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700stalkar007

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  1. As far as i can tell "Story pack" part of the discussion is unrelated to that specific player part of the suggestion -completely lifting off node requirements as a part of this, and we dont know if story pack is going to give mr.Was i not clear enough about it?Its not an idea about Low and High mr playing together, its already a thing which we can extrapolate on other content.
  2. Please, consider the following: Is this going to be fun for them?Probably not. Why do i think so?Run lith exterminate/capture with a clanmate and random new players joining. Back in the day old ember did the same. The other part of it: Mod screen is confusing for some new players,confusing enough to make them quit. In better case they seek outside help. That ^ most likely going to confuse them even further, and if they go around asking about it,all they will hear is "oh its a [spoiler]".Same question,same answer. A note: I am not trying to gatekeep feedback, i want to outline major issues with it, and this topic in general. if the initial post wasnt enough
  3. I understand the general idea of why this is brought,but i am absolutely against it. There are no benefits that can outweight the negatives in this case. While i am completely against any p2w in games,i made an exception for warframe. It wasnt as forcefull about it and the advantages it gave you were neither exclusive nor major then we got riven market. Skipping story (aka hundreds of hours) is major. We already have most functional items being monetised which i am not happy about,but going for quests is crossing the line.We have enough p2w in the game as is. As a player,having price on every game element makes me feel like i no longer play the game to enjoy it and have fun,but play it to not spend money. New player experience: A lot of playerbase has a quit point when you open a mod page,this is a problem,maybe not a big one but a problem nonetheless. Now what you do,is add operator+focus,arcanes,factions,open worlds,railjack,SP and more. Going from "a new player has about 2 path to go" to "a new player has 10+ places to go,they have literally no idea about". This just turns in to a complete mess with no order or cohesion. Hell, the story aspect alone is massive. While quests do segregate the playerbase,they also prevent newbies from dealing with content they really should not deal with. Doing content and quests is the ONLY time playes have to go from "wasd+shoot" to understanding complex mechanics this game has.This removes it.We go from "what are mods?how do i use them?" to "what are mods?how do i use them?what is operator,what are focus schools,which do i pick,what is arcane,what is open world,what is necramech,what is railjack,what is open world,what/how/why....."you get the point Skipping content: This will create a chunk of playerbase that have "fake" progression and being grouped together with more experienced players. I dont think i am the only one who was tired of public lobbies on high-level content with players having literally no idea what they are doing. Examples?Excals on tridolon hunt,"afk turret" players in railjack,SP content with automod and more. All it did is make me play solo much more. New player progression: If the primary purpose of this is "because it takes too long for new players to get to 'new stuff'" i dont think this is a good way of doing it. This dealing with symptoms,not curing the problem. If you have a fire in the area you dont install a ramp to jump over it ... you put it out. If the plan is making new players acces new stuff faster,you could make some "mandatory" content to be optional(like junctions),reduce the grind(like with railjack),timegates(3.5 days for warframe,srsly) and making in-game tutorials/guides for new players. All of that so ... a new player can spend X amount of $ to try new content and get lost? Players should not skip 10 years of game existing "just cuz me want new shiny".Period. Even if say,we make "pay to skip" be a thing,and lock it to a gift it from an account with hard MR requirement (like 15-20+). For two primary cases 1)Veteran making an alt 2)Experienced player helping their friend get in to the game. This still is a garbage way to introduce someone to a game by tossing them in a middle of events they have no connection to. IF this to ever exist it should be FREE "drifters path" from duviri->new war->post new war quests, without giving them access to all of the features from previous quests. IF quest requires a mechanic such player cannot have - give them a trial for that quest(similar to necralist mechs). Then players would go back and do operators part of the story obtaining and unlocking it. Then again,do we not have enough examples of this being implemented and how bad it got?I think heirloom was enough.
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