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XCodes

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Posts posted by XCodes

  1. This event was not only completely uninteresting to me, but it was another 72-hour hard grind event not two weeks after the last 72-hour hard grind event, and the fact that all events are hard grind events is really burning me out to the point where I barely play anymore.  Until last week I'd logged in every day for almost 2 months, and then the Informer event just burned me out.  I logged in every day and played a mission or two for a while, then started getting back into the swing of things before Sling-Stone, which was better but still exhausting, and then this past event... no.  Just no.

     

    The problem I'm having with the game in general and events in particular is that performing well in them REQUIRES that you basically don't do anything else with your free time, and this past event was even worse in that it forces everyone into a playstyle that I absolutely loathe: Don't shoot anything, just blitz through the mission, get the objective, and get to extraction as fast as possible.  Killing these guys that are shooting at you with those really cool guns you've spent hours grinding materials for and building -- that's bad, and you are actively punished for doing it by the game.

     

    This is not a new criticism by me about this game.  The singular metric by which you compete in Warframe is how much time you spend playing the game before and during the event.  Skill, tactics, and knowledge are meaningless in anything other than finding out the most efficient way to spend the 100's of hours this game requires to perform at a reasonably high level, and that is boring as S#&$.

  2. That's exactly what this argument is about. Almost everyone who took the time and effort to level their mods are not complaining. You want them to hand you what other people worked hard to get. If people are so lazy that they cant level up a few mods to do more damage then they don't need to play this game

    You know what, I've had a good run.  I've played this game for close to 300 hours now.  I've been in all 3 major events, and they've not been to my liking.  It's been a pretty damn good run for $15, and now I think is a pretty good time to call it quits.  Aside from the game clearly not being designed for people who either have or are trying to have some kind of life outside of Warframe, this community is full of loud, obnoxious tosspots like you who *@##$ and moan about every slightest change to a game that is clearly still in @(*()$ beta, and desperately needs some design and content revisions in order to be a functional final product.  Sadly, you are causing this game to fall to what I'm going to call "Beta Syndrome."  It's where a game is released as a "Beta," even though it's actually pretty much done and the devs just want to start cashing in on the code without going through the full battery of QC, optimizations, and mechanical improvements, and since fuckwits like you have no @(*()$ sense whatsoever, it's going to stay that way because the community will *@##$ and moan about every @(*()$ little thing that happens to change the game.

    Seriously, there's *@##$ing about Nightmare Mode, there's *@##$ing about people wanting underperforming frames buffed, there's *@##$ing about a new gun coming out that has 3% higher theoretical DPS than the current FotM gun, therefore some guy has clearly completely wasted his 5x forma and potato'd gun now that he absolutely must get this new one and apply all the @(*()$ S#&$ to it.  This forum is a @(*()$ sesspit of miserable S#&$eaters mindlessly going on and on about their @(*()$ game and their @(*()$ time... the fact that you're *@##$ing about this clearly shows how @(*()$ $&*&*#(%& you are.  Game is beta, game is subject to chagne.  Your contributions now lead to a better game later.  If that's not good enough for you then tough S#&$, wait until release.

    I guess that's just it, though, isn't it?  This game isn't ACTUALLY beta, it's just a buggy, S#&$ty mess of dog feces that DE couldn't call a finished product with a straight face, therefore they call it open Beta, and then put up their store to sell stupidly overpriced "micro"-transactions, and F*** the people who want to support the game to make it better down the line.  They are clearly not wanted here.

  3. this is your opinions. This is not the only mod that this is going to happen to, because if they change this then someone else will want multishot, elemental damage, crit chance, etc. to be gained by level. If they are going to go through all that effort they should go back too the old progression trees that did what you guys are asking for.

    The argument is not that this change should be done because everyone wants Serraton on their gun, the argument is that this change should be done because every gun ever always has the appropriate +damage mod on it.  Does EVERYONE put +Electric damage on EVERY weapon?  No.  Will they start doing so just because Serration is removed? No.  Electric damage is mediocre at best vs. Grineer and completely worthless vs. Infested.  On the other hand, there is NEVER a reason to NOT put the raw +Damage mod on any gun ever aside from the gun being low rank (at which point you rank it up a bit and put it on later).

  4. I strongly disagree with this.

     

    When you remove serration and leave elemental mods they will become necessary, when you remove elemental mods but leave rof it will become necessary, when you remove rof but leave crit it will become necessary and so on and so on till theres nothing to put there except zoom increase cause it will never be necessary...

    Atm my standard setup for every gun is serration split chamber hellfire stormbringer piercing hit. Now if i have braton boltor or any other fast firing weapon i will put cryo rounds hellfire and speed trigger. On bows i will put point strike vital sense and speed trigger. On latron point strike vital sense hammer shot.

    If you remove serration i will put fast hands instead, if you remove elementals i will put point strike vital sense and hammer, if you remove speed trigger i will use magazine wrap cause they all contribute to dmg.

    I can't disagree with this more.  Cold damage maybe, but I already put cold damage on all my weapons.  When it comes to weapons I use against the Infested, though, I put AP damage on my Snipetron Vandal for headshotting ancients and fire damage on my Hikou and melee for dealing with light infested.  I never put Electric damage on anything, or AP damage on the weapons I use for Light Infested.  There's just no point because 1) I've already got one elemental damage mod, and each different elemental damage mod is proportionally weaker than the first and 2) those kinds of damage are just not effective in the first place.  Instead of going for MAX DEEPZ I would prefer putting mods on my guns that offer more utility, usability, and responsiveness like mag size, reload, and stun.  Damage doesn't matter so much because every gun that I want to one-shot with, I can one-shot with.

  5. No.

     

    And also Torid is amazing with loki on infested def, just need to a put decoy on a box and gas it.

    You don't think these guns have stupid amazing ammo economy and damage output?  If, instead of having 540 max ammo and using Rifle ammo pickups they instead had 40 max ammo and only got a rare +5 ammo pickup, then maybe I'd be more agreeable, but the way they are now is just ludicrous.

  6. I can see what the OP is saying here, but removing these damage mods and supplementing them with a flat damage per level buff would create a sort of power vacuum, which would be filled by different mods in an attempt to achieve an effective DPS...Which then potentially circles back to removing the "necessary" mods and eventually the potential removal of weapon mods entirely...Sure it's an extreme but if one person is going to complain about people needing to use Serration or any other damage mod because they are BiS, I can only imagine down the road someone would complain because Fast Hands/Gunslinger/Speed Chamber etc had all of a sudden become "necessary".

    Except there aren't any other mods that will really happen with except, maybe, Multishot or Cold Damage (which are both too good in my opinion).  I mean, go mod-by-mod: Fire Damage? Not that good vs. Corpus (MOAs resist) or Grineer (high armor). AP damage? Tends to have low scaling. Electric damage? Useless vs. Infested. Reload Speed? Heavily dependent on the weapon. Fire Rate? Better on more weapons than Reload Speed, but still pretty weapon dependent. Crit Chance and Damage? Extremely weapon dependent.

    On the other hand, what's the one mod you put on every weapon every time? Raw damage.  Every weapon in the game gets some kind of damage mod.

  7. Using a Speed Loader would be silly for a Dar$&*^ Tround revolver like the Vasto or Diamond Back. You replace the whole damn cylinder.

    Ok, we all acknowledge that you are, in fact, knowledgable about real-world guns. We all understand that you wouldn't use a speed loader for a Diamond Back.  That is not what the discussion in this thread is about!

  8. I went from the Orthos to the Bo, expecting the Bo to have similar animations to the Orthos.  I was pretty sorely disappointed.

    I completely agree that the Bo's animations are really janky and took away any desire on my part to use the Bo. The Ankyros has the same animations, but it's more bearable since you go through them faster.  Both of them just need much better animations.

  9. Orly?? only serration?? Sure aura, so everyone can have their AP aura up.

     

    Also you want to make it more like mass effect 3 but for free. You really sure that its a good idea?? Beta is imo too late to change whole game except models graphics and sound. It wont be unique either.

    Removing 5 mods from the game and making weapon rank mean something other than just more potential mod space is not a significant change at all.  Sure, getting a high-rank Serration is a big point on progression, but there are still a lot of mods in the game that are very good that players will want to collect and max out.  It's not as big of a deal as getting up to rank 10 with Serration, but that's not ALL bad, in my opinion.  I know this is very much personal opinion, but I don't like the mods that go up to rank 10.

  10. I think Venom has a lot of issues that can be solved by the devs just not trying to be so damn fancy with the skill.  Each tumor seems to have it's own hitbox, but at the same time it's already in the code to determine when you hit a specific body part.  As such, you can probably optimize the code by a crapton if you just get rid of the hitboxes and just have the spores spread when you shoot the appropriate limb.

  11. 1 You just removed half of mods from the game.

    2 armor needs to go away completely if you remove arp

    3 if armor goes out completely then you need to rebalance guns

    4 You need at least 6 new mods for each weapon type to fill the gap and for players to have something to choose from

    5 Look at forum if ppl complain about current nerfs think what will happen after such change.

    6 So someone spent some of their time and resources to have something great which will give him benefits, yet instead he receives standard issue crap which anyone could get in few days max. I would feel cheated.

    7 Probably cause it wont make sense if you shoot a grenade out of nothingness hanging down from your gun or having an invisible scope on a rail.

     

    So like i said already everyone will end up with same crap. Though that crap will be better than was before.

    Not talking about +Fire damage or +Armor Pen mods, talking about Serration, Hornet Strike, Pressure Point, Point Blank, and Killing Blow.

     

    Also, players will not have to have anything explained to them nor will they have to receive compensation.  People who are stupid enough to leave over something like the Serration mod being taken out will eventually come back when they realize that Warframe is very unique in the F2P market and is frankly just a solid, all-around game.

  12. When you delete someone's time investment you make it that easier to walk away from the game since they have nothing in it. Yah some people will try to start over, most will say "well that was fun" and then just pick up a new game.

    That's something DE should have thought about before making the game "open Beta."

  13. I'm not convinced the Akbolto was balanced around a fire rate of 17:

     

    Despair: 145 DPS

    Hikou: 133 DPS

    Akbolto actual, due to semi-auto bug (6.8): 107 DPS

    Akbolto theoretical (17): 172 DPS

    Akbolto theoretical is after a +fire rate mod.  Have you applied that mod to both the Despair and Hikou?

    Also, this is more of a problem with the fire rate bug, anyway.  Once the fire rate bug is fixed, the Akbolto's true fire rate can be adjusted to 6.8 or whatever.

    Alternatively, we can just bypass the fire-rate bug by making all guns full-auto and saying "If you want to shoot it semi-auto, click instead of holding down the button."

  14. This makes one wonder though: Why not simply remove the possibility to even increase the firerate of semi-automatic-guns then? Or simply reduce the RoF of all of them to 1/second?

    Kinda pointless make the firerate any higher than that because in most of the conditions no one is even able to click twice within a second when you think of this further. And then there's the info which tells that all the RoF is adjusted to turbofire within game-code itself...

    Because this messes with game balance.  If you could suddenly shoot the Latron Prime or Akbolto only once per second, then it becomes a @(*()$ terrible gun.

  15. 1) I support the OP. Serration, Point Blank, Hornet Strike, Pressure Point, and Killing Blow should be removed, and the damage of our weapons should go up passively with weapon rank, instead.  I disagree that the damage should be dependant on how many Forma are used, because frankly I don't think the game tracks that stat to begin with.  Weapon Rank is easier and makes more sense.

     

    2) To everyone saying that this shouldn't happen because you spent X hours maxing out your damage mods: game is Beta, game is subject to change if better design is found.  Maybe DE can turn them into special Fusion Cores or something, but fact is just because you've invested resources into something in a Beta game doesn't mean you should expect that investment to stick around.  Again, game is Beta and subject to change.

    3) To everyone else saying they like it: that doesn't really matter. These mods go on literally every single weapon in the game. If the goal of the mod system is to truly customize guns, then the fact that every gun has these damage mods restricts customization by that much.

  16. To be fair, in my experience with Loki he's pretty good as is minus a few small hiccups. He has 3 skills that are enemy level independant. The switch teleport, the invisibility and the Radial Disarm. The invisibility will suffer diminishing returns on it's damage component but the invisibility itself remains useful at all levels. The damage part will scale as good as you melee weapon.

     

    I think the only 2 things that need fixing is a way to make the decoy a bit more useful on higher level missions and not jsut a waste of energy. And invisibility needsto hide the sentinel. Apart from that he's pretty good for what he does.

    This is kind of one of Loki's problems: Melee weapons are S#&$.  Once Melee is better, this issue resolves itself.  That said, there are still issues with Loki himself such as Decoy (which also has diminishing returns w.r.t. enemy level, since higher-level enemies kill the decoy much faster) and Radial Disarm.

  17. ^ This is exactly why you don't put your "arguments" (quoted because they are, by definition, not arguments) inside other people's quote bubbles.

    "All semi-autos gain a massive fire rate buff if you can't hit the max fire rate cap normally."
    1) If you have to lord your ability to click a mouse button 17 times a second over other people as your crowning achievement of skill, and feel like you should automatically perform better in video games because of this skill, then you are a miserable failure at life. I can't for the life of me think of something quite so petty as complaining that clicking a mouse button 17 times a second is a skill that should be treasured and respected to the point where you get to use the Akbolto as intended, but nobody else does.  Again, not that it even matters. As I have said, there are already MANY ways to shoot full-auto.

    2) Oh, right, this is how the Akbolto is SUPPOSED to work.  If the game were to be balanced at all, it's balanced around the idea that the Akbolto can fire 17 times per second.  Allowing full auto doesn't make the Akbolto better, it simply lets everyone use the Akbolto to it's full potential without having to worry about RSI.  On the same note, allowing full-auto doesn't make the Vasto better, because the Vasto's fire rate is pretty damn slow compared to the Akbolto.

    3) If you use full-auto with snipers, Latron, Latron Prime, Lex, or Seer, then you are doing it wrong. These guns rely on getting headshots for their DPS and have enough kick that if you auto-fire them, you're going to miss the required headshots.  Not that it matters much, anyway, becuase these are all extremely slow-firing guns.

    4) If you can't stand the fact that the Bolto, Lato, or Aklato are getting a buff, then don't ever talk about balance in this game again.  These guns suck, buffing them is not a bad idea at all, not that this is even a buff for them.  Again, these guns don't actually shoot all that fast.

    5) Every other shooter, and I do mean EVERY other shooter, has you click the mouse button to shoot the gun.  Suddenly, for warframe, I have to scroll the mouse wheel to shoot the gun?  That's bullS#&$, it's not intuitive, and it's not a natural movement for firing a gun.  There's a Extra Credits episode that explains that last bit if you can't comprehend why it's bad.

    6) Why should people who want to protect themselves from injury have to play with a handicap? Again, having the fire rate be halved for people shooting at full auto is bullS#&$ because you can already set it up VERY easily so that you shoot the gun at full-auto at the normal fire rate. It's also bullS#&$ because you're basically saying that people who want to protect themselves from injury should be handicapped, and are second-class Warframe players.  That last bit could actually turn into a liability issue if a court finds that the full-auto option is a punishment for players trying to play the game safely, and DE would be exposed to liabilities.

    All this seems to stem from the idea that clicking a mouse button 17 times a second is a skill of such magnitude and value that you deserve special treatment in the game.  Truth is, I can use rudimentary computer knowledge to emulate THOUSANDS of mouse clicks a second and out-perform your "skill" on a magnitude that isn't even funny.  Therefore, you are a douchenozzle.  It's not an insult, it's a logical conclusion of my argument.

  18. Whenever I see her face pop up, I just immediatliy assume that S#&$ is about to go down. Many people have either muted her or listen to music or something while playing (or both, for that matter) so... learn to adapt, I guess. Unless they change it, of course. Personally I love how everything because distorted (including the sound), makes it feel like I'm in a different dimension or something.

    One of the recent updates, though, makes her face pop up randomly for no reason, too.  I really want to know if the enemy is still unaware of my presence, but I can't because, apparently, the communicator in my helmet stops working while invisible.

  19. As for you point about repetitive strain, a solution would be to when the option is enabled, simply have it fire at roughly half max speed. That way those who want it can use it, but it still rewards "skill" for being able to click rapidly (or figure out how to rebind keys)

    It's not fiddly to rebind keys, it's fiddly to use the mousewheel to shoot.  Furthermore, the ability to click a mouse button really fast isn't skill, and it's not even "skill." It's a side effect of consuming too many energy drinks or spending way too much @(*()$ time playing shooters on your computer.

     

    Also, OH NOEZ, BAD GUNS ARE BETTER BUT STILL BAD, IMBA IMBA IMBA!!! Go home, kid, you're drunk.

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