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LostMilip

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Everything posted by LostMilip

  1. I put 3000+ hours in this game, but I will never understand why the #*!% are the single player missions the worst part of the game in terms of mechanics. They should be able to be easily finished even by the most casual players. Why am I being punished for trying to learn the story. And of course the rest of the game is completely closed for me because of this #*!%ing dogS#&$ garbage. These are the dumbest decisions ever made. Just put a switch like the one for the Steel Path. I was stupid enough to start that festering pile of S#&$e New War quest, because I naively thought "they can't make the next single-player quest just as dogS#&$ mechanically as most of them in the past, right?" Well, wrong, and now I literally can't play the game. "Skill issue" can be an acceptable answer failing to make progress in things like Steep Path, but why is it in story missions? Especially if the game becomes a stuttering dogS#&$ when one has no option for character improvement, unlike in the rest of the game. I never understood this immature, mentally twelve-year old way of "git gud" thinking from the development team when it comes to story missions, why people are getting punished for trying to enjoy the story of the game. Story missions should be the least challenging, so more and more people can get access to them, because the story is really great, it is really worth to experience. I know that DE is terrible when it comes to tutorials, the Awakening was the best tutorial I have ever seen in the game, the rest is a convoluted mess, but I thought they learned from the mechanically terrible story missions. Or matured during developing them...
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