KVenom
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Railjack "Non-spawn" bug returned with vengeance.
KVenom replied to KVenom's topic in Game Modes & Nodes Bugs
Seriously, I hope dev team received the bug report, and the Forum team might think about implementing the "DELETE" button for comments. Because I understand that the way the duplication glitch happened is related to how multiple website protections clash with "moderator apporval" restriction on accounts. So at least allowing us to fix this problem ourselves would be great. It'snot like we delete anything out of the database, are we? Everything we write, all the unedited versions and even deleted things are saved there, so we could use that feature on our own comments and posts. -
Your recomendations are not holding any water. I just tested it on all Exalted Weapons. Condition Overload works on all weapons and their waves, be they from Slam Attacks or a special feature like Exalted Blade. Baruuk is the only exemption of that, due to the introduction of the Reactive Storm augment. His Waves are not affected, but his direct hits still are. Please do not derail the discussion any further. We have a problem here we would like to deal with.
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Railjack "Non-spawn" bug returned with vengeance.
KVenom replied to KVenom's topic in Game Modes & Nodes Bugs
Mod Team, please delete this copy. Thank you. -
Railjack "Non-spawn" bug returned with vengeance.
KVenom replied to KVenom's topic in Game Modes & Nodes Bugs
Mod Team, please delete this copy. Thank you. -
Railjack "Non-spawn" bug returned with vengeance.
KVenom replied to KVenom's topic in Game Modes & Nodes Bugs
Mod Team, please delete this copy. Thank you. -
Railjack "Non-spawn" bug returned with vengeance.
KVenom replied to KVenom's topic in Game Modes & Nodes Bugs
Mod Team, please delete this copy. Thank you. -
Hi, Legendary 3 here. I will not tolerate a DPS loss downgrade on my Ex Umbra's Exal Blade build. So yeah, I will yell and talk about this issue untill we either get more capacity, or we get a special Forma that DE can sell. I am willing to go for compromises for it, and I do not care what some other LR3 thinks we should do. For all I know, they could've stopped playing the game ages ago and instead just sit around on the forums being a "no change allowed" Andrew. A very common thing here, btw. But I degress, back on point - Exalted Weapons can use all of the Exilus mods, including Tennokai. And mains of Exalted Melee frames, such as Valkyr and Excalibur want to participate in those new mechanics without sacrificing our builds. So yeah, that argument is not only incorrect, but also just pointless.
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Railjack "Non-spawn" bug returned with vengeance.
KVenom replied to KVenom's topic in Game Modes & Nodes Bugs
Mod Team, please delete this copy. Thank you. -
Railjack "Non-spawn" bug returned with vengeance.
KVenom replied to KVenom's topic in Game Modes & Nodes Bugs
Mod Team, please delete this copy. Thank you. -
Railjack "Non-spawn" bug returned with vengeance.
KVenom replied to KVenom's topic in Game Modes & Nodes Bugs
Mod Team, please delete this copy. Thank you. -
Railjack "Non-spawn" bug returned with vengeance.
KVenom replied to KVenom's topic in Game Modes & Nodes Bugs
Mod Team, please delete this copy. Thank you. -
Railjack "Non-spawn" bug returned with vengeance.
KVenom replied to KVenom's topic in Game Modes & Nodes Bugs
Mod Team, please delete this copy. Thank you. -
Railjack "Non-spawn" bug returned with vengeance.
KVenom replied to KVenom's topic in Game Modes & Nodes Bugs
Mod Team, please delete this copy. Thank you. -
Railjack "Non-spawn" bug returned with vengeance.
KVenom replied to KVenom's topic in Game Modes & Nodes Bugs
Mod Team, please delete this copy. Thank you.