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kreftet

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Posts posted by kreftet

  1. 2 hours ago, Iceyspy said:

    I have to preface this by saying that Ash used to be my main back in the days of U8. I really like the whole " Ninja " aspect that he has to him; The Shurikens, The Smoke bombs - the entire package.

     

    As for the " press 4 to win " mentality, i`m all for reducing it as much as possible so I was always quite passionate about reworking not only Ash`s Bladestorm, but also the rest of his kit.

     

    After playing several missions with the new rework, these are my thoughts on how he can be tweaked in order to become the true ninja badass he was always meant to be;

     

    Power #1 - Shuriken

     

    Current state: A decent power that also has the potential to shred enemy armor with its augment ( Seeking Shuriken ). However, can fall off quite easily in higher level missions.

    Suggested change: Though this was probably suggested before, I`ll post it here anyway - make it scale with the combo multiplier, but instead of increasing Shuriken damage, the multiplier would increase the number of Shurikens thrown.

    ExampleI reach a combo multiplier of x1.5, so now I can shoot 3 shurikens with a 50% chance of a 3rd one.

     

    Power #2 - Smoke Screen

    Current state: A version of Loki`s invisibility that indeed offers a certain degree of survivability, but lacks duration and is often scolded for being an " inferior copypaste " of Loki`s Invisibility.

    Suggested changesNow, with this ability, there are 2 ways I`d like to see it go:

    Version 1 - Make the base duration closer to that of Loki`s Invisibility & also make the ability re-castable. This allows for greater synergy should you decide to use the " Smoke Shadow " augment as it would allow you to cloak allies at any given time.

    Version 2 - Instead of granting invisibility, Ash throws down a smoke bomb that puts up an actual screen of smoke which expands outwards and is affected by range mods. Allies within the screen gain increase melee damage, while enemies take increased damage from all sources & have their accuracy reduced.

     

    Power #3 - Teleport

    Current state: A mobility skill that allows for some interesting ways to reach certain spots, but is sadly outclassed by the advanced parkour movement already present in the game.

    As many players have requested before, the ability could probably be free aim - you would be able to teleport anywhere you look, but the range would be shorter.

     

    Power #4 - Blade Storm

     

    Current state: A room-clearing skill that can take out entire groups of mobs in an instant. However, there are 2 core issues: The exponentially increased energy cost & The fact that the player has no input on when the actual " Blade storming " happens during animations.

     

    Suggested changes

     

    Version 1 - Upon pressing 4, you still go into " Marking mode ", but once you press 4 again to initiate the assassination of marked targets, you instead spawn your clones that do the Blade Storm for you while you`re able to run around, shoot, stab, etc.  Energy spent would only be on initial ability cast <OR> could potentially be a toggle skill ( like Exalted Blade, Hysteria, etc. )

     

    Version 2 ( Also suggested by many other people ) - Ash now draws his hidden blades and is able to use them as melee weapons with their own unique stance ( similar to Exalted Blade ). The " unique " feature of this mode would be that the blades themselves would be the fastest " Exalted-style " weapon ( since they are daggers, after all ). He would also be able to blitz around, from enemy to enemy, as he does now with Blade Storm but with more input from the player - this would be his unique " Charge attack ".

     

    IN CONCLUSION: I would just like to thank DE for all their hard work & effort, especially when it comes to changing things that people feel strongly about - you always want to improve the game and all of it`s aspects while also pleasing as many people as possible, but that`s kinda hard to do sometimes! However, I believe you guys can do it, so just keep up the good work! :)

     

     

    exactly this for bladestorm make it like fatal teleport bladestorm mix you press target you teleport and kill it amazing ideas btw DE listen to this guy he knows what hes talking about 

  2. Bye ash was nice to have you srsly they made a huge change... instead of just pressing 4 u now have to press 4 scan target press 4 and bladestorm will be just like it was ... thanks for the amazing change. then here ima ask for the nerf on embers 4 it makes no sense you press 4 and it stays active and kill nerf it... 

  3. 4 hours ago, DragonSkllzz_of_OG said:

    sorry, I meant valkyr prime's DESIGN, not the frame being primed itself, I know that that's perfectly fine. You are both absolutely correct.

    Anyone who knew even half the lore of valkyr (not that there's that much) would know it was extremely likely that her prime would be based off of gersemi, because that's the true downgraded version of the prime, whereas Alad V then took the gersemi he found and made his version out of it.

    I'm aware we don't have the files and aren't currently allowed to make skins for deluxe model, that's the entire reason I made this thread.

     

    its not about the lore its about them monies again because you dont seem to get it IF they made valk prime look like gersimi skin or even beter noone would buy that skin anymore and it would be a useless adition in the market why pay 150plats for a look you can get free with the prime version of valk idk if your dense your last comment makes me think you do but this is money wise made not lore wise 

  4. 18 minutes ago, Sitchrea said:

    I would like to point out you said that enemy scaling isn't a problem, then says it needs a rework. Would you like to clarify what you actually think?

    oh srry for misunderstanding i did mix up a little that part was ment to reply to some1 els il fix it in a min 

  5. 49 minutes ago, Mastikator2 said:

    Ignore the overpowered Tonkor. I'm all for Tonkor nerf and the like.

    The issue is not Tonkor, the issue is that the majority of riven mods will be for weapons that are never worth bringing along, ever. No not even then

    and the rivens are there to try to make it worth bringing you realy are stupid arnt you?! did you even read rebeccas post about the rivens 

  6. Just now, Mastikator2 said:

    Braton or Sentinel weapon mods do not help people learn new ways of play. It just doesn't. You are wrong.

    If it was for weapons you liked and for weapons you would consider then they are great, but RNG will bend you over and take you against your will. That is the problem that is NOT RESOLVED.

     

    oh so an overpowered tonkor does? DE wants ppl to try out difrent weapons difrent tactics ofcourse there are flaws but lets say you do a sorti you get a riven and it contains (any random not much used weapon) first thing ppl do is oh this is useless sell it. The thing is DE wants you to think hmm i got this rare mod for this weapon and it gives it a nice upgrade why not try it maby its more fun or stronger then the weapon i use now or simple fasion reasons because the way tonkor looks i dont like it i prefer a nice looking bow but those aint strong enough so i dont use it this was just an example btw. tbh they just had to make the mods untradeable thats where they flawed.

    and for the sentinel your right but for the braton your not because weaker weapons force you to do more then just shoot and 1hit kill you might need to move more and stuff like that and thats a diffrent style of playing then most are used too also just an example btw.

  7. 2 hours ago, Agentnewbie said:

    Why not give just a one random stat + ridiculously fun effect like

    -chance to ricochet from the wall to nearby enemy

    -chance for create a duplicate shot from the point it hits

    -chance to create a radiation\magnet bubble

    -chance to ressurect enemy like mini-necros\inaros on kill

    and so on. If you have a creativity crisis DE, just LOOK ON THE FORUMS YOU CREATED, DAMNIT!

    this is a good idea srsly its amazing

     

    3 hours ago, Sitchrea said:

    We don't like them because they upset the already teetering balance of the game. Enemy scaling already needs a rework - why add these insane powercreep mods when you could use that same time and energy fixing what needs to be fixed?

    ye i agree enemy scaling rly needs a rework because tbh i cant find a real challenge anymore with or without rivens and thats why i dont get the whining they didnt broke anything they just help veterans and ppl that know how the game works making the already boring easy stuff a bit faster doable. yet again as far as i know rank 9 is lowest for riven mods correct me if im wrong but if your rank 9 the game is pretty much a simple farming game that rly needs a huge buff with harder bosses stronger enemies etc.

    3 hours ago, Tsaiorchis said:

    I think the problem is Riven mods don't promote trying new play styles. Yes, you might get a "good" mod that buffs certain stats on an otherwise mediocre weapon, but that doesn't change anything about said weapon. It's too random to seriously change playstyle.

    It also just plays into the lack of balance in the game. No it isn't PvP but PvE is already broken because power creep and enemy scaling. Riven mods only exacerbate the problem.

    There are changes coming up and I'm hopeful, but I can't say I'm super fond of Riven mods.

    i agree on this but ppl bring the wrong use of words everyone is just like nerf them and not coming with solutions, lets say they got nerfed it wont change the game i still can do any boss and lead all the raids (im mr12 btw) and ye enemy scaling is a nice solution for that but i've seen no1 say this untill this post that i made now i see like 3 ppl talking about this.

     

  8. 1 hour ago, Mastikator2 said:

    The point is not to make them necessary but to at least limit the number of completely useless riven mods.

    For example, people have gotten Riven Mods for Braton. That is not for veterans, it is completely pointless if you can't change the weapon type.

    I'm NOT talking about mehish Riven mods but Riven mods that are completely hopeless.

    the point is not that its for veterans only its that ppl learn to try new styles of playing tbh most ppl talking about nerf remove or anything concerning riven mods are just whining because they didnt get any riven mods thats worth alot they should have made rivens untradeable that was best way to go against this whining

  9. Guys riven mods are in game as stated by DE for older players to try weapons they usualy dont use to try new play styles.

    Here is the part i dont get you ppl complain about them being OP true they are but its not like we couldnt finish all missions available without them the change they made is so small they just make things we already do or did easier, its not like we had content that wasnt beatable and the riven mods made it possible and because of that ppl got an advantage over eachother. Its us against the game, Warframe aint a PVP based game so its us agains the NPC and also the mastery req indicates that at that time you can use one you already have to be able to finish everything without them and if you cant its a nice helping tool and you should already consider trying other styles ...

     

     

  10. 35 minutes ago, Mastikator2 said:

    There are a few tiny problems with Riven mods, the main one being that if you get one for a weapon you don't want, you're screwed. If you get one with a challenge that is beyond you, you're screwed.

    So here are a few ways we can unscrew pretty much everyone without compromising the few lucky players.

    1. Unlimited rerolling. It shouldn't cost more to reroll. This will prevent players from being screwed when trading.

    2. You can reroll challenges too. You can get a new random challenge.

    3. You can reroll weapon choice. You can pay extra to bias the result (but there should be no guarantee)

    4. You can (at greater expense) reroll while keeping ONE of the random effects.

    5. The mod can not get effects that are meaningless for its weapon type (ie physical damage on elemental only weapons, etc).

    6. The challenge difficulty is related to the weapon tier, Braton riven mods should be a lot easier to unveil than Tonkor.

    Rerolling weapon type does not reroll stats, rerolling stats does not reroll weapons. Rerolling challenge only rerolls the challenge.

    OR you just read what Rebeca posted about the mods and why they are made.

    They are made for the veterans so they try out weapons that where just used as mastery mules, and also why do ppl always have to use the strongest weapon we dont even have rly content for that extend of things pretty much every weapon available can be used agains the content we have atm if its modded and im not even talkin about heavy modding or riven mods.

    you can pretty much finish every other mission with weapon you use the difrence is like 1 2 hits mostly and it even makes the mission a little harder if you want everything easy then i hope DE will just put an OP max damage melee main and secondary in game for ppl like you

    Until the point of riven mods every other mission succesfully got beaten without them its not like they are necessary so there is no point of complaining if it was a pure pvp game oke then it would but its us against the mobs you cant use them in conclave so ppl just stop this nonsence

  11. 12 minutes ago, Keybopsef said:

    While looking through my mod collection for reasons to continue living playing Warframe, I decided on maxing out a mod. I quickly decided against it after I saw the price tag of 989,184 credits.

    And then that got me thinking.

    How exactly are credits used in fusing mods? And more importantly why? Fusing mods is a lot like charging a battery (except mods don't lose their 'charge' upon being used). Endo being the electricity that they 'store'.

    But where do credits come into it? 

    We're not paying anyone for a service to do it for us (like Maroo does with extracting endo).

    Presumably all the technology and equipment we use to fuse mods is owned by us (the 'battery charger').

    Is there any kind of canon explanation as to why we need credits to fuse mods?

    simple its a credit sink just like all other things that make no sense using creds just like you buy a blueprint and after that you have to pay extra credits to make it inside your own liset like paying rent or electricity ?? some things just dont have logic its a game xd

  12. 2 minutes ago, L4UR1 said:

    Lex Prime is a crit weapon so the base damage doesn't take that to account and it's also much more accurate which makes headshots more consistent.

    srry for double post dude SHOTGUN vs HANDGUN twin roga has more chances of criting in 1 shot becuz of multiple things shooting at once oh w8 thats the purpose of a SHOTGUN

    also if you argue about strength just get lex then and stop complaining about nonsence 

  13. 1 minute ago, L4UR1 said:

    Yeah, let's just forget that the Twin Rogga has a higher mastery rank requirement and arguably more build requirements since Lex Prime parts are incredibly easy to farm but whatever. Besides, with that argument why is Tonkor the best weapon in the game?

     

    if your talking about mastery rank 5 as a req then you prolly should not even argue about these stuff becuz u seem like you are pretty new to the game

  14. 10 minutes ago, L4UR1 said:

    Seriously, the Twin Roggas are pathetic and could really use a buff. Not only are they much less accurate and have 6 less rounds in the magazine than the Lex Prime, they also do less damage per shot. What? How does this make any sense i mean does D.E even test and compare their new weapons with others?

    how is 300 pdamage twin rogga weaker than 150 pdamage lex prime? did u even compare everything has its ups and downs

    also twin roga is a shotgun type and lex a gun type so like the german dude said you compare apples with bananas

  15. 17 hours ago, Diazin0n said:

    I'm going to start by saying that I got really lucky with my riven roll, so my opinion might be a bit biased.

    Now that Rebecca clarified that they are indeed nerfing the riven mods for the meta guns, a few concerns come to my mind, which all have to do with how good the mods are. 

    Some people have paid absurd amounts of platinum for the top-tier mods for weapons such as tonkor or simulor, hundreds of platinum can be exchanged for a single mod. When they decide to nerf the mods, how are they going to take the trades that have been already made into consideration? I.e someone pays 1k platinum for 200% dmg and 200% crit tonkor mod before DE nerfs the mods, after nerfing, the mod isn't going to be worth the same amount. A 1000p mod might plummet down to 300p, which obviously would anger the buyer. They should have figured the mods out beforehand, how are they going to balance the economy of the mods. If you would nerf the mods in a way that would make them drop a lot in price, you should offer some compensation at least for the buyers. The people like me, who decided to keep the mod are not affected so much, but still, knowing that the mod will drop in price would perhaps change the owner's decision whether to keep the mod or not. 

    tl;dr

    I'm worried that they will nerf the mods poorly, which would anger the people who have bought the mods for lots of platinum, practically making the mods worthless for the platinum spent on them.

    never buy things when they just came out because of its testing phase its a common sense that some ppl dont understand plus if you w8 for a couple weeks the prices drop anyways so its not like its a must to have them atm because without them all content was already doable they just made is a little easier.

    If it was the other way around like they got a buff you wouldnt post this so dont whine its your own fault if you bought them.

  16. 4 hours ago, residente said:

    Don't you know the answer? The answer is Profit.

    They have noticed your and every other Tenno thread about that matter. The fact that Prime Vault still exist is because later on they will unvault the stuff and sell it again for real money. No suggestion will be able to counter that

     

    Care to explain how it helps the economy?

    Friendly reminder that we could have EVERY prime item in the game if DE wanted to spare the parts properly between the relics we have.

    Pic is outdated but my point stands.

    oEW1nrR.jpg

    you made your point there now i agree it is possible to do it

    and for the economy part it still stands because every time something gets vaulted it becomes valueble and ppl that dont have it want it then and can only get it buying it from others. But here is the part DE gains from most ppl that want them are the new players, new players arnt common with the economy yet, and mostly when playing games these days new players expect ptp to be a main thing (wf is not exept cosmetic wise) and to not waste to much time with then seeming hard grind thus go buy plat to get the vaulted items. DE wins, seller wins, buyer wins.

    And i know this same model can be used without vaulted but the rarety makes the price and the price is the factor for DE and the item seller because vaulted items usualy cost like 500plat ? and the ones not vaulted usualy go for like 100?

    srry for my english not a native but ye this is it and ye im a salesman.

  17. 7 minutes ago, Kalibor said:

    Please. It's killing me! :c

    I agree i like the part in tww spoiler ahead when you get your power back and you walk around he says oh now you can help me clean up that invested door

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