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About Scissorsmith

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  1. One other thing - we've seen in the duviri paradox that the tenno grows up. So maybe the tenno becomes the announcer himself? Going like "My life support is getting low", "more life support has arrived" "okay, lets find that capture target" "I will need to break into the enemy data vaults" "Oops, triggered the alarms" and etc. Because I don't imagine the lotus situation will resolve itself until about the time either new war or duviri paradox resolves itself.
  2. Honestly, I stopped opening rivens by now. You have to do a ton of investment, and what you get is a temporary buff, because the moment a riven becomes useful it WILL get nerfed. What is the point of the rivens if that happens? Anyway, good weapons work fine without rivens. And for bad weapons - if a riven makes it good, it will probably get nerfed soon, so it's not worth the bother.
  3. Yeah, even Stradavar Prime with a great riven is weaker compared to something like Tiberon Prime even without rivens. Changes like these boggle my mind. Like, I have a God Lanka riven and a solid Rubico riven, and I don't mind the nerfs for those (maybe a little, because I think the cap should be like 0.8, so the rivens don't become simple worse than normal mods and you can still feel a small benefit to their use). But shen they nerf already too weak weapons that are simply cool in concept or feel good to use I just don't compute.
  4. Just want to point out that this hotfix broke a boatload of stuff. Like accessing my weapons in my inventory (it shows all of them as open slots) and accessing ayatan statue screen for sloting stars (infinite loading screen and had to alt+F4 there). Don't know what else it broke, cause O had to alt+F4 at that point.
  5. I generally only come to forums when something goes wrong to complain or provide (what I hope is) constructive criticizm. This once however, I feel like adding my voice to the praise, because this update for the plains is pretty amazing. I mean, the changes don't look huge, but boy can you feel them as you play. I'll be honest, the current plains conservation is more fun than conservation in gortuna. Just feels way mire natural tracking down animals in their daily life rather than using the pipe to call them to you. Just wish there was a way to track them down, like through footprints, or smell, or through knowledge of their habitats. More like an actual hunter than the "use this pipe to call animals" thing. Amazing update either way. Didn't look into changes outside the plains yet though.
  6. Doesn't change a lot, but QoL changes are always nice. Always nice if the game flows smoother. Would have to see the exact implementation to see how good it actually is, because there might be scenarios where you rhino stomp off the map or into your death by accident, where you'd want to cast as you land. But overall looks like a postive thing to apply the new slam attacks to ground cast abilities.
  7. I have to admit, I am one of those people. Looking at Rubico nerf you would think it's either power or popularity. If it's popularity, Panthera, Angstrum and some other nerfs make no sense. If it's power, then Lato, Angstrum, Rattleguts (yes it's pretty drcent, but considered one of the weaker kitguns) make no sense. I have an Angstrum riven, and I like the weapon, but it's just not good enough, even with +400% damage on my riven. If anything it needed a further buff. Tried to use it, but just not worth. It needs either a bigger explosion radius, to be a truly explosive weapon, self-damage nerf, or something else to make it viable. Also, the problem with disposition changes is that quite a few weapons are used just because the rivens make them useable and allow you to actually contribute to your team, as opposed to having to be the guy carried because you're using a bad niche weapon, which ultimately needs like 20 seconds to kill a grineer lancer at lvl 80. Hopefully DE realises this and does not nerf some of the weapons too much, because after they pass a certain threshhold for some weapons, it can make the game more frustrating for everyone, as people will be used to using those weapons, so use won't drop much, but they will be bad and you'll have to carry harder in the more difficult missions. That's the main problem with nerfs based on popularity - people don't like to let go of favorite weapons once they start using them (Soma good example) so nerfing does not drop usage that much, so more nerfs keep coming. It's a destructive cycle. The player base does tolerate such things to a point, but go too far and people will just leave. Not nerfing sole-ly based on usage like you did with Soma this time is a step in good direction, but the fact that it's made to sound like an exception worries me. If I one day will log in and find my weapons, on which I speng hours making them work, suddenly don't do any more damage, cause DE decides all my hard work getting to the top tier equipment means nothing, I'll just up and leave and recommend to my friend to not bother with the game either. Because it will be the honest truth that the devs don't respect all the time you put in their game.
  8. Holy. You left it for so long with no response a lot of people (me included) thought it was intentional at this point and were angry about it. A bit late fix, considering the event is over by now, but thanks anyway. Better late than never. Finally good news! Now if you fix arbitration rewards bug too (getting Adaptation/other mod rewards in mission, only to be replaced by seeding step ephemera upon extraction) I'll be good to go. (Also, pet change is amazing and I might just forma my kavat after this several times, cause it might be worth now)
  9. Still waiting for Limbo rift to get fixed. You know. The thing his every single skill depends upon. Right now all it does in orb fights/fissure closing is stop you from killing enemies, but not enemies from killing you. I thought warframe skills were supposed to help you fight, not the opposite. Right now it is simply a detriment with basically no upsides.
  10. I think the actual problem was not the auto-completiin, but what led to it. They just set the amount of scans needed to complete the community objective way too high for what it was. Like, scans that are impossible to find without google and give no reward? They should have set the completion treshold really low, because its not exactly something that entices people to do it. Then there would simply be no need to boost it artificially. I personally did the scans just for curiosity, while I was eating/chilling and didn't want to start a bounty while doing that.
  11. Here's my 2 cents. First, before the update my controls were heavily reconfigured to match the old system, and so far I keep messing up the new usage, so maybe that's why it's awkward. But either way - I see an easy way to fix a lot of problems by simply giving more customization to the controls. I'm very thankful for the toggle to allow to melee with left click. But I would like it to go further. Gives us a toggle that disables drawing primary weapon on right-click for example. A toggle that disables switching between gun/melee without my bound key (sometimes the game just decides to switch them at seemingly random times, don't know how Im triggering it or if it's a bug). That sort of thing. Maybe the new system is a little unintuitive too. But since there are people who use melee (do combat in general) in various ways, I feel like customization options/toggles for various functions are key here to make most people enjoy the game.
  12. Looks great. Took a break when orb fights were added, because while I liked Fortuna, orb fights and archweapon changes looked like a big disappointment. This looks great however, so I might be back to mess around with it for a while, while waiting for the next mainline update.
  13. Very angry about Velocitus change. It was my main arch weapon too. It fulfilled it's role a space sniper. That's what it was supposed to do. Don't artificially increase difficulty of your fight/lead into strategies you want by changing weapons just to match your new boss fight vision. I have other games I can play you know, and stuff like this does not convince me to come back to/keep playing Warframe. Was very excited about arch weapons initially too. Not anymore. Also read reports that orb-fights are not solo-able much. Which is bad. Sure, I team up for tridolons, but I like to solo content, for the challenge if nothing else, or when you want to experiment/chill alone. I soloed tridolon at some point too, though I team up for efficiency for regular runs. The balance o team vs solo was great there. Why you ruin it like this for Fortuna boss, if what I read was true? Rewards also seem kind of bad. Overall, huge disappointment. I only hope you either improve it, or make other ones better.
  14. Some of you need to chill. It's coming this week, probably. Likely Thursday for you folk in America. Wouldn't be surprised if it's delayed if they find major bugs. Remember it's just a game and there are more things to do in life. Just do one of those in the meantime. Your life doesn't depend on whether it releases today, tomorrow or next week. Even if you knew the exact minute it will launch you'd still need to wait for it all the same, nothing would really change.
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