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--Q--WaffleZ

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Everything posted by --Q--WaffleZ

  1. It is supposed to have a weak point marker (looks like Sonar ability) on the enemies, right? Out of 10, only 2 matches that I see the markers.
  2. I don't think it's supposed to deal so much damage to the defense object. I see people already reported in the normal mode, I didn't expect to encounter it on DA myself🫠.
  3. When you heal the animal after being detected. They will just follow you around and no reward chest spawned. They even follow you into the Undercroft.
  4. I find it strange that you cannot prevent the slash proc from occurring after the ability is activated by just casting Negation Swarm again. Isn't Negation Swarm supposed to protect you from any status proc?
  5. I think it's not a bug, more like an oversight. I guess... - The algorithm doesn't compensate enough health for the defence object. - The defense object has no resistant type so it takes every damage 100% - Absurdly high-level veiny in the archimedea can output massive magnetic damage. Mixed together and poof goes the mission. 🫠 (Even if it survived, that ear might develop cancer with that intense magnetic😆)
  6. Alchemical Invulnerability is one of the mission deviations of this week. It required you to throw a correct elemental ampul to disable an enemy invulnerability. The problem is you can't tell which elemental is needed. Compounded by elite deviation "myopic munition", affects the Eximus and how hectic the alchemy mode is, it's very frustrating to play.
  7. Getting hit by the Guzzler ability (that looks like a quicksand) slows you down for an entire mission. It happened to me several times now. I am still not sure what happened even though I watched a replay, maybe something to do with the Guzzler dying while it casts the ability.
  8. Just asking because I not sure. It doesn't happen every time, but after watching the replay I think the damage source came from the crucible. The damage occurred at 0:49.
  9. Yes, I can recreate the problem without a yellow shard too. - by repeatedly spamming the ability. - press melee when the ability end animation is playing.
  10. I have this problem too after adding a yellow shard for casting speed.
  11. I think Dante's 1st ability (Noctua) took too long to cast. It discourages the use of it when I can switch between weapons faster or cast other abilities. Make it cast faster and have some synergies with the rest of his abilities.
  12. Somehow, I can't log in to IMGU so I have to use Steam's screenshot. 1. The position of the cave. https://steamcommunity.com/profiles/76561197987826386/screenshot/2510267299470932793/ 2. Inside the cave, look above and you will see the grass patch, that's the problem area. Use the mini-map on the top left for positioning. https://steamcommunity.com/profiles/76561197987826386/screenshot/2510267299470932522/ 3. It'll look like this when you enter the glass patch above and can't leave this area now. https://steamcommunity.com/profiles/76561197987826386/screenshot/2510267299470932110/
  13. Sometimes I hold the melee button and don't execute an auto-melee. Also, the Tennokai is not as responsive as before. Sometimes when the prompt is up, I press the heavy attack and nothing happens.
  14. I put it on Innodem. I thought it was a mistake.... turns out this thing shreds everything to bits because it's fast and has a wide swing.
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