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(XBOX)TheWayOfWisdom

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  1. @UnstarPrime Good news. There's an option in https://www.warframe.com/user to choose which account to use for forum post now. Just select which one you want to use, relog, and you'll have the account you want on the forums.
  2. I did my cross save in December. My process is as follows Sign out from the forums. If you get "Something went wrong. Please try again", then hit sign out again. You should be redirected to https://www.warframe.com/ after signing out. Clear site data and cookies from both https://forums.warframe.com and https://www.warframe.com/ Login from https://www.warframe.com/, not https://forums.warframe.com, using the desired platform portal. Now when you go to https://forums.warframe.com, you should be logged in with the platform used in step 3. It works consistently for me right now.
  3. Have you tried clearing site data and cookies for both https://forums.warframe.com and https://www.warframe.com? I can login to both my console account and PC account by choosing the appropriate portal after doing so. For a while, the forums would send me to my PC account regardless of login method, but clearing site data and cookies seems to have fixed that (for now). Alternatively, try swapping to different browser (basically the same as clearing site data and cookies).
  4. It's where you go after selecting a bounty. It's similar to the Zariman elevator in that you can select normal Sanctum missions from it.
  5. There's only 2 worth considering, 3 if you squint. Discipline's Merit Consistency booster Opportunity's Reach +Range and more generous window to use your free heavy. Condition's Perfect Melee doesn't have great +status chance outside of Weeping Wounds, so it's useful if you don't want to run a combo build I guess? Really borderline here
  6. I don't remember where I said it, but yea. I "discovered" it late June this year. Fun fact! Eximus get to triple dip for 15.625x shields in addition to their modified scaling formula. The dipping bug has likely been a thing from the Introduction of Steel Path as far as I can tell from old footage. This video from ~3 months after SP's launch gives figures that line up with the shield modifier double dipping. Some context before I explain the damage numbers matching: The shield damage number (i.e the blue number) on hit that kills a shielded enemy shows the total damage done over both health and shield (then modified by shield's damage type modifiers, but that's not relevant here). So that blue number is the total health and shield damage done. Tesla Bank had a bug with Limbo that made it discharge instantly when an enemy entered the Rift, dealing lethal damage. At 0:44 a level 104 Elite Crewman (you can tell the level by the 367 affinity popup after it dies) takes approximately 74k shield damage. A level 104 Elite Crewman has ~15,338 health and ~59,202 shield with the dipping bug. 15,338 + 59,202 = ~74k
  7. You need +4 proc cap to get 100% armor strip with Corrosive. 26% for the first proc and 6% for each subsequent means you need 26% x 1+ 6% x (9 + 4) to get 100% armor strip. +3 proc cap would only get you to 26% x 1+ 6% x (9 + 3) = 98% armor strip.
  8. Devstream 175 introduces 3 new archon shard colors, formed by combining two archon shards. This MASSIVELY exacerbates the issue already present of shards being extremely time limited. Now you need up to 10 shards per frame. To add insult to injury, you get tauforged versions only by combining tauforged shards.
  9. It refers to forcing a particular mixer and drone spawn, done by going to particular locations before the mixer (go to Cetus gate) and drone (go to Africa). The location you go to force the drone spawn is near an potential Teralyst spawn called Africa by Eidolon hunters (Can't recall why, likely related to it being very far from Cetus and being a "bad" Teralyst spawn). So the name got co-opted, hence the name "Africa method".
  10. Except the direct hit does have forced Impact procs. You can literally see the direct hit attempting to proc Impact on certain status immune enemies. Strun Wraith Incarnon has a forced Impact Proc on direct hit and AoE.
  11. Bronco, Despair, Gammacor, Kunai, Lato, Vasto, and Zylok all have very low Incarnon ammo max Bronco - 20 shots, each pellet only charges 0.5 Incarnon ammo resulting in very slow charging, exacerbated by its wide spread. Dual Toxocyst gets 270 Incarnon Ammo Max and 30 charges/pellet while sharing the same gimmick. Bronco could be buffed to 40 Incarnon Ammo Max and 1 charge/pellet. Despair - 20 shots. We have much stronger AoE Incarnon primaries (Braton, Latron, Strun) that get 40+ Incarnon ammo max. Despair could reasonably be buffed to have 40 Incarnon ammo max. The embed delay also feels awkward. I'd rather just have them explode immediately. Gammacor - 15 shots. Again we have much stronger AoE Incarnon primaries that get much higher ammo max. Ammo max could increased to 30 easily. Kunai - 20 shots. Angstrum gets to have a similar gimmick (arguably better thanks to ricochet), but 6x the ammo. The Incarnon ammo max could could reasonably be buffed to 60. Lato - 24 shots. Similar case to Bronco. Incarnon Ammo Max could be buffed to 50. Vasto - 24 shots. 36 shots would feel better (6 bursts for the six-shooter). Zylok - 12 shots, only charges 1 shot/pellet. Again, we have much stronger AoE Incarnon primaries (Braton, Latron, Strun) that get 40+ Incarnon ammo max, with better charge rates. Zylok also suffers from excessively slow fire rate, compounded by being a charge weapon. Removing the charge mechanic (like you did with Gorgon) would be a large improvement.
  12. Gonna use these as reference Disclaimer that this is how I understand it. Currently on PC you have 4 options. In order of price: Weapons + 1050p pack for $50 Prime Accessories + 2 x 90 day boosters for $50 Frame + Weapons + Glyphs + 2625p for $80 Frame + Weapons + Glyphs + Prime Accessories + 2 x 90 day boosters + 3990p for $140 On Console, you have 2 options: Prime Accessories + 2 x 90 day boosters + 1365p for $60 Frame + Weapons + Glyphs + 2625p for $80 What is going to happen is that PC's #4 is going to be added to consoles, and PC's #2 will have its price raised to match console's #1. More stuff will be added to compensate for the price increase. PC's #1 will be retired.
  13. No, they had met the direct quest requirements, not necessarily the implicit gear "requirements". For example: You can play the Sacrifice with without a "real" amp iirc, but you're going to have a hard time doing it. Having an upgraded amp is an implicit requirement there. There's not much to prepare for except get better gear. If you're given a sufficiently good package of mods + weapons (I tried Stradavar + Akstiletto with basic damage + multishot, and 2x elementals), auto install can handle it well enough for the expected content level. The fundamentals of playing aren't complex either. Half the game is "kill this goon". Parkour isn't required at all effectively, it's only so you go faster. Yes, DE should add a better tutorial for that. You can do that alongside story skip though. It certainly helps to have those mods and the ability to rank them up immediately, just like this pack would potentially provide. Whispers presumably requires access to Deimos, which only requires 2 Junctions with pretty mild requirements, neither of which have a timegate. With decent gear, it would be trivial to do quickly.
  14. I'll say that this experience doesn't really make a noticeable difference, as it's not going to where it matters. The battle is won in the arsenal, not the field. What makes "hard" content challenging is mostly the gear requirement, not direct player "skill". Grinding 20 hours for those 10 core mods, or new frame, or new gun doesn't make you better at applying them. If anything, the opposite is true. Having immediate access to them allows you to actually use and experiment with them. You still have junction requirements. The post doesn't say they would be skipped.
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