Sabreracer
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Posts posted by Sabreracer
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It means the original Zariman Incarnons, the adapted ones probably won't count.
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On 2020-04-11 at 4:43 PM, MPonder said:
Yes really.
You have to wait for Repair pulse to full heal a Warframe. Elevate you can heal most Warframes in a second by going in/out Operator pretty fast. In less than 2 seconds, Warframe already full healed.
With repair? 3 seconds maybe. Plus I don't have to stay in Void mode. Elevate is superior.
....................Until you join some mission with a laggy host and trying to pop out takes several tries, at least once you're out you can heal fully.
Elevate is a chance to heal so while pulsing it usually works fine, it's not completely reliable unlike Repair.
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On 2020-04-03 at 10:50 PM, (PS4)CoronelXupomoses said:
I menaged to make an aksomati and an akstileto... and both suck!
Both can be outstanding but they do require Orokin Catalyst and several Forma to shine. Using them as they come with just a Catalyst and base Polarities and you will find them lacking.
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15 hours ago, NinjaZeku said:
That's just for performing Melee Attacks, not for entering "proper" Melee mode.
There is no direct "Equip Melee" keybind, you need to hold whatever you've set "Switch Weapon" to.
As that's set to scroll wheel it would explain why nothing I tried works
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Not sure if this should be in bugs exactly or feedback but as it prevents me from performing an action I'll put it under bugs.
I am unable to fully equip my melee weapon in able to block.
My Melee keybind is F (always has been since Mass Effect 3) I've used this key in every single game I played for the last eight years including six years of Warframe.
However pressing and holding F does nothing and I cannot see an option to remap Equip Melee in the Keybind options.
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Starting a fresh shiny new account after playing for years since open beta was fun.
However once I got to around MR17/18 again the fun fades a bit you're just grinding out Focus and other similar things all over again.
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I started playing May 2013, found it incomprehensible and quit. A friend started playing over Christmas 2013 and I came back then stayed until 2017. I took 6 months out and came back for PoE then stayed until last year. Since then I've taken a couple of shorter breaks of a couple of months. Right now I'm part time with this and Destiny 2.
Mostly I play with friends and I don't do heavy grind just enjoy my time. When I've been bored I've generally found people to help out and give advice.
Don't force yourself to login and play, you'll just end up hating it.
Either find a project or take a break.
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On 2020-01-18 at 11:07 AM, Dwardian said:
As Warframe tries you to feel as comfortable as possible with all the different warframes, weapons and customize options, i was wondering if someone else regrets putting a forma on a weapon and feels a little uncomfortable about it, if so would there ever be a mechanic to remove a forma from a weapon? I don't think it would be a bad idea to have something that allows you to remove a forma and puts the warframe/weapon at rank 0
You can apply forma over a formaed polarity to change it to to something else or even to a blank
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The Grineer you encounter in Railjack can be the equivalent of Level 200 this is going to be a hell of a shock to newer players that do not have highly modded weapons and get shredded in a second.
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If your Intrinsics are are high enough Slingshot across and teleport back. without being exposed to fighter fire.
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I found the Corpus to be more of a pain than the Sentients.
I used Nova for those mission the slow from MP for the crowd control as well as the damage buff.
I was using Stradavar, AkBolto and Tipedo Primes but mostly I was slapping them with the Tipedo
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7 hours ago, Xenox_Ilz-ot said:
Refer to my last post, 'cause you have the same argument as the others that are against it
Actually I have no strong leaning either way.
I understand why you would like it and I understand why others don't consider the idea worthwhile.
I offered my thoughts on it.
If you have worked out some detailed backstory on who your Tenno is, then all power to you.
If you think that many or any will care then write it up and post it in the off topic roleplay section.
If you feel that you want to show your Tenno's name instead of Xenon_IIz-ot pay 200 Plat and change it if it's available.
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Read page one skipped to page 9
My Tenno is me and only me therefore he didn't need "a Name of his own"............................................................... until I made a second acct to have a fresh start last year.
New Tenno was referred to as Jnr until I decided I wanted them to have more individuality. So I named them, that way when I'm talking about who I'm playing or bringing to a mission my friends have a label to hang on it.
So I understand where the Op is coming from, but does said Tenno need a name slot? As long as I know and my friends know who "Marc" or "Dana" is, does it matter if RandomPug454 knows what my Operator name is?
All they need to know which guy Sabreracer is.
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I was client and two missions running this happened to me.
The sequence was enter turret and fight, use slingshot to enter a crew ship then teleport directly back, re-enter the turret then trying exit the turret to repel boarders this would happen.
I couldn't see anything inside the ship except if I placed myself just right I could sometimes see the circle of the exit ship point. Once outside I could see normal again but re-entering the Railjack was still the same as the above screenies.
The missions afterwards I exited the crew ships via the airlock and this didn't happen.
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17 minutes ago, Uthael said:
Instead of one huge reward, there are a whole bunch of smaller advantages, which add up:
- At MR28, all your unranked gear has 28 mod capacity. 56 with a potato.
- Higher daily reputation caps, which can help you progress faster OR increase your plat income if trading.
- More trades per day
- Larger Void Traces storage
- Higher maximum level of enemies in Simulacrum (useful for testing)
- Higher daily Focus capBut there's one drawback because of which I refuse to do a MR19 test:
- MR 16, 17 and 18 have a really nice sigil shape. I've turned it upside down, enlarged it and am using it as a fashion accessory in place of a syandana.Devs please, let us be able to use all previous MR sigil shapes!
Edit: I'm thankful that ranking up means nothing but saving time. I like my sigil.This makes a big difference.
It felt massively slower when I made a new Alt and trying to gain Rep for Ostron, Solaris and Quills
Even at MR17 compared with my org acct it's noticeable.
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This has come up many times and the answer is while better would be nice but then Nova/Equinox (or your Frame of choice) enters the room and presses 4 everything is going to die regardless of how smart they are
So how much time should DE waste on this?
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The comms from the Merch Store has always been very poor
I bought the Mag Statue when it released and when it eventually arrived it was broken which apparently was very common. I got no acknowledgement for my enquiries and nothing happened until I eventually contacted DE directly.
Even then they just reprinted the shipping label which gave the whole cost of my order which meant I was charged import duties for a free item and items that weren't in it.
And that was broken too.
I gave up and eventually I was able to repair it somewhat I's not perfect but I'm not a fussy collector and it is okayish
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Fastest way is in a group that way you can grab them as soon as they arrive at the different stations and move them on. At least that way you can have multiple groups on the go.
Originally I used Trinity but now I tend to use use Limbo.
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On 2019-09-08 at 3:43 AM, AdunSaveMe said:
Okay, I suppose my question should be; does the tech role allow people to stop pigment research in order to start a new one? I've been opening up my clan and I want people to be able to start research if I'm not around, but I don't want them to change the pigment research from the ones I select.
Sorry not been around.
If they can start research then they can stop pigments too
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Silence only stuns them for a short time once that passes they only take normal damage. So get in finish them or back off and come back in to re-stun them.
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Given the Op has a post count of 1 I'm going to assume that they are very new so maybe we can cut them a little slack here.
The Zealots hit hard and if you are reliant on shields more than health their Toxin weapon is going to go right through that shield in a heartbeat.
You need to either take cover and avoid being hit or bypass them. If your weapons are low rank you need to be very careful they're are not as easy as the normal enemies you've encountered up to now. Increasing the rank of your Vitality will help but even so care is needed.
But as Loza says you need to take down two before the third one can be damaged.
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I don't see why not, they would have to stop the current project and then slot the new one.
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I think you can only get a max of two recoveries at a time, if you clear those you should then get others again.
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in General Discussion
Posted · Edited by Sabreracer
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The problem is not as such 10 years of Quests to wade through but the stuff you need to do before you can start each quest.
This was of course done to give players something to do either before they could start and also once the quest was over now go grind out the new gear we just introduced while the next quest gets written and produced.
If you want to introduce a skip make it so you get a package that allows you to start a Quest. Play through that before being able to get the next one to start the quest after that.
Most Quests are not super long and mostly good grounding for learning the new mechanic introduced, which will help progress long term.
TL:DR Buy Quest packages, but the Quest must be played before continuing to the next one. You are rewarded with the gear that you would normally have ground out to either start it or after you finish it to begin the next.