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OniDax

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  1. I know there's a section of players who really like something more challenging, but I don't think the WF player base has every really been into that. They want a chill time feeling powerful and deleting enemies. So I agree.
  2. Gameplay with human heads is going to still feel weird with the outdated Warframe movement animations. But DE thinks the movement is "great" so... DE is allergic to the idea of improving their core gameplay mechanics (i.e. gunplay and normal movement).
  3. It's really not subjective. I think Helldivers 2 looks graphically superior to Warframe. But even that's not saying much when games like COD and most Sony games exist.
  4. No, it's not classic Warframe. Not at all. Yes, Helldivers 2 is a tactical coop shooter. Warframe has NEVER been a tactical shooter, although yes, there was a time when you needed a Trinity to keep your team alive in high-level missions. That didn't make Warframe a tactical shooter. I wish Warframe had some tactical shooter gameplay elements (mainly in the gunplay and enemy behavior), but that really wouldn't mesh well with how the warframes are designed and it's never been Warframe. It'll never be Warframe. I doubt any DE dev has even played a tactical shooter before. I say that as someone who has played a lot of Warframe over the past 11 years, played quite a few tactical shooters, and is currently playing Helldivers 2.
  5. I wouldn't. I've already spent quite a bit of money over the past 10 years on Warframe, more than I've spent on any other single game. I wouldn't pay anything more for dedicated servers. DE can afford dedicated servers if they want them.
  6. Not sure if that would work, because if it's cross-platform, then Tennogen creators would still not be getting the contractually agreed-upon percentage of direct PC Tennogen sales. DE could theoretically, retroactively, pay both Tennogen artists and Steam their contractually agreed-upon percentages, but if the Gold can be traded, then DE might end up losing money in the long run. I'm not opposed to a new currency. Unless I'm mistaken, under the hood, there are two different kinds of Platinum based on what I've seen DE say over the years: Bought Platinum and Traded Platinum. So, turning Bought Platinum into a new currency called Gold (or Silver or something else) should work. However, I think Gold should not be tradable with Platinum. Gold could be converted to Platinum, but once converted, it should not be able to be traded for or converted to Gold. Only Gold could be used for Tennogen. That could also apply to Prime Access as well. Since Gold could only be purchased, never earned or gifted through devstreams, I guess it would be okay for Gold to be tradable with Gold. Then DE could still pay Tennogen artists and Steam. Under no circumstances should players be able to purchase Tennogen with Platinum. Players should be able to use their Gold towards premium items like Tennogen and Prime Access as well as for Platinum purchases.
  7. Or they could sell more $140 content packs or they could sell more exclusive cosmetics within $50 content packs. Let's not forget DE tried selling $1000 content packs for their alpha- and beta-state Amazing Eternals. I can purchase a Battle Pass in a game like MWIII for $30.00 or use the in-game COD points I've already purchased to acquire it; meanwhile, Prime Access can only be purchased with real currency. DE doesn't need Tencent to make them add something like a paid Battle Pass every few months when DE releases Prime Access every few months ranging from $50.00 to $140.00, padded with premium currency to hike up the arbitrary value of the pack. And since I know you'll bring up the "it's available for free" argument, the point is, DE already sells content that can only be purchased with real money. If they needed to try to bring in more money, they'd do it without Tencent forcing them to. And the easiest way to do that would be to start offering more Prime Accessories-like packs that can only be acquired with real currency. Now, I've always wanted DE to have a permanent Prime Access page up with all the previous Prime Access Accessories packs. It must be more profitable, though, to have the rotating Prime Resurgence system (otherwise, they'd just have a permanent Prime Access store where you can purchase the previous Prime Access packs without going through the Aya system). Again, the point is, DE has levers they can pull if they need to get more money without them turning the game into a subscription service or adding an actual paid Battle Pass system (which DE hasn't been very successful at doing for free, let alone charging for it).
  8. Your mistake is thinking it's the "monkey brains" who make DE afraid and keep them from making the game about something more than DPS and big numbers. It's DE who made it that way, of their own free will. I think you're afraid of DE, afraid of saying they're responsible for their design decisions, afraid of how you'll be treated by the other members of the community if you directly address your criticism towards DE.
  9. There's really not enough to Helldivers 2 for Warframe to draw influence from it. I'd rather DE look at games like COD in terms of technical stuff like the quality of animations, sound design, and general enemy behavior, and Battlefield in terms of a combined arms-approach to open world, and maybe something like Destiny 2 in terms of having social gameplay spaces where many players can engage in gameplay in the same gameplay space. Beyond that, there are things that DE can do with Warframe without needed to look at other games. They really just need to be dedicated to make the gameplay the absolute best it can be and to expand the gameplay experience. EDIT: Having played a *lot* more Helldivers, one thing I will say DE could draw from Helldivers 2 is how explosions feel. I'd add to that enemy behavior, particularly Infested enemy behavior. There's some cool things with the Terminids that DE could draw from to make the Infested feel more threatening.
  10. What, for one day, because DE sells $70 - $140 downloadable content? Any other game selling content for that much money would be criticized. That said, yes, DE should be able to afford dedicated servers. It won't fix every issue, but they should be able to afford it.
  11. That's like saying a toy gun and a real gun are designed the same. Warframe's guns are designed like toy sci-fi guns. Often, they look like props that are repurposed into being guns. Most of them don't look like machines. They'd do nothing for a gun enthusiast. EDIT: Forgot to mention: bullets don't go through the barrel in Warframe. Most of the guns are designed where there's a flat light where the barrel should be.
  12. The concept is bad. K-drives should be hovercraft (one-seater or two-seater), not hoverboards. Archwings should be space fighters. Railjacks should be capital ships. Lol. No, they don't. You want amazing sound design? Look at Battlefield and Call of Duty Modern Warfare over the past 5-6 years. Take a look at Insurgency Sandstorm. Take a look at Ghost of Tsushima and The Last of Us. "Execution is just meh" is what you can say about everything DE does. I wish they'd improve sound design, animations (core movement, gunplay, and melee animations, not idle animations), enemy behavior, visual effects, and even map design (reworking Mercury, Mars, Venus, Neptune, Pluto, Europa, especially).
  13. It's hard to incentivize any playstyle when the game is all about farming (aka collecting stuff). That alone means players will prioritize speed and damage in order to get through a mission as fast as possible. If you truly want to incentivize playstyle variety, you have to first make the game primarily about gameplay and not about the stuff you collect. That starts with improving the core gameplay, i.e. gunplay and melee gameplay. Then enemy behavior needs to be drastically overhauled. The dumb, lumbering enemies with various damage resistances need to be replaced with smarter, fewer, deadlier enemies with behavior models that fit the environments they occupy. For example, snipers need to be perched high and deal high damage. Enemies with heavy machine guns need to be positioned where they are meant to encourage the player to dispatch them quickly. Then overhauls need to be made to warframe abilities that support and enhance this core gameplay experience by doing what you weapons can't. They should enhance and expand your gameplay experience, not simply buff the core gameplay, and they should be tailored towards the improvements in enemy behavior. Then game modes and progression systems need to be tweaked (or new game modes added) that reinforce the core gameplay experience and aren't just all about farming stuff. And these are just a few ideas. The main thing is this: DE needs to rework elements of the game to actually encourage engaging with the gameplay, not trying to get through the gameplay as fast as possible to get the resources needed to build stuff in the foundry or to rank up with a syndicate. As long as the game is primarily about collecting resources and currencies, playstyle variety doesn't matter.
  14. They're all bad concepts, imo. All ways DE tried to be "unique" to get around doing flyable, fightable space ships and normal ground transportation. That said, this is the content Warframe has and DE isn't changing it, so you gotta do what you gotta do. Farm some Primes, try to sell them, then buy the Necramech. Or, buy plat outright and get it.
  15. lol no. Warframe's guns would need to be designed much more like actual guns for something like that to be worth it, imo.
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