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(PSN)Alpha__Infinity

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  1. As I stated at the bottom of this post: "specifically mission durations that go well beyond the 1 hour max cap it takes for 36 Orphix". DE previously wiped a 35k+ team score that had a mission duration of ~3.5 hours and one of them had a score that was 1 point lower than the rest of the team. There's no question that staying a little longer than an hour is perfectly acceptable and not at all an indicator of any misdoings. It's the high scores with mission durations that continue to go on much longer that should be reviewed to see if there was a host migration exploit involved.
  2. DE previously stated: Yet after Operation Orphix Venom ended, it appeared that only the #1 (60,099) and #2 (33,238 ) solo scores were removed. DE, please review the leaderboard again more carefully and you will see that there are numerous other players that also illegitimately gained high scores. They exploited the host migration bug where after there is a host change, the 36th Orphix never spawns and the remaining player(s) just wait out the timer to gain passive points while there is no Orphix active. If you look closely at their scores and their game mission records (sp
  3. DE previously stated: Yet after Operation Orphix Venom ended, it appeared that only the #1 (60,099) and #2 (33,238 ) solo scores were removed. DE, please review the leaderboard again more carefully and you will see that there are numerous other players that also illegitimately gained high scores. They exploited the host migration bug where after there is a host change, the 36th Orphix never spawns and the remaining player(s) just wait out the timer to gain passive points while there is no Orphix active. If you look closely at their scores and their game mission records (sp
  4. Also cross-posting from the other thread in order to give context to Meowlodramatic's post above referencing my comments (1, 2), and acknowledging that I was imprecise about his internet connection speed. The point about his bugs stemming from lag still stands, as he pointed out. Please also note that the previous legitimate high score by a 4-man team on the PlayStation leaderboard of 31,336 was raised yesterday by the same team to 32,586, which is a testament to their skill and deserves praise. _ That video is taken entirely out of context. All it shows is that Meowlodramatic was
  5. Furthermore, Necramechs getting red crits is a known bug that was posted by Tactical Potato himself in this video: Obviously, Tactical Potato was not causing this bug intentionally, nor was Meowlodramatic. They were both merely showing that it occurred to them. Others have posted about the Necramech fire rate and/or red crit bug: "Is Necramech ulti broken? [...] The ulti is only lvl1, my Necramech only has 100% Power Strength and there are still 2 empty mod slots on the exalted weapon(if we can call it that). Already hitting red crits above 1 billi
  6. That video is taken entirely out of context. All it shows is that Meowlodramatic was experiencing anomalous bugs due to severe lag, which had nothing to do with any intentional exploits. Why would anyone purposely use an exploit that causes the Orphix to become invisible? That is absolutely counterintuitive to the goal of being able to kill the Orphix on time. Also, If you watch Meowlodramatic's other video from 2 weeks ago, you will see that he is experiencing very bad lag spike issues in that run too which do not involve any red crits, but rather cause his game to freeze up often, due to his
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