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MaiNeym

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About MaiNeym

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  1. The scrap menu when you reach the limit is very nice. But there are 2 bugs that make it near useles: 1. You can't see the stats of any component in this inventory, there's no TAB option (it does work for armaments however) 2. Some items are supposedly being repaired (and can't be scrapped) while they're not. I think this happens when you clicked the repair button before to check the cost, but didn't actually contribute anything. Afaik you can scrap it from inside the dojo. And two suggestions: 1. Add the option to sort everything 2. Allow more items to be scrapped then needed.
  2. Veil Proxima - Anomaly: The hidden doors you have to shoot with amp bug out if the first hit (from any player) is too high. Current workaround is to either bring an amp that doesn't do much damage per hit, or first use void blast (default E). Then I can use my amp normally to open the door.
  3. What about Kosma elite fighters on Earth? And Lavan/Vidar components can only drop from mission objective, with a very small chance. I found less than 5 parts of these from the Lavan/Vidar house, and I nearly finished grinding Gunner to Rank 10. In that time I probably got 100 or so zekti parts. Same for the guns, but at least Elite outriders can drop both zekti components and armaments.
  4. Update 27.0.6 broke archgun reloading. It stutters every couple bullets, and takes forever to reload now. I tested in two different missions with different hosts. With the Imperator vandal Edit: seems to be the case for any recharge weapon. Like fulmin and kitguns with pax charge
  5. Archwing melee attacks no longer snaps to enemies. Making it really hard to hit. I tried both in a railjack mission, and on Neptune - Salacia. edit: This might have been since the melee update though.
  6. Returning to the drydock, while you use tab to check mission progress also forces you to alt F4. Happened twice so far. I'm not the host. /unstuck doesn't work, and the "Exit" button does nothing either.
  7. Using slingshot on a crewship that is about to explode (so that you enter after it's exploded). Will put you in limbo when you try to leave the ship again. I had to Alt + f4. Couldn't use menu to abort, neither use gear menu to recall. /Unstuck wasn't of use either.
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