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Reitrix

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Everything posted by Reitrix

  1. Would have much preferred DA and EDA just went ham on mission modifiers instead of forcing random gear. It works in Circuit because the buff cards more than make up for getting a crappy loadout most of the time. Trying to do the Assassination with no energy and no ammo (Energy drain per enemy modifier, invuln energy drain mobs combined with 75% less ammo from pickups AND no gear) is just a terrible experience. Oh yeah, and it has 300% more health because we had a squad. So just an extra kick in the teeth. Just remove the loadout restrictions and replace them with more modifiers. How the hell are we supposed to "carefully prepare" a loadout when the game is forcing that loadout on us? Just another game mode i'll ignore entirely. Not because its "hard", but because its simply not an enjoyable experience.
  2. The healing on Light Verse does set it apart somewhat from Triumph. Its biggest strength is to not only restore health, but give a protective layer over that health. So while it does share the OG with Triumph, it differs enough to make it worth casting by itself if you need to save someone (or yourself). Triumph you're casting for the OG regen on kill. The chunk you get is nice, But its the regen effect that really makes it work. You only need 1 Triumph cast to reach the OG cap if you keep killing for the regen. If you look at it on a mechanical level, Final Verse is an ability rotator similar to what Xaku or Vauban has. So you have 3 distinct abilities, with 4 more on a rotator. You just rotate it throgh a combo instead of a wheel. Adding just one more Verse to the combo necessitates adding a new effect for each new combination possible to prevent dead combos that have no effect. Thats an exponential rabbit hole i dont think DE is willing to do. As an Augment, i could absolutely see them go the route of something similar to Wisps Fused Reservoir. Some function to allow you to cast at least the 3 buffs from Final Verse through a longer combo that skips the need to setup and cast multiple Final Verses.
  3. Yeah thats most likely why they left it at 2 rather than going 3 (Noctua could have been a different Verse). Its unlikely DE would consider giving effectively 4x the ability count of a stanard warframe to a single warframe.
  4. Theoretically they'd just do what they did with the Final Verse system we have, Every possible combination triggers an effect. It'd just be a matter of mapping an effect to a specific combination. So your DLLDLD would trigger a different effect than DLLDLL would. Itd just be easier to mess up trying to get to your intended effect with longer strings lol
  5. It was, in actuality, a kind of compliment. Since you wrote in english well enough that it did not seem to me that would have trouble reading it. Wasnt attacking you. Was just curious why you did was all. Dante is plenty powerful in his current form. With no LoS checks at all (Basically hitting things through walls), Dantes gameplay devolves into standing in the middle of a room and blindly spamming 334 to remove every mob within its total range. Having a LoS check isn't bad, the problem is the poor LoS check that they botched in. Which ended up being the catalyst for fixing the busted LoS that every other frame has had to deal with for years. @Digtal_Malz, No. I've already told you multiple times that i do not build my Dante for range. The screenshots i put in an earlier post show that LoS is working as it should for Tragedy as it was able to hit things at multiple elevations and past partial cover. How about instead, YOU post up a video of just how "bad" the LoS is? if its truly so bad as you claim, The community could use that as the evidence to push DE in a different direction. But oh wait, You cant, because its not nearly as bad as you like to claim it is. I already posted a screenshot of being able to kill everything in the range of my Dark Verse with zero LoS issues. So provide evidence to back up your claims.
  6. Thats why i suggested having the book open up and you fill in the Verses you intend to be part of the multi combo and then fire it off once the sequence is complete. Normally, We'd get the effects of the preceeding Light and Dark Verses and then Final Verse triggers a third effect. My suggestion was more along the lines of reversing that operation, So you would "open" the book by holding Final Verse, Write in your 3+ Verse combo and then "close" the book to cause a single powerful new effect. It wouldnt matter how many Verses you wrote in there since it'd only need to look at the exact sequence to pull the matching effect. So if you wrote DLLDLL and closed the book, The ability matched to that specific combo would fire. Since we have 2 inputs, we can basically turn it into Binary for purposes of stringing Verses together for a specific 3+ combo.
  7. It doesn't, I just asked why you did it when you seemingly had no issue responding in english. AutoTranslating a post can often lead to misunderstandings when the translation doesn't accurately represent what was spoken in the initial language. Yeah, i only killed a few mobs with it because i wasnt, in any way shape or form trying to be efficient. If i really wanted to nuke the room, I'd have spent more time setting up DoTs for Tragedy to do its thing. I don't play my Dante with high range, so my value from it is limited regardless. If i pushed range significantly higher, Then my DV would have hit more things and Tragedy would have exploded more things. What a wild concept right? I already repeatedly stated i wasnt built for range in that screenshot, its purpose was to show that the LoS checks arent nearly as bad as people make it out to be since everything i aimed my Verse at died to Tragedy despite differences in height and such.
  8. Any reason you randomly translated my post into Russian before replying in English? As i said, LoS checks should be fixed. DE have been quite active on improving how LoS is handled in general, which is probably the best thing thing to come out of all this. And i stand by when i said, Walls and floors should block AoEs. But thats it, Bodies and clutter should never obstruct an AoE. Everything i aimed my 2 Dark Verse casts at prior to hitting Tragedy were wiped. The things behind me and to the right were not in the Dark Verse cast angle and thus didnt have any DoTs to detonate. However, Everything that i DID hit with Dark Verse, popped instantly. In Steel Path. This is with zero range investment, so a base 20m range on Tragedy and 50 degree angle for Dark Verse. Overexageration helps absolutely no one. If you cant provide clear evidence for your claims, DE wont take you seriously. This is entirely offtopic for the poor OP whose thread you all hijacked to try dunking on me. So to the OP, I hope someone manages to actually thoughtfully reply to you instead of seeing my reply and enraging.
  9. Issues with LoS checks doesn't change the stupid amounts of damage Tragedy does when it hits. I personally dont build for range. So no, I do not have footage of that happening. What i do have footage of is casually bombing out 3.2 million damage on the things it does hit. In Steel Path, Yes. LoS should be restricted to walls/floors/cover ("Cover" as in chest high walls and blunts) anyways. The LoS check shouldn't be treating bodies as impassible objects. I am in full agreement that LoS checks need to be fixed, But lets not pretend that the damage when it hits isn't insane.
  10. Only way i could see a 3+ verse combo come in would be if it was a secondary function to Final Verse. So for a 2 Verse Final, You'd do 2x Verse and then Final as normal. For a 3 Verse Final, Perhaps youd first hold Final Verse to open the book up and then write your multi Verse tale into it and then tap to close it and fire the Final Verse. Sacrificing the effects of the Light/Dark Verses to apply a new effect. Though what else does Dante even really need? He already spews Overguard and Health while nuking rooms.
  11. So when did Wizards get healing spells in their lists? You do know that Clerics have quite a few nuke spells too right? Inflict Wounds, Guiding Bolt etc. If you're truly attached to the Wizard angle, it'd be more appropriate to call him a Cleric/Wizard multiclass if anything. Again, he is more than *just* a support and more than *just* a nuke. He is both at once. Why is that so hard for people to wrap their heads around lol
  12. That is why i specifically called him a Support Nuke lol. The best part of his kit is that you can access that damage while also buffing, healing and protecting your allies (Paragrims have a high threat level, drawing aggro away from the team, which was most of their original purpose until they turned a bug into a feature) If you took the support out, he's still a good nuke. If you took the nukes out, hes still a good support. Its good that DE learned to make a frame that can support and nuke in equal measure. I think we can guess which quill finger Dante uses to write and cast Dark Verse/Tragedy XD
  13. He straight up IS a support frame lol He heals, gives overguard, buffs damage (whatever you think of Wordwardens output, its still a damage buff) and takes threat off friendlies (Paragrims, though they technically now also act as a random damage buff. Not that Tragedy needed it lmao). Have you considered that Dante is a support caster with nukes attached? XD Pretty much all of our support oriented frames these days have some decent damage dealing capabilities. Dante's just happens to be insanely strong. Theyve just learned that support doesnt exclusively mean sitting in a corner buffing people. Its nice to have a frame who gives solid team buffs and also dishes out great damage at the same time without needing any subsumes (looking at YOU Trinity). All in all, Dante is a great support nuke. And seeing how creative they got with his casting, im very curious to see what they do with the next frame.
  14. I suggest running Energy Nexus on Dante. You dont need much in the way of duration to get 60+ seconds on his buffs and you dont need health OR shield mods, which frees up a lot of room for things like Energy Nexus. If you continue to run into energy problems, Adding Zenurik or a subsume like Nourish or Fractured Blast make energy a non issue also. Equilibrium and the Shard for similar effect is also an option. Energy economy is a problem best solved through proper modding. Also, You don't need to spam cast Triumph or Light Verse to reach the full cap. Cast it once and just start killing. The on-kill regeneration goes all the way to your modded Overguard cap on the buff. Spam casting it just puts it at the cap faster via large chunks. Overguard on allies has the exact same problem Overshield on allies has. It was less egregios an issue with Overshield due to the very small cap you could have at any given time, especially if you weren't building for Shield capacity yourself. Overguard has the same problem but exacerbated by the sheer quantity (58500 cap in my build, with 195 per second regen on kills up to that cap) that you can give squadwide and then constantly regenerate with no way out of it once the buff is applied. I've said before that Rage/Adrenaline should work off any damage recieved, not just health damage. Or at a minimum, treat Overguard as Health for purposes of Rage/Adrenaline and even things like Chromas Vex Armor. It would immediately solve the current issues around Overguard being disruptive and stall any need from DE to mess with what Dante does bring. Its nice to finally have a Frame that offers team support in a unique manner, so it'd be nice if DE took the time to fix root causes instead of just slapping bandaids on it. An alternative solution that would be significantly harder to implement would be the ability for a player to toggle Shields+Overguard off via a hotkey. Not removing or setting it to 0, just disabling it and exposing Health until you re-enable your shield layer. That would actually help a few other frames who have small shields not worth building around (Unless you want to abuse shield gating) who want to build around their Armor/Health and Rage/Adrenaline.
  15. Yeah, im aware. Its almost like the OP brought up waiting around for the birds to do stuff and i called that stupid. I understand the interaction and i still dont care that it got changed. You had no control over what the birds hit in the first place, making it unreliable at best for increasing damage to anything that you *wanted* to take more damage. Dante doesn't need that effect to drop room nukes with Dark Verse and Tragedy. Pageflight does its job of being an immortal distraction with high threat. He was busted before the hotfix, Hes still incredibly strong now. Pageflight is still a useful effect to have active.
  16. The condition? I loaded 20 level 175 SP Corrupted Heavy Gunners, Approached them, pressed 334 and watched the damage numbers float up. Tragedy literally does nothing if you dont have a DoT. 'Primer' is Viral, armor strips etc. As in, Its not being 'primed' to take additional damage multipliers. The damage is coming entirely from just the 2 applications of Dark Verse which is required to even cast Tragedy to start with. My Dante has 300% Strength with Precision Intensify on top. It is really not hard to make it do obscene amounts of damage. Any additional DoTs from other sources arent even a consideration because the number was generated in the sim. No shenanigans with buff stacking or viral stacks or armor stripping. Just pressing the required combination of keys to fire off Tragedy. Boom, 1.3 million damage.
  17. Pageflight isn't meant to be a big source of damage. They're an enemy distraction buff that also gives status chance vulnerability on the side. Thats their purpose. Wordwarden is the damage buff. Why the hell would you wait for Pageflight to slowly stack up slash procs on a handful of targets at random when you can just cast 2x Dark Verse, Slash the entire room in in half a second and then detonate it with a Tragedy. Pageflight is a distraction with bonuses.
  18. Dante was blatantly overtuned from the start and got a well deserved nerf. And i say this as someone who bought him with Plat and invested multiple forma into him and his book. He is totally fine. I can still hit the OG cap of 58k (with my current build) insanely fast then blast the entire room for 1 - 3 mil Tragedies with a simple 334. No setup, No priming. Just press 334 and the room is deleted. I had to be told after I'd done my SP Cavia bounties that he'd been nerfed because i straight up never even noticed. The only mistake DE made was releasing him in his busted state. They're definitely better off intentionally underpowering new frames and then cranking them up in hotfixes till they feel good. But now that people had a taste of him being absolutely cracked, any reduction or change is going to be met with hostility. Even when that nerf is well needed. He is a frame that literally does everything. Heals and grants Overguard. Applies a damage buff (Wordwarden). (Its basically a floating turret, shooting whatever you hit.) Damages and Distracts enemies while making them vulnerable to status. Absurd roomwide nuke. He needed to be pulled down a peg and the nerf they gave him barely makes a dent in his capability, lol. The problem with Overguard is the same damn problem as granting Overshield to allies. Getting starved out of energy because you have a team mate constantly refilling your shields is just as much as a PITA as Overguard doing it. The solution is stupidly simple: Rebalance Rage/Adrenaline and other effects that exclusively work off health damage to also work off Overguard.
  19. I feel like Pablo was playing FFXIV Ninja when he was making Dante lol The Final Verse buff depending on which Verse's you cast prior just feels good. Especially in comparison to other Frames with cycling abilities. Having to Tap-Hold multiple times to get all 4 of Titanias buffs up feels awkward, so i dont bother with it most of of the time, but getting 3 buffs up on Dante flows really well with general gameplay since you arent fiddling with cycling a single ability around a wheel to get those buffs up. They really should investigate improvements to that ability cycler because they did a damn fine job of making it work for Dante. Ill also second his animations being great. Have you tried his Noble animations with a Speargun? I actually laughed when he did the idle with it.
  20. We need an Ignis style Sentinel weapon Totally not so I can duplex bond my Wyrm in Dragon skin and have a swarm of tiny dragons breathing fire everywhere.
  21. My preference is Roar with Piercing Roar augment and max cast speed. On demand roomwide AoE knockdowns is fun. Dont need to heal folks if the enemies cant even shoot lol. It even comes with some bonus damage buffs XD But thanks for proving my point lol. Pool of Life as an augment should really make Trinity players actually want to use Well of Life ... But here we are. The ability sucks to the point that removing it is a no brainer and the augment is so pointless that even if you somehow dont subsume it off, still isnt worth the mod slot. Some augments really should just be either baseline to the ability, or at least the player given the choice in having it be an upgrade done at Helminth. Pool of Life was just the one i used as an example of just how worthless augment mods can get.
  22. A simple solution is just moving the lesser augments to Helminth as upgrades. An easy example of an Augment that is absolutely not worth the mod slot is for Well of Life. The ability heals everyone while active, and EV restores energy to the squad. So what value is there at all in wasting a mod slot to generate health orbs and a singular Energy Orb? There is some niche use for the augment when subsumed to other frames specifically for its interaction with Equilibrium, But it has nearly no value to Trinity herself. But as an upgrade to the base ability from Helminth? Sure, I'd pay some resources for it to just passively make Well of Life a bit less crap. But a Mod Slot? Hell no. Trinity isn't even alone in having augments that are just not worth the mod slot sacrifice. So much so that DE felt it necessary to go back and buff the hell out of some of those augments to make them appealing to use. That alone is evidence that a revamp to ability augments as a system is something they really should look into. If they're dead set on leaving ALL augments as mods, Then they need to go to every single augment in the game and make them all strong enough to be worth sacrificing a mod slot for.
  23. You enter bleedout (if in a squad), But you cannot self revive. The normal 30 Eye SP version doesnt have a revive limitation. The mechanics of the fight aren't bad. What makes the fight awful in my opinion is that DE once again took 'difficulty' to mean 'instant death'. DE really need to consider utilizing Armor Penetration effects (Not reductions like Corrosive) on attacks they want to make dangerous instead of setting the damage value so absurdly high that the only way to survive taking a hit is to be invulnerable.
  24. Maybe I'm weird but i'd rather see melee move to something more akin to action RPGs. Where you have a Light combo chain and a Heavy Chain that you mix to get various full combos. instead of just spamming E but with a direction/block as we do now. (Lights would be faster, less stagger, less damage and Heavies would reverse that, being slower but stagger and hit harder) Change the current Heavy Attack into a 'Special Attack' and the Combo Counter to a 'Hit Counter' that the Special consumes, so mechanically not different to what we have right now (Bloodlust etc would just work off the hit counter as if it wa sthe current Combo Counter) Tennokai attacks would just be a free max hitcount Special.
  25. Specifically for Survival/Defence relic missions, I'd kinda wanna see the ability to preload a sequence or queue of relics before you go in. As in, You select the one to open first and then you get an option to add a "next in queue" relic that gets prefilled as your selection per each rotation and you'd add in as many as you wanted in that queue. If you wanted to open 20 relics, just make the queue, load the mission and start blasting. Relics get cracked in the order you put them into the queue. When the queue runs out, You'd just go back to the normal selection.
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