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About Glyphicall

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  1. If you're building Titania for range, you're not really achieving her full potential. As an avid Titania fan, I will not sit by as you tell me she's useless. She's an incredible DPS frame that has perhaps the most powerful weapon in the game and the most mobility of any frame while wielding that weapon, too. Dex Pixia shreds level 120+ enemies without breaking a sweat.
  2. I think I'd like more open, wide areas belonging to the main factions; the grineer galleon room is kind of cramped and the corpus ship doesn't offer much floorspace. Increased enemy spawn would be seriously amazing, though, for real; I don't know why we're only allowed to have 3 enemies in our screenshots when we're supposed to be representing our warframes in a horde-based game.
  3. Some additional Excal photos. I've been playing with this a lot.
  4. Am I having a stroke? Am I missing something? Am I just dumb? Why is there a 3 enemy hard cap? We can't even position the enemies, which would be really nice, but fine; what I don't understand is why we're only allowed to have three. This is a horde-based game; I want to show off my Warframe decimating a whole group of enemies, and yet... 3.
  5. Here's another list that I thought you could use. A full description of some of the changes can be found quickly here, and the patch notes are here, but I provided links to the Wiki because it might better reflect the raw stats. These changes may not be reflected on the Wiki until later, as the update just came out today. List of new items to add: Octavia: Pandero: Tenora: Requires updates due to changes: Limbo's significant rework is now out: Helminth Charger has, in addition to its new appearance, had both of its abilities changed: Hind now has a semi-auto alt fire mode: Mutalist Quanta got some alt-fire changes: Requires updates due to buffs: Harpak: Panthera: Miter: Paracyst: Buzlok: Glaxion: Attica: Requires changes due to nerfs: Synoid Simulor: Simulor: Tonkor: Telos Boltace:
  6. Hey! I noticed something strange; Titania's Razorwing shows absolutely nothing about her ability; only the power cost and drain. No shown damage for Dex Pixia or Diwata, no Razorfly damage, no nothin'. It also occurred to me that a good suggestion might be a way to link weapon builds with certain warframe builds to show how they would affect the stats of summoned weapons, or to have summoned weapons in the Weapons categories so that we could look at their stats affected by mods.
  7. You got it amigo! Amazing site, by the way; I've been using it quite a lot. I noticed something weird, though; sometimes, when I click export, the link field will be empty. Any reason why?
  8. Ferrox: Banshee Prime: Helios Prime: Deconstructor Prime: Euphona Prime: Ignis Wraith:
  9. Hey! Any idea when we might have the Banshee Prime stuff, Ignis Wraith and Ferrox added? :o
  10. I've slotted Energy Conversion in over Vitality, because with all the energy that Excalibur builds up, Quick Thinking + Life Strike should be more than enough to keep him alive. Though, I've never been in a single situation where the spin blind was more helpful to me than simply casting normal Radial Blind; I can't imagine a single situation where, in the time when my radial blind is on its tiny cooldown, I suddenly need another blind with less range than the blind I just cast. I'm pretty sure no such situation actually exists, or if it does, modding for it is a waste. Efficiency overall helps the build. You get more duration for less energy every single time and additionally it allows you to more freely use life strike and take advantage of Quick Thinking with a full energy pool. EDIT: I've calculated, and once again, your complaints about Fleeting Expertise do not remotely hold up. Without Fleeting Expertise (but with Transient Fortitude), the spin Radial Blind has an innate duration of 7.65 seconds, dropping to 5.25 seconds with Fleeting Expertise. That's a difference of 2.4 seconds, 2.4 seconds which are not worth a largely increased energy cost for all of my abilities.
  11. I've updated the build list again, this time offering descriptions and summoned weapon builds for context. Excalibur has been updated in accordance with provided advice.
  12. Fleeting Expertise actually overall helps the drain of the Exalted Blade & doesn't hurt the dur of blind too badly. 13 second blind seems like more than enough to me. I can't think of a situation where I'd need more than 13 seconds to clear a room of completely vulnerable enemies & even if I did need more than that I would simply recast RB. Rage/quick thinking is a good idea tho. My rationale for ES was to help build up energy since the energy costs of my abilities were so low to make it easy to cast lots of blinds but I suppose Corrosive is better EDIT: I just checked & the cost of casting Radial Blind twice is still less than casting it once without fleeting and you get more overall duration. 35 energy for 19.13 seconds vs 30 energy for about 26 seconds & it also affects any enemies that might have walked in between your last blind and your second. Fleeting Expertise is objectively good for a RB/EB build
  13. I figured it worked on any sequel number honestly; but I suppose the joke does work better on the first