Why do I write this? Because many players are disappointed about the operation of the Lichs. There are many complaints in the forums and players expect changes to enjoy the best possible gaming experience.
Main problems and possible solutions:
1. No rerolls weapons and Converted Liches
There is no possibility to cancel the current Lich to find another one that interests us more. Mainly when a Lich appears with a weapon that we already have and that its percentage of damage is lower than the current one.
Possible solution: Obviously it cannot be so easy to do, it is not enough to press a cancel button. It must be a system that involves some difficulty for the players but at the same time is fun to play.
My suggestion is as follows: Converted Lichs. Currently converted Lichs are of no use. They only appear randomly when you die and last between 1 or 2 minutes and then disappear. What I suggest is to use them as hitmen to kill our active Lich but with a success rate.
When we convert to a Lich, he is in debt for forgiving his life, so we can pay off his debt by sending him to kill the active Lich. Honor (some more than others) will force him to accept, but other things may happen at the time of doing so. It will depend on the personality of each Lich (read below).
If he succeeds, he will be free and will never help us again.
Each Lich will have a certain strength. There will be some stronger than others, so our Lich can fail if it is not strong enough which we will continue with the active Lich. But if the converted Lich fails, it will give us some advantage over the active Lich, between 1 and 2 mods requiem will be revealed.
For example, if we send a converted Lich against our active Lich, the following will occur:
Converted Lich vs Active Lich
Strong vs Weak ----> 80% succes. If it fails, reveals 1 requiem
Strong vs Strong -----> 60% succes. If it fails, reveals 1 requiem and half of next requiem
Weak vs Weak ------> 60% succes. If it fails, reveals 1 requiem and half of next requiem
Weak vs Strong -----> 40% succes. if it fails, reveals 2 requiem
Different personalities (Quirk) of the Lichs:
-Brave: He will accept without refusing, regardless of the final result.
-Coward: He will accept without refusing but he will have a high probability of fleeing before the confrontation. We will not see him again.
-Cunning: He will accept without refusing and have a higher success rate than the rest (+ 10%)
-Silly: He will accept without refusing, but will have a lower probability of success than the rest (-10%)
-Loyal: He will accept without refusing. If he succeeds in his mission, he will have a high probability of returning to us. We can send him again.
-Treacherous: He will accept without refusing but he will have a high probability of betraying us and joining to active Lich and trying to kill us again. He will invade us next to the active Lich but he will be physically weak, without requiem mods or any protection, like a common Grineer enemy, easy to kill. It will appear with active Lich until we kill him and we will not get his weapon.
-Negotiator: He will have a 100% success but to accept the mission he will ask us Kuva as payment.
I know it is a new and complex system and it would take a long time to create this, but you cant deny that this is more fun than the current system, right? In addition 2 problems with this system are solved, which is better than a 2x1?
2. Decrease of anger of the Lichs
I have read that many players refuse to kill their Lich without appropriate requiem mods so that the anger of the Lichs does not diminish.
This can harm the gameplay of the teammates.
Therefore, to improve the gameplay of the entire squad, the amount of anger of the Lichs could be reduced according to established parameters.
My suggestion is as follows: The amount of anger to be reduced will be calculated using 2 factors: The number of Thralls killed and the number of members of the squad. Why? Because if you do not want to kill you are in your right not to do so but in the solo mode. But playing in solo mode will not have the advantage of the reduction multiplier.
And what is this multiplier? Well, for each Thrall killed the reduction will be between 0.5% and 5% up to a maximum of 14 Thralls per mission. After the maximum kill more Thralls will not give more reduction.
Decreased Lich anger for every thrall killed by all squad
(Anger drecrease base = 80% (without kill any Thrall))
Maximun decrease = 14 Thralls (killing more than 14 Thralls wont decrease more)
1player (solo mode) = -0.5%
2player = -2%
3player = -3.5%
4player = -5%
Lich anger reduction example: Lich anger at maximum: 10000 (invented value, I dont know the real value)
A. after failed attempt (without Tharlls deads): 10000 - 80% = 2000 anger points after attempt
B. after failed attempt and killing 14 Thralls (maximum Thralls reached): 0.5% x 14 = 7%
reduction = 80% - 7% = 73% ----> 10000 - 73% = 2700 anger points after attempt
4 players (full squad)
A. after failed attempt (without Thralls deads): 10000 - 80% = 2000 anger points after attempt
B. after failed attempt and killing 14 Thralls (maximum Tharlls reached): -5% x 14 = 70%
reduction = 80% - 70% = 10% -----> 10000 - 10% = 9000 anger points after attempt
If you think about it, it makes sense. The more you kill Thralls, the more angry the Lich will be. I know that the anger of the Lich cannot always be kept high, it has to be reduced in some way.
But with this system, it encourages players to play as a team and without fear of losing a lot of anger and I think it is not easy to reach 14 Thralls per mission.
3. Lich difficulty
I will be clear. For me and I think for many players, the Lichs hunt is not difficult. When we have the correct sequence of mods requiem, killing the Lich is very easy, for many players it is not a challenge and the Lichs are supposed to be your arch enemies.
Possible solution: Increase the stats of the Lich as their health and armor but not when he invades you, but in a last fight, as a final boss.
My suggestion is as follows: After completing the sequence of requiem mods and eliminating the 3 yellow bars the Lich will not be defeated yet, but will flee the combat. Where? To the planet where Lich was created.
There he will take refuge until we will finally kill him.
This will be a assassination mission like any other game boss.
What will we meet there? The Lich and an army of Thralls.
These could be the conditions of combat:
-When the Lich hunter (host) starts the mission an instance will be created, waiting for the players to join or the host will form a squad before entering.
-For players to join, in the mission panel there would be a new type of mission in which the game itself would look for games created by hosts.
Once formed the squad begins the combat.
-The Lich will not have the 3 yellow bars, he will have a new health bar and his armor will be increased.
-The amount of health and armor will depend on the level of the Lich (1-5)
-The amount of Thralls will be random with a minimum of 7 and a maximum of 15. After killing all the Thralls any type of common Grineer enemies will appear.
-The amount of Thralls will not change if the Lich is killed before or after.
- When defeating the Lich the host will decide Vanquish or Convert, how it currently works.
-So that players do not abuse in this easy way to get murmurs, they will have a waiting time between missions. Maybe 30 minutes or 1 hour (the waiting time would be decided by DE)
Of course this is just ideas. I do it with the best intention of improving the gaming experience. And I know with certainty that nothing of what I have written will not matter to anyone and less to DE, but since I can express myself freely, I do it with the idea of how I would like the Lichs to be in our beloved game.