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SapphirePixie

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Posts posted by SapphirePixie

  1. Thank you for asking for community feed back .

    I agree with tap and hold
    a debuff of up to 25% to helminth would seem fair to keep it from skyrocketing at THE helminth ability to use.

    and as a suggestion to consider having it to work with a similar mechanic to guaruda's passive and citrine's 2nd ability and calibans passive and the mod adaptation. 

    Damage - kill enemies to build up damage buff and gradually decline when not killing.
    DR - take damage to build up dmg reduction and gradually decline when not taking damage.

    • Like 1
  2. After the change to the void I have found myself, and others, drifting away from warframe. I will be honest when I say I had my reservations about a change in the system, though tried to give the new system a chance.

    I believe a lot of people, myself included, are disheartened with the fact that the void is now just a space on the map where there happens to be argon you sometimes need. Where before you got argon while trying to farm for prime parts.

    I can honestly say it was my clan mates taking me to the void when I first started that got me hook on the game. I worked towards having better weapons, warframes, mods, etc all the be able to help my clan mates and others out in the void while farming for prime parts, argon, and ducat fodder. There were many other players who had this very similar idea.

    The void fissure system just seems underwhelming. The main issue that seems like it was trying to be solved was key sharing scams. The whole getting to select the reward at the end of a mission is just a modified version of tower exterminate, capture, and mobile defense whose issues were in the first place the fact they only offered a single drop. (Eliminating the selection system in favor of getting all four rewards would help more players feel content.) But now there is higher over all player grind as clan member and random people can no longer help others out with hosting a mission.

    The void trace system also enhances the grind, especially with the ridiculous cap of 100. (Make this 1000 and people at least would help people be content. Heck make an upgrade segment for this purpose.) But upgrading a relic only enhances the odds of getting the rare items slightly - most people will be upgrading relics for the rare items. So you spend 100 traces on a relic and then get a common item anyway. Now you gotta farm for the relic again and farm traces again. Repeat. Repeat ... repeat .... I wonder what is going on in other games....

    The complete elimination of void keys also seems needless. Why relics instead of keys? Why can't the relics look like the old void keys? I'm curious about this. Void keys are lore friendly. Relics are just different.

    I do believe that the old void should be brought back but the void fissures kept as well. The reason is that there are players that like both. There is no reason for one group to be alienated over the other. The void keys could be brought back and the keys could be used to close the fissures. They could still be upgradable - potentially could even be used to help enhance drop tables in the void missions as well as the fissure missions. This way people who like the fissure system can use it and people who like the void system can use it.

    I really do love this game and I feel the disappointment of the people who enjoyed the old system but understand the desire from something different for the ones who embrace the new system.

    Hopefully a good compromise can be reached.

     

  3. After trying the new system I would say it would be nice to have the old void system back, but keep the fissures as an option.

     

    My reason is that many people (myself included) genuinely like the old system. Enjoyed the endless defense, interception, and survival. And there is just no reason why both systems could not be used. (prepared for flak cannons)

    Both systems offer something for certain kinds of players and I do not believe that any one group should have to be alienated to suit the preference of another. If people want to use their keys to play a mission that is only guaranteed one reward but you get to choose it (which only seems to solve the issue with old void capture/mobile defense/exterminate) let them. If people want to spend 40+ minutes on survival, going to round 8 on an interception, or wave 40 on a defense. Let them.

    Though I would suggest allowing players of the new system to keep all the rewards. I am concerned that bran new players may become discouraged once they learn of the void trader and realize how much farming they are really going to have to do under thing system in order to be able to get anything from him, especially since key sharing has been done away with.

    Keep the relics, or bring back keys, but keep the ability to upgrade the reward possibility with traces. Make the total amount of traces you can have either upgradable via a relic segment upgrade or just not have a cap.


    Have traces drop during regular void runs as a rare drop from eximus's, or just all eximus's in general.

     

    My overall point, have the old system for those who like keysharing and the endless void farm, and keep the new system for those who prefer something different. I do feel people are believing to strongly that this is a choice of absolutes.

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