another great frame rework while Hydroid remains dead
in Warframes
Posted · Edited by -Kobolt
poor squid boy
he's pretty boring to play 😢