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About Glyphicality

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  1. Will we ever get a fix for Astilla's broken FX, or is it just gonna' be left like that? DE pls.
  2. Snark at me all you want, DE recently released an almost completely out-of-nowhere secondary energy system that recolored the energy effects of every single ability and weapon in the game. DE makes augments all the time that incorporate energy colors. Changing a few mods is unlikely to be a monumental effort.
  3. Astilla's FX have been broken for around a year now. As you may remember, the weapon used to shoot thick glass slugs; they had a mask anim that would cause the projectiles to appear much larger, which made the weapon feel like it had a lot more impact. Since before the release of Fortuna, however, they'd been broken in some update or another and they only had the weak underpinning needles that were clearly not meant to be the main projectile. An example for how the Astilla used to look can be seen here, for comparison:
  4. See title. People have been requesting it for years but it continually goes ignored. Yet these mods are reasonably useful and provide a great flair to bullet jumps, but because they're default colored for some god forsaken reason they almost never fit your fashion fully. It can't be that hard to just slap energy color onto the things.
  5. I've posted this bug in my own bug report thread and in megaposts of FX bugs before, over half a year ago. It's almost like people use the hotfix forums, which DE watches closely for suggestions, to also suggest fixes that need to be made.
  6. Pssst. Please fix the Astilla's FX. Listen I know I keep posting this but also it's been like an entire year and it's still broken and looks awful. Pls.
  7. As ever: please fix the Astilla’s broken FX!
  8. I'm still hoping someday the Astilla's FX will be fixed, but it's been nearly a year now and no sign of it.
  9. Hopefully Octavia and Limbo's emissives are fixed. Update: They're not! In fact, there's even more broken stuff now! https://puu.sh/DdjTb/832234ffd8.png As you can see here, no hint of red in her mandachord part OR in her ponytails. https://puu.sh/DdjU7/cc2765ad51.png Here's how it looks when you update it in the arsenal, but it immediately reverts when you leave arsenal. As well, Limbo Limina's emissives constantly have a 'default' secondary energy color no matter what you choose, as seen here: https://puu.sh/DdjYr/83c9456b01.png https://puu.sh/DdjYR/7a6c9d614b.png I don't think those two colors interact that way. Finally, Atlas' lights are totally broken after this update and are practically wholly dominated by second energy color. Here's a before and after comparison: https://puu.sh/DdiZr/2728ad9c3c.png Before, amazingly blended and looking great. https://puu.sh/DdjQr/e5d73b002a.png After, COMPLETELY the second energy color. This is a great feature and all, but c'mon... I feel like maybe it needed a little longer in the oven. Like, a lot longer in the oven.
  10. Stillllll no fix for block combos, or for the Astilla's broken FX? C'mon! Still, the rest is lovely!
  11. Hi there! I have my gorgeous Raksa Kubrow, Sigil: who has double phorid red, lotus pattern, bulky and red energy! My starting offer is at 1k for both prints! A little less pricey, I have these two: My two kitties, Rune and Hiero! Both of these lovely boys, Smeeta and Adarza respectively, are selling for 120p for both prints! Post on here or PM me in game and let's chat!
  12. STILL no fix for broken melee combos?! It's been weeks! Melee block combos still force you back to your gun after you finish the attack animation, which completely ruins the flow of melee combat and makes those combos really frustrating to use, which is a serious issue considering block combos are often some of the best on many stances. Also, the Astilla's FX is still borked and so is the Spira Day of the Dead Skin not applying to Spira Prime's projectiles. Just to get all my little issues in there. Still, thanks for the update!
  13. Incorrect. It will do the combo, but the moment you stop swinging as the animations 'delay' the switch, it immediately shunts you back to your weapon, breaking the flow of melee combat. I don't know how you managed to do it without getting forced back.
  14. Still no fix for broken melee block combos & Astilla FX? Melee block combos cannot be performed, at least with fire input melee otherwise I'm not sure, without being forced back to your gun once you stop attacking because the 'block' button is now the aim button. This is a serious bug as a lot of the best combos are block combos. It has been present for over a week now and still no fix for what seems like a basic issue? The Astilla thing has been an issue all the way since Fortuna dropped, probably earlier. Its projectiles are completely screwed and it makes the weapon feel kind of bad to use. Less important, but a pet issue for me. 😜 As per:
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