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--Q--ProjectX

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Posts posted by --Q--ProjectX

  1. 3 hours ago, nslay said:

    Yep. Here's Nova doing Lua Spy in 2 minutes and 20 seconds.

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    I don't think any other frame can do Lua Spy this fast. Not even Gauss.

    Hehehehe thats my run there xd, the "who is fastest frame" thing has allways depended on the skill lvl of each player.

    That said asuming that you are useing all frames at their max potential the anwser to the who is faster its a kind of a tide. Let me explain

    Nova objectivly wins in every single senario but wukong can be allmost as fast as nova with less than 50% of the skill that nova requires so the anwser is subjective, because i only know 2 or 3 guys that can beat wukong in every tileset and they quited the game when raids(lor,jv) where removed so right now theres no one capable(as far as i know) of beating wukong in EVERYSINGLE TILESET

    Disclaimer:if you play with a controller forget about nova just use wukong xd(i hope to not trigger anyone everyone knows that keyboard and mouse allows you to play better in shooters)

  2. So the last week i bought this wukong mithra skin, and what i saw in this big mainline update is that there is a specific part that start to now work at all(first link),it became to function wierd or diferent with the same colors(emissive and energy) before this update i was abble to make a super cool looking mix of green and purple energy that looked super sick but now that same color or any color combination that involves multiple colors is totaly broken and it dosnt work at all, what happends is that you pick a color in my case green and when you try to apply purple or any color the green just disapear and the grey texture bellow it remains exposed, its a shame becasue this was the only reason why i bought this skin 😧 . Can you guys pls fix it and revert this wierd change that it was most likley unintentional thanks 😄

    Also outside from the topic i dont know if its the idea but i dont like the fact that the game removes those two energy parts in the legs that i previously talked about xD. But anyway maybe thats how the skin is made for the prime.

    Here are some pics so you can see what i mean.

    https://gyazo.com/6170ea2f5f9838e66fb6e98ebbc11209(this is the part that is im talking about)

    https://gyazo.com/d6f615268e2bde5c75d1310ebd592fcb(base color)

    https://gyazo.com/a9fa0d37155cc44b811477b6772e16c1(my colors without secondary colors) it works fine

    https://gyazo.com/cff480cab4a3cd84f09d6790ac2b9742(it should be purple there but it isnt) RIP cool energy effects

    https://gyazo.com/5ac9a7287ce0cc7f17e6829fb414cb08(it also bugs if you invert the emissive and energy colors xD)

    https://gyazo.com/86d5d07f1237da7e7ef6e2ee58201652(random color 1)

    https://gyazo.com/5167e28a65787287c5f8f20a2db0fe87(random color 2)

    https://gyazo.com/05b98cd298dad561a12ecba521e0aae7(random color 3)

    https://gyazo.com/d988077f2ff17a07cbd9291dac34d8c4(random color 4)

    https://gyazo.com/94f479e124fe6fb47e11f76cb9f48313(random color 5)

    https://gyazo.com/b6008291457a6718da63463edac2920d(this is an example of the kind of energy color that i was abble to make but i cant do anymore after the update)

    Thanks for reading guys. 😄

    As you can see that part stay grey no matter what i do, and 

     

     

  3. 1 hour ago, [DE]Rebecca said:

    Client-Authoritative Changes:
    We have made some much requested changes to the responsiveness of two things in Warframe: Weapon swapping and automatic doors. Right now in Warframe, if you are connected as a client you may have experienced delays in responsiveness of either of these essential things! The changes should result in a much smoother experience:

    - Swapping weapons as a Client will now feel more responsive because we've made it Client-Authoritative.
    - Automatic Doors have been made Client-Authoritative. Previously there were cases of door not opening in tandem with the Host if any latency was experienced. This is likely going to ship, but in the event it's too risky we will polish and roll out later.

    THIS IS AWESOME, but, can we get this kind of changes to make mesa and nova more "fluid" when not playing as host with more than 200 ping? i mean casting nova portals with more than 200 ping is just super annoying. Then the mesa issue is that when you pop up the 4(if you have ping) theres a large amout of time between when you pressed the botton and when mesa actually starts shooting. pls fix this since it is super sad to "force" your friends(if they are far away form you like my case) to let you be host just because you want to play this 2 frames.

  4. Stats must be one of this combos

    cc cd ms           cc ms toxic

    cc cd dmg         cc ms electric

    cc cd electric     cc ms dmg 

    cc cd toxic

    negative that i accept are -zoom/-ammo/+recoil/-corpus/-indested/-flight speed

    send me a msg here on the forums or reply to this post or contact me in game

  5. IGN:-N00blZero-

    MR:24

    Clan:N00b/N00b Comunity

    Country:Uruguay

    Lenguage:Spanish and advance English

    Started:U14

    So im an active and frendly player that want a competitive and active clan, i also do raids almost all days in adition I have a deep knowledge in the game stats(math for builds) and also rivens. here you can check my raids stats if you want https://trials.wf/player/?user=-N00blZero-

    I also know some guys from quasars like @AndeaD11 @--Q--Nani and many more. thank you for your time and i hope that i fit your requirements.

     

    • Like 1
  6. 1 hour ago, lukinu_u said:

    You are not supposed to use 1 or 4, you have to stack against high level enemis to deal insanely high damages to enemies.

    After her rework, Saryn's ultime power is something to use smartly because the damages scale depending on various factors :

    • actif toxin and viral procs on a target add each 100% miasm damages to them.
    • damages are multiplied by 1+(1-molt health percentage)

    So, damages calculation is : Base damages x (1 + toxin bonus + viral bonus) x Molt bonus x (1 + power strength).
    Spore have 100% viral proc chances, toxic lash have 100% toxin status chance and molt too, you can also bring a gas weapon to deal area toxin damages.

    Now, lets imagine you have maxed intensify and blind rage, all enemis in range are affected by toxin and viral damages, your molt have 20% health and you cast Miasm.
    It will deal : 350 x (1 + 1 + 1) x (1+(1-0.2) x (1 + 0.3 + 0.99) = 4328 per tick instead the regular 350. It's pretty strong, considering it's a passive damages over time on a large area and you still able to attack and do whatever you want.

    For now, miasm is not bad a still a good support on Saryn's kit. I dont really use it much because most of enemis dont have enough health to force me to use it but it's insanely strong.

    yes i know that miasma can deal a ton of dmg but that is not the point of this XD im not happy with the time to kill not the dmg the total dmg is nice and i good i sugested this becasue you are too exposed and the enemis die too slow just that the time to kill is so long i thing saryn need some love in her 4 because in the time that you use the 2+1+4 combo you are totaly exposed and if you want to do somthing to more than lvl 40(not infested) you are force to dont use fleeting expertise becasue it reduce your dmg too much the energy eff in her ulti let say is not good.

    for exaple i will say random dmg numbers instead of a 3 seconds 4 ticks miasma that each tick deal 1000 dmg per tick and deal 4000 in total(let say if you have a viral proc) you need 3 or 4 seconds to kill an enemy and that is too much because the enemy is not stun for all the duration of the 4 tick in this case 4 seconds im saying that the scaling of the toxic and the viral is grate but the time to kill(3 or 4 seconds) is too much. this is obviously for mid-high enemys let say 50-80 enemys. idk if you see my point XD

  7. 59 minutes ago, (Xbox One)EternalDrk Mako said:

    call me lazy but i just melee normally 

     

     

    1 hour ago, lukinu_u said:

    You are not supposed to use 1 or 4, you have to stack against high level enemis to deal insanely high damages to enemies.

    After her rework, Saryn's ultime power is something to use smartly because the damages scale depending on various factors :

    • actif toxin and viral procs on a target add each 100% miasm damages to them.
    • damages are multiplied by 1+(1-molt health percentage)

    So, damages calculation is : Base damages x (1 + toxin bonus + viral bonus) x Molt bonus x (1 + power strength).
    Spore have 100% viral proc chances, toxic lash have 100% toxin status chance and molt too, you can also bring a gas weapon to deal area toxin damages.

    Now, lets imagine you have maxed intensify and blind rage, all enemis in range are affected by toxin and viral damages, your molt have 20% health and you cast Miasm.
    It will deal : 350 x (1 + 1 + 1) x (1+(1-0.2) x (1 + 0.3 + 0.99) = 4328 per tick instead the regular 350. It's pretty strong, considering it's a passive damages over time on a large area and you still able to attack and do whatever you want.

    For now, miasm is not bad a still a good support on Saryn's kit. I dont really use it much because most of enemis dont have enough health to force me to use it but it's insanely strong.

    yes i know that miasma can deal a ton of dmg but that is not the point of this XD im not happy with the time to kill not the dmg the total dmg is nice and i good i sugested this becasue you are too exposed and the enemis die too slow just that the time to kill is so long i thing saryn need some love in her 4 because in the time that you use the 2+1+4 combo you are totaly exposed and if you want to do somthing to more than lvl 40(not infested) you are force to dont use fleeting expertise becasue it reduce your dmg too much the energy eff in her ulti let say is not good.

    for exaple i will say random dmg numbers instead of a 3 seconds 4 ticks miasma that each tick deal 1000 dmg per tick and deal 4000 in total(let say if you have a viral proc) you need 3 or 4 seconds to kill an enemy and that is too much because the enemy is not stun for all the duration of the 4 tick in this case 4 seconds im saying that the scaling of the toxic and the viral is grate but the time to kill(3 or 4 seconds) is too much. this is obviously for mid-high enemys let say 50-80 enemys. idk if you see my point XD

  8. yes i know that miasma can deal a ton of dmg but that is not the point of this XD im not happy with the time to kill not the dmg the total dmg is nice and i good i sugested this becasue you are too exposed and the enemis die too slow just that the time to kill is so long i thing saryn need some love in her 4 because in the time that you use the 2+1+4 combo you are totaly exposed and if you want to do somthing to more than lvl 40(not infested) you are force to dont use fleeting expertise becasue it reduce your dmg too much the energy eff in her ulti let say is not good.

    for exaple i will say random dmg numbers instead of a 3 seconds 4 ticks miasma that each tick deal 1000 dmg per tick and deal 4000 in total(let say if you have a viral proc) you need 3 or 4 seconds to kill an enemy and that is too much because the enemy is not stun for all the duration of the 4 tick in this case 4 seconds im saying that the scaling of the toxic and the viral is grate but the time to kill(3 or 4 seconds) is too much. this is obviously for mid-high enemys let say 50-80 enemys. idk if you see my point XD

    
     
  9. so is very simple the thing im asking for relase an argument or change the saryn miasma abilitie is simple just pls make the 4 a burst dmg that scale with duration and strength and that i dont want a 7k nuke dmg in 1 second i want the 1400 base damage but instead the idea is instead of dealing that damage in 4 ticks the idea is that she deal it in 1 tick only that. im not asking for a damage buff just a time to kill buff. because in the current state of saryn the 4 is not worth it to use because you can deal more damage with your 1 and with less energy(becasue the time to kill for the 1 and the 4 are the same becasue there are both DOT abilities and that make her ultimate too weak and spending 25,60,65 or 100 energy(depending on your build) on that isnt worth it. i repeat my self i dont want a nuker, well i want it but i understund that is imposible ;D. so pls make her 2+1+4 combo a burst dmg pls not a DOT, well tyvm.

    Argument or change but do something pls. 

     

    PD:sry for my english XD is my 5 lenguage i think is understundable lol :D

  10. So the ash change is good goos job on that but the thing is that the energy marks cost way too much energy(speaking using a full 175% eff and a 200% strg build that is a must have in this frame)3.75 and 2.5 if you are invisible so in general if you use bladestorm you will kill 10 enemys aprox and lets say at lvl 80 you must use 2 marks so is 3.75×2×10=75 energy for 10 enemys and 2.5×2×10+6.25=56.25(the 6.25 energy is from the smoke sreen energy cost)

    So is way too much energy and i only count 2 marks and 10 enemys(that is a mid tier misson and the logic of ash is lvl 100 or more so you will use in general a lot more energy).

    My solution is to buff the dmg of blade storm to make ash be abble to use 1 mark(in a low-mid tier misson lvl 50-80), so that is 1 way to fix it.

    And the other one is moreeven more easy,just make the marks energy cost lower. For example:Normal energy cost=10.Invisible energy cost=8 or 7.5.

    DE pls make some more tweeks to ash now is just not worth it to use sadly(unless you have a ev trinity or a zenurik and 1 or 2 sets of arcane trikery but for solo or random mission is just too bad if you compare ash to other dmg frames)

    PD:Sorry for my english im from argentina so im a argentenno XD(inster a face palm emoji).

     

    
     
  11. Hi DE im happy with the rework i love playing in the most effective way(including old ash 4) i know that the game need balance,so theres only 1 problem the BS(bladestorm) nerf was necesary and i dont have any problem with that the thing is, can you please change the energy per mark values ash use way too much energy just to kill 3 enemys and you need 2 or 3 marks to kill 1enemy in a sorite 2 or 3 for example(even more in some situations).

    So here is my solution just make the base energy per mark 10 instead of 15 and the invisible mark 7.5 or 8 instead of 10 because you need 3 marks to kill 1enemy(in a decent lvl) and thats is 11.25 energy(with max eff) so is way to much energy per enemy.just that.

    In the other hand grate work with the rework. :) ^-^

    Srif i miss some word my english isnt that good.

    PD:saryn need some love XD.

     

     

  12. So first hi DE XD

    second:you guys have any ideas for the next round of aguments? i and the comunity wants a saryn miasma agument because miasma isnt worth the energy you can simply kill most of things with your 1....you can buff the 4 a little bit like 400/450 base dmg instead of 350...but i dont want a op nuker i want a nuker like equinox,like yeah he is a nuker but isnt a press 1 botton frame..thanks DE for the game.

    PD:parkour 3.0? 1.0=too fast and 2.0=too slow

    i like the game im just trying to say things to make it better.

     

    greetings from argentina. sry if i make it too long

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