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(PSN)GrandisSupernus

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Everything posted by (PSN)GrandisSupernus

  1. I hit 20 and decided, "I'm happy here". It might have had something to do with it being a clean, good-looking symbol that was also silver. Silver Tiger all day, bay-beee. It drives my clanmates crazy. I've even had a couple of random people message me something akin to, "hey, you KNOW you're able to rank up, right? You should really do that 😐" and it always gives me a laugh. They do not like it. It's hilarious.
  2. Maybe a size adjust option, but by and large I think this is a bad idea. Most of the concerns you listed fall under the general heading of "make sure cosmetics are as uniform between 'frames as possible", which I absolutely agree with, while others, like trying to make your syandana look like a tail, etc. would a) be a ton of work for DE, b) open itself up to a ton of abuse (I still see melee weapons turned to come out of the crotch or floating free after they added holster customisations), and c) interfere with an area that DE has wisely chosen to leave as bare as possible: the base of the spine. That's where Titania's wings come from, as well as archwings, but it also features other Warframe-specific visuals like Volt's amp-generating external lump on his lumbar, Trinity's "lobster tail", Protea's belt/turret growths, and more.
  3. You bring up a good point. I personally cannot possibly disagree more on Garuda's claws being too big the rest of the time; that's a big part of what gives her her silhouette, which is one of the most important parts of visual design. But when using bows, they do seem to get in the way. Garuda Prime's claws are, of course, even bigger and more curved out so they stick into the field of view when drawn back on a bow more. I don't recall (without the game in front of me) where the deluxe skin's claws land on that scale. I know there are other cosmetics that disappear on the user's side when the camera gets too close; perhaps Garuda's claws need to be given that treatment? It's something the devs would need to be asked about.
  4. I understand the desire to keep menus clean and clear. But personally, even if I thought that such a change would be more visually consistent, it's way more important for me to be able to quickly check how many slots I have remaining while I'm already in the Inventory screen. It's right at the top, I can see it easily, and then I can decide what, if anything, I'm selling if I want to make more without buying new ones. Also, if a lot more Warframes get added to the game, that would just push the Extra Loadout menu selection further and further down to be accessed, no?
  5. I still rather miss the original roiling energy of Oberon's Hallowed Ground. Someone had the idea to put growing plants in his Prime trailer, and players thought that that looked cool. But of course, that was just an effect for the trailer, so they had to copy-paste some Earth plants into Oberon's 2nd to meet the demand. I think most of us thought of it as a temporary fix and that DE would update the effect later with unique and energy-colour appropriate plants when they had time. They, uh... haven't. 😅 With the grass, it's fine, because they don't take up so much space and the energy beneath them is very visible. It's important that players be able to clearly see where the ability begins and ends. The ferns, though... they're so large, chunky, obtrusive, lacking in any matching energy colour area, and their leaves extend a little bit beyond the bounds of the ability. It's still described as "righteous fire" in the information for the ability. It's a shame that it hasn't looked like that for a long time.
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