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Xanoth

Hunter
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Posts posted by Xanoth

  1. unknown.png

     

    It just paused like this, eventually exited after 13 minutes.

    Log submitted:  Id #2929985

     

    The fact it's not treat as a free roam despite the exit method, taking all loot we found and collected in the mission every time this type of bug happens is much worse than the actual bug tbh.  I don't need less incentive to log in and try to get back into the game after recently coming back from a several month break.

  2. Ever since the update, I'm constantly losing connection to host while loading into missions.

    Verified and optimised 3-4 times now and it doesn't seem to fix it.

    Never had this issue before when grouping with friends.

    No issues when playing solo.

  3. I've got about 1000 kills with my primary weapon today yet this just resets to 0 constantly.  

    Even mid mission it will reset to 0.

    I thought the bug might be resetting only at the end of the mission so did a 10 minute survival and got 300+ primary kills in there, and it just reset twice, and I left with only 20/150 progress, on exit it's 0/150 progress.

    I know it's only 1k points that I don't need, but it's super frustrating not being able to finish this.

  4. Still bugged.

    Considering I'm trying to farm Broken War parts, this just adds a whole never level of hell to the extreme tedium I was already expecting.

    Is the spawning under the world bug just related to Plato?

    EDIT: Ran 3 survival missions, sentients spawned fine each time.  Ran another Plato straight after... nothing, couldn't even find them under the floor or outside the map, afaik they just don't spawn.  You get the message that they spawned, and they don't.

    EDit #2:

     
     
     
     
     
     
     
     
     
     
    9
    On 2019-04-16 at 2:59 PM, Zakkhar said:

    Occulyst are showing, but you have to actually find them. They dont find you. Sometimes there are up the balconies  that are innacessible other way than bullet jump.

    Note that you cannot Desecrate the bodies because they evaporate.

    PS: I find Plato tedious to farm thouse. I prefer Tycho, they spawn every 5 minutes and since you are already in the middle of the tileset you know where to check for them - you dont have to run chaotically all over the place. Also the longer you stay, they spawn more of the badboys (2,3,4,5 etc)

    They really aren't spawning, it's blatantly obvious, because they shop up 100% of the time in survival, and maybe 20% of the time on Plato. I spent maybe an hour with equinox prime just detonating rooms on Plato to be sure I wasn't missing them, and you can cover most of the map in the time they are active. They aren't there or outside of the world.  I probably lack the patience to methodically check tiles and scan for them, but haven't personally found them outside the world, but I only checked twice.

    Testing was done solo, to ensure other players didn't mess up where they were spawning.

    Also, in survival they typically spawn in the tile you're on, often on top of you.

    Nekros can Desecrate their bodies, I'm not certain if Khora can strangle them, I tried a few times but it was difficult to notice, whereas Nekros you literally see their body drop, lay on the floor, they poof into smoke of your energy colours and drop more loot.

    You do make a good point though, Tycho is probably a better place to farm them.  Plato sees a lot of newer players that are after Octavia systems, or trials or generally just wandering around the map sightseeing, sentients are more likely to be spread out when they do spawn, and the mission often takes longer than the 5-6 minutes of Tycho, because you're waiting on other people.  I'll certainly try some longer runs as you suggest but I'd probably rather do that with friends and maybe when I've got the time to go an hour uninterrupted.

  5. I just had to intentionally die on an Arbitration because the host left and all the doors bugged after migration, 2 other people were able to get to extraction, leaving me trapped in the mission with no way to extract, because group extraction was removed...

     

    Tileset was infected corpus for the survival arbitration.

     

    Door to extraction showed as red after a host migration.  If I walked near it, I got the "in lockdown, find a console" 5+ minutes of checking every blank non-functioning console for the areas I could access indicated that this ship was not in lockdown, as literally, every other door worked fine.

    As is typical for the door bug, it was the large wide door that wouldn't open.

    unknown.png?width=997&height=600

     

    Thankfully I got to keep the rewards (I think), but this seems to be a common enough issue at the moment.

  6. Mine bugged at 22/30. 

    I've had all 30 on my map (and explored every entrance/exit since at least the end of the first week after the launch of Fortuna.

    I've just revisited all 30, in the vain hope that at least 1 might update and show some progress towards a fix, but nothing.

    Also made sure all 30 were visited in a single instance, ticking them off as I went (again).

    I did find a few of the new data fragments and some extra secrets (cave with the underwater area than you have to drain).

     

    Joyride is still bugged on steam too (got it in-game before it was added to steam), not expecting these to be fixed any time soon.

  7. 1 hour ago, NinjaZeku said:

    Mind you, Djinn and Diriga, with their offensive Precepts ranked up to beyond 30m,
    will still try to attack but not actually be able to hit enemies beyond that, as 30m is Artax' max range
    (barring Ruinous Extension, which would get it up to 38m).

    TBH, I much prefer Sweeper Prime and Prisma Burst Laser as my Status pwnage Sentinel weapons,
    they can make full use of long-range offensive Precepts (woo 70m on Diriga, which BTW also targets Cameras / Arc Traps / etc)
    while at the same time being useful as actual support fire, able to deliver a ~decent amount of damage (especially once Riven'd up).

    I'll probably go with Wyrm Prime for the Artax. It's only going to be used for my Excalibur Umbra loadout.

    I'll have a play around with Djinn once crafted and see if I can improve Diriga's survivability, because early tests even in invasion missions left me without a sentinel more often than not when using Diriga.

    It would certainly be nice to not just default to Helios Prime for 90% of my loadouts, and Carrier for those weapons with ammo econ issues.  Even if just to have a lazy setup where my sentinel will be able to kill most enemies and I can just wander around and watch TV or look for medallions.

    Thank you all for the input :)

  8. Helios Prime doesn't seem to understand what to do with it, and just pretends it's a glaive and uses it very infrequently and only at short range.

    Carrier Prime is a little better, but still really short range.

    For all the "it's great for proccing status" posts  (to make use of condition overload or growing power), I just can't find any actual suggestions on what sentinels will use it properly.

    Note:  I played the game in beta, didn't play it for a while and felt it would be too hard to get back into, fast forward 5 years and I picked the game back up again in April 2018 thanks to a few friends. It's been an intense few months trying to learn everything and decipher old outdated info for what's currently relevant.  Also, other than both version of Carrier and Helios, no other Sentinel has a potato (a term that it took a while to click with me), so I'd rather not have to waste plat if the choice isn't final.

    The only sentinel I don't have at the moment is Djinn, as it feels like a waste of forma to craft until I've got spares.

    Anyway, any advice appreciated.

  9. Ran an Excavation mission, 3 of us agreed to extract at 16 and went to exit, someone that never spoke stayed and watched extractor get destroyed while the rest of us waited at extraction.

    Timer counted down to 0, extraction cut scene played, fade to black...  oh we're back in the level.

    At that point, I started streaming just to record what happened.

    There is music, it may be loud, here is the video link:  

    Nothing else significant happened but it does seem like the only person that extracted was the guy that didn't come to the extraction.

    Eventually, as I was the host I disconnected, I tried just disabling my internet, in the hope that the reconnect feautre would fix it for me too.

    Not the case, 30+ minutes wasted for no loot, xp or plants for apothics.  Thankfully I didn't find the Kuria I was actually hunting for and why I'm running extractions on Earth, or I'd have been really salty.

  10. Just had this happen.

    The real kicker.  We all exited at round 8, for some reason I got pulled through (despite being at the other side of the zone), so when the host left, I got a forced migration that never ended.

    All XP and rewards lost.  If I had gotten a Khora blueprint I'd be saltier than the dead sea (no idea what I even got from 8 due to bug, probably for the best).

  11. try "LEX" and level it 30 and tell me once again

    Similar issue with snipertron and latron. I don't mind a bit of screen shake if i'm directly hit or cought by an explosion etc. But when it's miles from me or repetative (Mission that regularly has 4 flying bombers carpeting the room).

  12. I agree with OP and others, perhaps there is room for a comprimse but I feel the current system while it allows for specialisation, a lot of the choice and options are an illusion at best.

    Forcing players to take abilities they don't want and won't use, while trying to offer specialisation towards a particular style of play a player wants for a warframe is (imo) a bad choice.

    I think there is room for a lot more scope with this, but that the current direction is going slightly the wrong way but with the right intentions. Just take a morning to ask what you actually want to give players, how they will likely use it and why, and what's the best way to give them that whithin the confinds of the game you want to make.

    Even the illusion of choice can be a good thing, but if we're forced to take something we don't want, the illusion is shattered and we're well aware that the choices we really have are a lot more limited and limiting than it would first appear.

  13. I find the melee collision with them midly annoying but by far my biggest hate with them when trying to melee them is that they don't flinch when hit. Every enemy that isn't a boss or a heavy will flinch from a melee hit., not chargers. Also, leap attack (space+e) will knock almost every enemy to the ground (they then often are immune for a while after), this even works on bosses, all of them... not charges, they are immune to that all the time too.

    I find them frustrating and boring to play against. It doesn't so much add a challenge as it does make the game boring. You just run away, shoot them, repeat. Or find a box, stand on it and spam jump attacks while several stand at your feet.

  14. Agree with Ash comments. Very underpowered and quite disapointing.

    A major issue for me is where the shuriken fires from (way off to your left. stick your left arm out straight at the shoulder (yes now, do it) and hold your palm out... it fires from your fingertips way out there... WHY? It makes even close targets difficult to aim at until you learn to compensate and even then it's still frustrating due to geometry and collision issues). The delay from pressing fire to actually throwing it is also painful against moving targets.

    Shuriken COULD be awesome, but issues with aiming it, where it shoots from, attack delay, random inaccuracy (especially if you move) totally ruin this ability. I find using it more frustrating than helpful.

    Smoke screen isn't that bad once upgraded, but imo still should last longer wtih regards to base duration.

    Teleport, way too short range and combersome to use, especially compared to Loki's.

    Blade storm is lack luster at best. If you've got a lot of weak enemies in a tight space it's "cool" but honestly space and e isn't much less effective half the time and saves a lot on energy. area is too small, activation too combersome (needs a target, description makes it sound like a PBAoE), damage seems ok, but when you're low on targets it would be nice if you just multi ported on what targets are there. i.e. 1 target, then just port several times around them.

    ---------------------

    I also kinda feel the Warframes need some minor passive effect/ability, nothing major but at the moment I'm really not feeling their flavour all that much. Maybe I need to take it to pluto to feel it out, but that's another issue, so many abilities just don't come into play or appear very useful the majority of the time, which really detracts from the uniqueness of the individual warframes.

  15. Basically, regularly when meleeing an enemy that is up against the wall, or otherwise is unable to stumble backwards; the player will end up INSIDE their target, and their melee attacks will no longer hit them with a regular single attack (no charge, charged seem to still hit but needs more testing).

    This happens ALL THE TIME, so I'm not sure why I didn't find another thread on it, but maybe I'm searching for the wrong words others used to describe it.

    It also can happen when an enemy isn't pinned, that you still end up inside them and can't hit them until you move away again.

    Also, enemies that are currently interested in another player will run straight THROUGH you with no collision, often not even taking damage from melee attacks (may be due to low level melee weapon with shorter range, or due to host lag).

    This issue is a lot more obvious when you're trying to level a new melee weapon and some enemies can take 5-10 (or more if powerful enemy) hits to take down and you constantly end up inside them and unable to damage them.

  16. Beta.

    No, seriously, remember that the game is very much still in beta. Closed beta, even. This kind of thing is very normal and getting frustrated is, though understandable, quite silly. Note it down, tell the devs (as you have done) but don't let it discourage you!

    Ofc, I'm on my 3rd game after that bug already and I am not as bothered as my post may have implied.

    When reporting a bug/problem, I also like to add how the player is effected, as I feel this is important for them to determin the impact of the bug. Generally speaking they are often addressed in terms of time needed to fix vs # people likely effected, but still with alert missions once players are already maxed, they are the main things people want to farm and when those bug it's a lot worse than anything else and it really hammers your motivation as it's not like you can abort and retry the alert, it's already gone and wasted.

    Anyway I just feel the affect on a player due to a bug is often just as useful as the effect, depending on the bug.

  17. Just joined an online game (an alert mission with a ? reward, you can guess how happy I am that it bugged considering this is only the second one I've seen in 3 days).

    There was no enemy left alive, half the doors showed as orange/yellow (locked) but still opened, we double checked every room, even the small dead ends with just lockers in them.

    Every map segment showed as red, everywhere showed as having an enemy in it, the marker constantly pointed us back the way the came, even if we went there it would tell us to go back again, basically it just wanted us to jump from on room to the other over and over until the end of time.

    It was a corpus mission on Venus (I believe V Prime, although it says raid, maybe the mission changed it).

    I am suspecting that for whatever reason the turrets (all cameras were destroyed) were still being considered alive, even though unless activated via a camera can't be destroyed to my knowledge.

    Very frustrating, really not in the mood to play anymore considering I'm unlikely to see a rewarding alert for several hours, if ever again today.

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