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Beast85

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About Beast85

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  1. so, caring to dump the ugliest system of rng weapons and use your iconic system with standard weapons and mods (also engines, shields, whatever..) seems to me better and even more grindy (more money for you) than this ugly actual system
  2. and that's the problem, that's insane, not you trying to get it but the chance, is way too much, even for DE standards, if they are in a room brainstorming guessing why players are leaving, maybe they should consider what made warframe a cool, fun and interesting game, that said, they had fine mechanics in this game, and they stripped it off to insert rng over rng. I love Railjack but this new weapons system is trash compared to the old weapon+mod
  3. so all the other that simply scrapped Vidars to keep the scrap capacity low enough are simply left with some lousy diracs in hand? (that have little to no use after you capped the railjack)
  4. Remove randomness from all the ship components and make them as weapon are with Frames, with mods. Way better than this mindless grind hoping for luck in another rng method. If you think about it, it's the same (if not even worse) but less frustrating for us. At least that's my humble opinion. The mod system is nearly flawless and works really well, why we have to dump it?
  5. The idea is very cool, the teamplay is really nice and fresh to a game where is nearly non existant, i want it this. game to grow, it's awesome, i don't want to be another archwing... you know what. I think that Battle Avionics spoils the game to a point that should be removed, or at least should be more for utility instead to be a must to end the mission or at least end if faster. What i think it should be done, change the way Gunner points are used, meaning, should be crucial to finish a game. Remove RNG from weapons and make unics weapons with mods. simple, we know how it works, DE will keep doing a load of money out of this. Then... there will be Prime Photor, Prime Cryophon... whatever... right TO BE IMPROVED a) 1.5 seconds of invulnerability after exiting the Railjack\Crewship\Whatever we are into while doing a mission. can't die from exiting. b) the animation while at the forge in Railjack. too long,in terms of gameplay, it has to be faster, i'm sorry for the animation team, they did an awesome animation, but it's too loong, too time consuming for this trivial yet crucial step of the game, and i'm ok with the loading for crafting, it's ok as a game aspect of the game, just need tweaks. what if it's on the background while we start clicking to refill the payload? c) smoother control over our Railjack, it's nice to have a boarding system in our Orbiter (even if i thought we would in time have lost our orbiter or docked inside the Raijack and had finially our home in there, well it's a battle ship, but large enough for us to stay in it) We need a terminal inside the Railjack (there are many, this one should go offline while in mission) where we can improve our ship as we do in the Dry Dock, but faster, all those loading screens, the bullet jumps to get to the ship, i think it's not in the Warframe playstyle, this game is more about speed than this) d) Animation when getting into ship (at the dry dock) give us an option in game menu to skip automatically. e)Loot MUST be picked up no matter what and (MANDATORY) to be shared in party. Refilling the ship while in battle is cool, makes you manage resources, using what you get from the current mission. AFTER the mission is ended, all should be filled automatically, i would prefer "for free" but it's ok even if taken automatically from the ship owner resources. cheers
  6. i don't know... my fault i think, but anyway i haven't seen such a great interest in DE to listen lately so... Anyway i was willing to waste some of my time i think 🙂
  7. About ship design i'll talk after, but weapons, yes, a good rework is needed. for Fragility of the ship, well there is one member of the crew that should repair the ship. Well Answering to both of you, if we are talking about the utility of the ship, this ship is for a much larger crew. If we are talking about the game of the ship management, i think it's ok, and to avoid jumoing like a frog, there is the intrinsic that make it way easier.
  8. Pretty sure that it won't get a lot of attention and most of all, none of DE will have time to read this. but.. anyway i'll try to talk about something about it. The idea is very cool, the teamplay is really nice and fresh to a game where is nearly non existant, i want it this. game to grow, it's awesome, i don't want to be another archwing... you know what. I think that Battle Avionics spoils the game to a point that should be removed, or at least should be more for utility instead to be a must to end the mission or at least end if faster. What i think it should be done, change the way Gunner points are used, meaning, should be crucial to finish a game. Remove RNG from weapons and make unics weapons with mods. simple, we know how it works, DE will keep doing a load of money out of this. Then... there will be Prime Photor, Prime Cryophon... whatever... right TO BE IMPROVED a) 1.5 seconds of invulnerability after exiting the Railjack\Crewship\Whatever we are into while doing a mission. can't die from exiting. b) the animation while at the forge in Railjack. too long,in terms of gameplay, it has to be faster, i'm sorry for the animation team, they did an awesome animation, but it's too loong, too time consuming for this trivial yet crucial step of the game, and i'm ok with the loading for crafting, it's ok as a game aspect of the game, just need tweaks. what if it's on the background while we start clicking to refill the payload? c) smoother control over our Railjack, it's nice to have a boarding system in our Orbiter (even if i thought we would in time have lost our orbiter or docked inside the Raijack and had finially our home in there, well it's a battle ship, but large enough for us to stay in it) We need a terminal inside the Railjack (there are many, this one should go offline while in mission) where we can improve our ship as we do in the Dry Dock, but faster, all those loading screens, the bullet jumps to get to the ship, i think it's not in the Warframe playstyle, this game is more about speed than this) d) Animation when getting into ship (at the dry dock) give us an option in game menu to skip automatically. e)Loot MUST be picked up no matter what and (MANDATORY) to be shared in party. Refilling the ship while in battle is cool, makes you manage resources, using what you get from the current mission. AFTER the mission is ended, all should be filled automatically, i would prefer "for free" but it's ok even if taken automatically from the ship owner resources. cheers
  9. HAHAHA NICE REWARD! Troll Prime incoming? HAHHA I'm genuinely found this fun! 😄
  10. aside from MR... i think is the will to experiment, to try new combinations, new affinity. helping other players to get to know the game better. I'm not a veteran, i'm just rank 25, so i'm far from being a vet (or at least i think) if i find a decent person in need, if i can i try to help him out. Veterans are the ones that in a capture mission don't... how to say it politely... don't waste time? and try to get to the goal as fast as possible? Veterans are the ones that in a spy mission try to complete AT LEAST 1 objective without raising the allarm to avoid wasting time having to exterminate the whole map. Veterans are the ones that use the right warframe in the right mission.. Well that's what i think it could be... at least Long story short,for me veteran is the kind of player that try to find new ways to make the game fun and entertaining even after many hours spent in it.
  11. very nice and constructive suggestions!
  12. i have to agree with OP, a balance to Redeemer was ok, this nerf is totally wrong
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