For me it's not so much that the idea of Story Skip is offensive, it's that the story isn't really what's holding people back from getting into the game. New players have to collect, craft, and level several frames and multiple weapons, progress through the whole starchart alone except for when they stumble across a fissure or popular farming node, farm and level many crucial 10 rank mods costing thousands of endo and millions of credits, just to be able to participate when they reach the current questline. And then after they play the quest they are still basically left foundering trying to understand completely obtuse systems and struggling to pass gearchecks with gear they don't have the experience to evaluate as weak.
What I would like to see before a Pay-to-Skip new player option is a dramatic expansion of access when starting out:
Give new players more inventory slots to start, and maybe a few "rush tickets" to use on their first few new weapons and frame.
Tell them what catalysts and reactors do, and make them more consistently accessible. Same with forma.
Reevaluate mod ranks and costs; for example Vitality is going to be the first slot on basically every new player's build, should it really require ten ranks and twelve capacity? Having these basic mods cost half default max capacity encourages new players to use one or two maxed mods on a build, which pushes back understanding the benefits of using multiple different types of mods on the strongest build (multishot AND damage AND elements AND crit, etc).
Get rid of the trap options in the market. We should not still have to warn our friends not to spend real money on 300 Plastids in the year 2023.
Give new players a more solid foundation before selling them a ride to "still being confused and powerless but with 20,000 endo, a Sirocco and a Broken War"