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Irhyo

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Posts posted by Irhyo

  1. 3 minutes ago, Pendragon1951 said:

    In a few phases of Nightwave I noticed there were some tasks that could not be done for different reasons, for instance there was the one to kill a Kuva Thrall, which is fine if you have a Lich, but what if you don't have a Lich and don't want another one, thus you can't complete the task. Take also the current one, Kill or Capture a Hydrolyst. The problem with that is you have to go through two other Eidolons to get to the Hydro, but that isn't the main problem, the problem is getting a team to stay for all three and there in lies the problem, either a team gets frustrated and leaves you holding the bag alone against the second one or you just can't find a team. Unfortunately I'm not a player that can do Eidolon hunts alone. I'm just saying I wish they would think these tasks through and all that is involved in completing them.

    The lich one, ask a friend with an active lich, or ask in recruiting.

    The Hydrolyst one, look for a group in recruiting chat, a 1x3 run, you'll find someone doing it.

    • Like 1
  2. I don't like liches because at the end of the day, you're doing the same old boring missions you've done a thousand times, with the occasional "Press X to kill a thing" added in. And no, having lvl 110 enemies doesn't qualify as making the missions challenging or whatever. There are plenty of frames that either lock down the map or kill it before it can spawn.

    The missions themselves are just lazy, basically just crank the enemy level up and spawn a thrall or 10. That's the only connection they have with the liches, When we do a mobile defense, we're not stealing lich data that adds to our murmurs, when we're doing exterminate we're not facing a higher than normal number of thralls, it's all just the same thing. The lich fights themselves are boring too, basically just a little tankier versions of normal mobs with wow, resistances? Yeah Mesa exists and she doesn't care about any of that, she just looks at them and they die.

    At the very least if we could farm fissures or something while farming murmurs, it would at least feel rewarding.

    Also no, it's not a nice helper, it's a waste of space that does nothing to enemies but tickle them.

    2 hours ago, Exqualater said:

    You can create a weapon for all variant of damage: gas, toxin, radiation, head, slash, cold and more.

    Where gas and slash liches DE?

    Don't even get me started on the 5 forma requirement on the kuva weapons. At least the saving grace of that is that you can slap whatever mods you on want them.

    I forgot this scenario: You run lich missions, you're a few murmurs away from knowing the 3rd requiem. You get the last murmur and hurry to the exit then boom, your lich spawns. Since you didn't know the last requiem, you fail to kill it and now you're forced to run lich missions for no payout for another bloody half an hour until it decides to show up again.

    • Like 4
  3. 21 minutes ago, DreisterDino said:

    For example, can the Railjack squad perform tasks faster if the ground team performs better or the other way around?

    Yes. You can only advance rj missions if the ground teams send codes, otherwise progress is halted.

    To be fair, we got what they said it was gonna be mostly. Teams in space rely on teams on the ground to do things.

    25 minutes ago, DreisterDino said:

    This could have been awesome if:

    • you get a teamchat with all players of both squads (communication)

    We kinda sorta have this already, it's the relay chat as that's your flotilla and you send/receive codes from random squads in the flotilla. Too bad it's filled with that spam.

    All in all, I expected worse. Like squads linked to desync and stuff like that.

  4. Let's not forget about how nice it is that thralls stop spawning in a mission if someone vanquished or converted their lich. Going in a survival only to have a lich spawn and die in the first minute means you just have to abort.

    Converted liches were great back when they added the trading. You could get quite a bit of plat from that.

    One way to improve the whole mess is have the missions you're doing make sense. Doing a mobile defense? You're stealing info from your lich, make each console add murmurs. Doing an exterminate? You're going into a sector that's full of thralls. And so on, rather than doing the same boring missions with little payoff we're done before.

  5. 3 hours ago, SignalWarden said:

    If anything your point is more an argument to remove vh and mv. 

    Do that and people will grab their pitchforks. Especially those who bought those for 400-500p. They can't touch those 2 yet without causing everyone to lose their minds.

     

    3 hours ago, SignalWarden said:

    By that line of thought though there is no content outside of rapidly scaled damage and resistance that can be integrated. 

    So...just like the rest of the game. I'm not expecting anything else. Actually no, we don't have space nullifiers and energy leech eximus units yet.

    I want to be proven wrong by what they do with squad link and the upcoming operation, because that looked interesting.

  6. 17 hours ago, SignalWarden said:

    Actually this really hits my point. The missions should be objective based and black holes might not be able to mitigate things. As for timing, the system is evergreen so it can migrate to whatever the latest content is without breaking the system at all. 

    This will just mean you park your RJ at the edge of space and rush in with AW, since the objectives would be the same as what we have now knowing DE.

    As for the original idea, that just sounds like Void Hole+ Munitions Vortex spam to me. Literally sit in place and have 3 people mindlessly shooting in one direction, 4 if the engineer wants to go out and shoot with their archgun.

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