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lukbradac

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Posts posted by lukbradac

  1. Why can't we equip same mod on normal/exalted and companion weapons at the same time?

    My theories: 1. Using same mod on 2 weapons simultaneously might be causing some conflicts in engine.

                         2. DE want us to grind more.

    But why are we able to equip same mods on normal and exalted weapons?

    From my point of view even if I take my 1st theory into account, this might be possible as normal and exalted can't be used at the same time unlike normal and companion and if we look little bit in the past, exalted weapons used same mods you had equiped on normal weapons.

  2. Name: Tempest

     

    Once you hear the thunder and chains striking the ground, you won't run far away.

     

    Base stats:

    Spoiler

     

    MR: 9

    Health: 250/600

    Shield: 0

    Armor: 550

    Energy: 180/270

    Sprint speed: 1,1

     


    Abilities: 

    Spoiler

     

    Passive: Restless storm

    Spoiler

     

    While any ability active/ Cyclone alive, gains base +0,2 sprint speed, +1% life steal on damage caused by electricity (and elemental combos using electricity) and 20% bonus electricity damage (which cannot be part of any elemental combo, but is added to existing electricity damage).

    Hit does 500 electricity => 5 health

    Hit does 500 radiation (312,5 heat and 187,5 electricity) => 1,875 health

    Hit does 500 radiation (innate damage, aka no mods or buffs) => 2,5 health

    Health is recieved on hit.

    Amount of health revieved is counted from total weapon/ability damage (not affected by target‘s resistances), aka weapon with 500 electricity causes target‘s 35 damage but health recieved is not 0,35 but 5.

     

     

    Ability 1: Typhoon Chain

    Spoiler

     

    Spoiler

    Take out the power of thunder and release it with each swing of chains leaving only ruin behind.

     

    Damage distribution: 35% slash/ 15%punture/ 50% electricity

    Total damage: 100/170/200/250

    Slash damage: 35/60/70/87,5

    Puncture damage: 15/25/30/37,5

    Electricity damage: 50/85/100/125

    Slam attack: 300

    Slam attack radius: 5m

    Slide attack: 450

    Wall attack: 300

    Crit chance: 20%

    Crit multiplier: 2.4x

    Status chance: 15%

    Attack speed: 1.2

    Block resistance: 80%

    Channeling: Doubles damage, doubles energy drain and and adds +2% life steal

     

    base range: 3 m (increased by both melee and warframe range mods)

     

    modifiers works this way:

    basic range + basic range x (1+power range) + (basic range x melee range mods)

    example 1: 40% power range and +160% melee range mod

    3 + 3 x 1,40 + 3 x 1,60 = 3 + 4,2 + 4,8 = 12 m

    example 2: 200% range and + no melee range mod

    3 + 3 x 3 + 3 x 0 = 12 m

    example 3: 150% range and +60% melee range mod

    3 + 3 x 2,5 + 3 x 0,6 = 12,3m

    Energy: cast 25 energy

    Energy/s 15

    Initial energy cost affected by efficiency mods, drain affected by both duration and efficiency mods


    Synergies:

    Spoiler

    Cyclone: Heals Cyclone by 15% damage done, even if Cyclone is plundering/ assigned to anyone else than Tempest.

    Storm Sphere: Does 2 times damage to Storm Sphere

     

     

    Ability 2: Cyclone

    Spoiler

     

    Spoiler

     

    Spoiler

     

    Tempest summons his trusty sentinel to help him in battle.

     

    Modes: Press to rotate, hold to select mode, hold again and aim at any ally

    to assign Cyclone to them.


    Attack mode:

    Spoiler

     

    Command Cyclone to attack any enemy on sight.

    If aiming, Cyclone will attack the same target. (Same for Tempest and his allies if Cyclone is assigned to them.)

    Holding while aiming at enemy will ressult in Cyclone only attacking that chosen target.

    Holding while aiming at Storm Sphere will set Cyclone to fly around Storm Sphere and attacking it.

     

    Guard mode:

    Spoiler

    Command Cyclone to protect Tempest or any ally.

    Cyclone adds +150 armor and +40% damage reduction

    If assigned target gets bellow 75% health doubles armor and

    damage reduction (+300 armor and and 80% dr)

    If assigned target gets bellow 45% health, adds 5% health regeneration per second for 10s.

    Holding while aiming at Storm Sphere will set in Cyclone

    to fly around Storm Sphere while healing anyone in it with damage accumulated by Storm Sphere.

    Plunder mode:

    Spoiler

     

    Command Cyclone to leave you and act on its own.

    Cyclone can dash through enemies to heal himself or through

    Tempest or any damaged ally to heal his/their wounds

    Dash does 350 slash damage + 5% of target‘s max health

    Dash heals 350 health points + 5% of target‘s max health

    10% of damage dealt is converted to Cyclone‘s health

    Cyclone also collects items during plundering.

     

    Master mode:

    Spoiler

    Hold to recall Cyclone back from plundering or from assigned targets.

     

     

     

    Duration: Till Cyclone is destroyed

    Health: 1000/1350/1600/2000

    Shield: 0

    Armor: 300

    Energy: 50 (to summon) / 25 (to change mode or to assign)

     

    Uses same mods as other sentinels, can use same mods as other active sentinel

    Has 4 Percept and 1 Vazarin polarity

     

     

     


    Cyclone rifle:

    Spoiler

    Hitscan

    Accuracy: 100

    Crit Chance: 20%

    Crit Multiplier: 2,2x

    Fire rate: 5

    Magazine: 25

    Noise: Alarming

    Reload: 1,5

    Status: 15%

    Trigger: Auto

    Damage: 40 electricity

    Has 2 Madurai and 1 Naramon polarity


    Synergies:

    Spoiler

    Typhoon Chain – Cyclone‘s presence adds 30 radiation damage to Typhoon Chain.

    If assigned to ally, adds that damage bonus to the ally, till Typhoon Chian remains active. (Damage is added to abilites and weapons as base damage, doesn‘t change elemental combos, is olny boosted by „raw“ damage on normal mods and rivens)

    Affected only by sentinel mods

     

     

     

    Ability 3: Hurricane Mind
     

    Spoiler

     

    Spoiler

     

    Tempest enhances his and his allies killing capabilities.

    +3/5/8/10% crit chance

    +0,3/0,5/0,8/1 crit multiplier

    +6/8/9/10% status chance

    All bonuses are applied before mods and are applied to all weapons/abilities.

    Examples: weapon with 10% cc 2x cd and 15% sc

    • 20% cc 3,0x cd and 25% sc, then mods would be applied

    8/10/12/15s duration

    Energy: 70

     

    Synergies:

    Spoiler

     

    Cyclone – Hurricane Mind adds Cyclone‘s assigned target (if Tempest or an ally) +2% life steal

    Cyclone pistol – Enhancements are doubled

     

    Affected by all mods

     

     

     

    Ability 4: Storm Sphere

    Spoiler

     

    Press to create a sphere fueled by the raging storm, protecting any ally who steps in while blocking enemies on the outside.

    Hold to release all absorbed damage in form of powerful beam of radiation.

    Any ally who steps in is granted immunity to all damage (and status effects) while Storm Sphere is accumulating all incoming damage (ally can shoot sphere to increase its accumulated damage).

    If Storm Sphere is not triggered manualy or is recasted, creates an explosion with double the range of speher itself and 1/3rd of accumulated damage as an explosion, rest of accumulated damage is stored for manual triggering.

    Radius: 2/3,5/5/6m (from one side to another - 4/7/10/12m respectively)

    Incoming damage block: 100% (not affected by ability strength)

    Duration: 15/20/27,5/32s

    Explosion damage: 200/300/400/500

    Beam damage: 600/900/1200/1500

    Beam range: length: 35m, thickness: 1m (wide) (beam can punch through any object)

    Enemy damage multiplier: 2,5x

    Ally damage multiplier: 1,5x

    Energy cost: 100

    Affected by all mods, only beam range is unaffected by range mods.

     

     

     

     

    Art: 

    Spoiler

     

    Tempest

    Spoiler

    tempest_c2_by_lukbradac-dcoxgyn.jpg

    Typhoon Chain 

    Spoiler

    typhoon_chain_shaded_by_lukbradac-dcoxbh

     

     

     

    Will add Cyclone art later.

    I'm not very good at drawing, but what I can do should be enough.

    Sorry if you find some grammatical mistakes.

     

    Would like to hear some feedback.

  3. They could do something like this to it: r0 - 30% chance 15% regen   2s

                                                                  r1 - 50% chance 25% regen   4s

                                                                  r2 - 75% chance 35% regen   6s

                                                                  r3 - 100% chance 50% regen  8s

     

     

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