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Javat.K

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About Javat.K

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  1. Why do I write this? Because many players are disappointed about the operation of the Lichs. There are many complaints in the forums and players expect changes to enjoy the best possible gaming experience. Main problems and possible solutions: 1. No rerolls weapons and Converted Liches There is no possibility to cancel the current Lich to find another one that interests us more. Mainly when a Lich appears with a weapon that we already have and that its percentage of damage is lower than the current one. Possible solution: Obviously it cannot be so easy to do, it is not enough to press a cancel button. It must be a system that involves some difficulty for the players but at the same time is fun to play. My suggestion is as follows: Converted Lichs. Currently converted Lichs are of no use. They only appear randomly when you die and last between 1 or 2 minutes and then disappear. What I suggest is to use them as hitmen to kill our active Lich but with a success rate. When we convert to a Lich, he is in debt for forgiving his life, so we can pay off his debt by sending him to kill the active Lich. Honor (some more than others) will force him to accept, but other things may happen at the time of doing so. It will depend on the personality of each Lich (read below). If he succeeds, he will be free and will never help us again. Each Lich will have a certain strength. There will be some stronger than others, so our Lich can fail if it is not strong enough which we will continue with the active Lich. But if the converted Lich fails, it will give us some advantage over the active Lich, between 1 and 2 mods requiem will be revealed. For example, if we send a converted Lich against our active Lich, the following will occur: Converted Lich vs Active Lich Strong vs Weak ----> 80% succes. If it fails, reveals 1 requiem Strong vs Strong -----> 60% succes. If it fails, reveals 1 requiem and half of next requiem Weak vs Weak ------> 60% succes. If it fails, reveals 1 requiem and half of next requiem Weak vs Strong -----> 40% succes. if it fails, reveals 2 requiem Different personalities (Quirk) of the Lichs: -Brave: He will accept without refusing, regardless of the final result. -Coward: He will accept without refusing but he will have a high probability of fleeing before the confrontation. We will not see him again. -Cunning: He will accept without refusing and have a higher success rate than the rest (+ 10%) -Silly: He will accept without refusing, but will have a lower probability of success than the rest (-10%) -Loyal: He will accept without refusing. If he succeeds in his mission, he will have a high probability of returning to us. We can send him again. -Treacherous: He will accept without refusing but he will have a high probability of betraying us and joining to active Lich and trying to kill us again. He will invade us next to the active Lich but he will be physically weak, without requiem mods or any protection, like a common Grineer enemy, easy to kill. It will appear with active Lich until we kill him and we will not get his weapon. -Negotiator: He will have a 100% success but to accept the mission he will ask us Kuva as payment. I know it is a new and complex system and it would take a long time to create this, but you cant deny that this is more fun than the current system, right? In addition 2 problems with this system are solved, which is better than a 2x1? 2. Decrease of anger of the Lichs I have read that many players refuse to kill their Lich without appropriate requiem mods so that the anger of the Lichs does not diminish. This can harm the gameplay of the teammates. Therefore, to improve the gameplay of the entire squad, the amount of anger of the Lichs could be reduced according to established parameters. My suggestion is as follows: The amount of anger to be reduced will be calculated using 2 factors: The number of Thralls killed and the number of members of the squad. Why? Because if you do not want to kill you are in your right not to do so but in the solo mode. But playing in solo mode will not have the advantage of the reduction multiplier. And what is this multiplier? Well, for each Thrall killed the reduction will be between 0.5% and 5% up to a maximum of 14 Thralls per mission. After the maximum kill more Thralls will not give more reduction. Decreased Lich anger for every thrall killed by all squad (Anger drecrease base = 80% (without kill any Thrall)) Maximun decrease = 14 Thralls (killing more than 14 Thralls wont decrease more) 1player (solo mode) = -0.5% 2player = -2% 3player = -3.5% 4player = -5% Lich anger reduction example: Lich anger at maximum: 10000 (invented value, I dont know the real value) playing solo: A. after failed attempt (without Tharlls deads): 10000 - 80% = 2000 anger points after attempt B. after failed attempt and killing 14 Thralls (maximum Thralls reached): 0.5% x 14 = 7% reduction = 80% - 7% = 73% ----> 10000 - 73% = 2700 anger points after attempt 4 players (full squad) A. after failed attempt (without Thralls deads): 10000 - 80% = 2000 anger points after attempt B. after failed attempt and killing 14 Thralls (maximum Tharlls reached): -5% x 14 = 70% reduction = 80% - 70% = 10% -----> 10000 - 10% = 9000 anger points after attempt If you think about it, it makes sense. The more you kill Thralls, the more angry the Lich will be. I know that the anger of the Lich cannot always be kept high, it has to be reduced in some way. But with this system, it encourages players to play as a team and without fear of losing a lot of anger and I think it is not easy to reach 14 Thralls per mission. 3. Lich difficulty I will be clear. For me and I think for many players, the Lichs hunt is not difficult. When we have the correct sequence of mods requiem, killing the Lich is very easy, for many players it is not a challenge and the Lichs are supposed to be your arch enemies. Possible solution: Increase the stats of the Lich as their health and armor but not when he invades you, but in a last fight, as a final boss. My suggestion is as follows: After completing the sequence of requiem mods and eliminating the 3 yellow bars the Lich will not be defeated yet, but will flee the combat. Where? To the planet where Lich was created. There he will take refuge until we will finally kill him. This will be a assassination mission like any other game boss. What will we meet there? The Lich and an army of Thralls. These could be the conditions of combat: -When the Lich hunter (host) starts the mission an instance will be created, waiting for the players to join or the host will form a squad before entering. -For players to join, in the mission panel there would be a new type of mission in which the game itself would look for games created by hosts. Once formed the squad begins the combat. -The Lich will not have the 3 yellow bars, he will have a new health bar and his armor will be increased. -The amount of health and armor will depend on the level of the Lich (1-5) -The amount of Thralls will be random with a minimum of 7 and a maximum of 15. After killing all the Thralls any type of common Grineer enemies will appear. -The amount of Thralls will not change if the Lich is killed before or after. - When defeating the Lich the host will decide Vanquish or Convert, how it currently works. -So that players do not abuse in this easy way to get murmurs, they will have a waiting time between missions. Maybe 30 minutes or 1 hour (the waiting time would be decided by DE) Of course this is just ideas. I do it with the best intention of improving the gaming experience. And I know with certainty that nothing of what I have written will not matter to anyone and less to DE, but since I can express myself freely, I do it with the idea of how I would like the Lichs to be in our beloved game.
  2. About agreement with the Lich, the % success could be as follows. Converted Lich vs Active Lich Strong vs Weak ----> 80% succes. If it fails, reveals 1 requiem Strong vs Strong -----> 60% succes. If it fails, reveals 1 requiem and half of next requiem Weak vs Weak ------> 60% succes. If it fails, reveals 1 requiem and half of next requiem Weak vs Strong -----> 40% succes. if it fails, reveals 2 requiem
  3. About converted Lichs, Currently converting the Lichs is not very helpful, they only appear when you die in a mission and only last 1 or 2 minutes, after that they disappear. They don't even resurrect you. This is not comparable with obtaining a powerful weapon and 4k mastery points. This is why most players prefer to kill the Lich. What I propose is: First, when the Lich appears to help you, provide you with a buff depending on the strength of the Lich. For example, if the strength of the Lich is toxin, it will give you a buff of 90% resistance to toxin (separate adaptation) during the presence of the Lich. The Lich must be strong enough to kill enemies on his own. Second, the way to call or invoke the Lich. From our list of converted Lichs (separated from those killed, by tabs) we can choose a maximum of 5 of all we have. Third: We will have a new object, a beacon like that of the stalker, in which when used during a mission, 1 of the 5 Liches chosen will be invoked, at random. This beacon would have a delay of 15 minutes for reuse. This beacon could be manufactured with kuva among other materials. Fourth and most important: Agreement with the Lich. When we convert to a Lich, it is indebted to us, right? Well, we can forgive his debt. How? When we have an active Lich that we are not interested in killing or converting to hunt another Lich, we can agree with one of our converted Lich's to eliminate our active Lich. If he succeeds, the converted Lich will be free and we can no longer choose it to help us. And we can hunt a new Lich. But be careful, if it is a weak Lich, he could die trying, so we will lose the converted Lich and continue with the current Lich but with an advantage! Our Lich before dying managed to find out one of the hidden requiem mod. This system forces us both to kill and to convert Lichs to have an army of Lichs for our service. If we run out of converted Lichs we will not have the possibility to cancel the active Lich I think it would be a fair system for players to cancel Lichs that we are not interested in.
  4. Currently converting the Lichs is not very helpful, they only appear when you die in a mission and only last 1 or 2 minutes, after that they disappear. They don't even resurrect you. This is not comparable with obtaining a powerful weapon and 4k mastery points. This is why most players prefer to kill the Lich. What I propose is: First, when the Lich appears to help you, provide us with a buff depending on the strength of the Lich. For example, if the strength of the Lich is toxin, it will give us a buff of 90% resistance to toxin (separate adaptation) during the presence of the Lich. The Lich must be strong enough to kill enemies on his own. Second, the way to call or invoke the Lich. From our list of converted Lichs (separated from those killed, by tabs) we can choose a maximum of 5 of all we have. Third: We will have a new object, a beacon, like the stalker, in which when used during a mission, 1 of the 5 Liches chosen will be invoked, at random. This beacon would have a delay of 15 minutes for reuse. This beacon could be manufactured with kuva among other materials. Fourth and most important: Agreement with the Lich. When we convert to a Lich, it is indebted to us, right? Well, we can forgive his debt. How? When we have an active Lich that we are not interested in killing or converting to hunt another Lich, we can agree with one of our converted Lich's to eliminate our active Lich. If he succeeds, the converted Lich will be free and we can no longer choose it to help us. And we can hunt a new Lich. But be careful, if it is a weak Lich, he could die trying, so we will lose the converted Lich and continue with the current Lich but with an advantage! Our Lich before dying managed to find out one of the hidden requiem mod. This system forces us both to kill and to convert Lichs to have an army of Lichs for our service. If we run out of converted Lichs we will not have the possibility to cancel the active Lich I think it would be a fair system for players to cancel Lichs that we are not interested in.
  5. Lights and shadows with Ember rework. I like the concept of this new Ember but I think is not well executed and gameplay becomes disappointing. Fireball: Still useless. Like the before Ember, this abilitiy don't have sense because nobody are going waste time killing with this ability when we have powerful weapons. We don't need a 800-1600 fire damage and 300-600 area damage. This would be useful if the enemy with fire status had a fear debuff like Terrify from Nekros but not in area, only enemys hited with fireball. If you would be covered in flames you would run desperately trying to extinghis the flames right? Immolation: I love it but happends something and I don't know if it's a bug or is done intentionally. With 175% efficiency drain/second is 2.5 but this is not true. When energy start drain, the drain/sec is every time more and more faster reaching more than 10 enersy/sec. It's frustrating when we use the next ability because... well... keep reading. Fireblast: Why this ability use so much energy?? I like how works this but this consume too much energy and when we combine with Immolation 90% consuming 10 energy/sec... I think this need an adjusment Inferno: Maybe the best reworked ability of Ember.
  6. Buenas, me gustaría unirme a vuestro clan ya que donde estoy está prácticamente abandonado, no hay nadie activo. Soy veterano, rango 27. Un saludo.
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