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OniDax

Grand Master
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Everything posted by OniDax

  1. lol no. Warframe's guns would need to be designed much more like actual guns for something like that to be worth it, imo.
  2. I know Rebecca is a big JoJo fan, but I don't think the style of the Entrati lab (with its wood floors), or the inclusion of book weapon, or even the depiction of the scarfed Umbra wielding the grimoire, are JoJo-related, especially given when Hogwarts Legacy revealed its gameplay (2022) and when Whispers in the Walls was announced, just like I don't think it's a coincidence that the Duviri Paradox reveal back in 2019 interestingly had a western-flair a year after Red Dead Redemption 2 released. It wasn't a coincidence that Plains of Eidolon released with mining and fishing after No Man's Sky and Breath of the Wild released. Or when we got Lunaro when Rocket League was big. It wouldn't be the first time. And I'm not saying it's not ok to draw influence from other games. I want DE to draw some influence from the new MW games (specifically, animations and sound design). I'm just not a huge fan of the wizard library thing going on with Albrecht's lab.
  3. Abilities sound interesting for sure, but I also feel it's too fantasy (but that's also my thought on the Whispers in the Walls and the grimoire anyway, with its obvious Hogwarts Legacy influences). Also, the name is probably the least original name of a warframe yet, given the name is shared by the historical writer Dante Alighieri, often referred to by just his first name. As for the concept art, not a fan. Reminds me too much of Atlas. I wish the design was Entrati-inspired, especially given they just opened up Tennogen to the Entrati style as well. Honestly surprised it's not following the Entrati aesthetic.
  4. Replace it with a player-controllable toggle, with the appropriate visuals to match, and throttle down the effect for the Helminth ability.
  5. OniDax

    Data Breach

    Well, the website seems to indicate warframe.com was affected, as someone linked above. Could you reach out to DE to verify?
  6. I know you haven't answered questions in years, but I have a question: When are we going to see improvements to movement animations (running, sprinting, walking)? Geoff mentioned improving animations, including implementing inverse kinematics (IK) to animations, back in 2016. Steve mentioned animation improvements coming to Warframe when he was talking about Soulframe's improvements (including IK implementation) last year. While I understand it's never been a priority for you, it would be nice to have some more natural movement and aiming animations while maintaining Warframe's speed and pace. And it would be cool to have similar improvements for NPC movement animations, in addition to making NPCs sprint and crouch while in combat. Warframe can have the best animations in the industry while also maintaining it's signature fast gameplay pace and without compromising its movement system. example
  7. The animation improvements the game needs are to movement animations (run, sprint, walk), both unarmed and with primary, secondary, and melee weapons in hand and when aiming, in addition to faster side-to-side movement and a removal of the pause after landing on the ground.
  8. Did DE say something recently about there being more Umbra frames? I mean, they didn't originally want to release Excalibur Umbra. They said they want to release other Umbra frames years ago and then sat on it, like they sat on so many other promised features and systems. They have no plans for releasing more Umbra frames.
  9. Important Wishlist: 1) Improved character and NPC movement animations (walking, running, and sprinting) in the vein of MW's third person animations and Ghost of Tsushima's animations 2) Enhanced character movement to include faster side-to-side movement and removal of delay when landing from a jump 3) Improved sound design (specifically enemy gunfire sound and explosion sounds - including grenade sounds) 4) Improved Grineer and Corpus AI combat behavior (specifically, making enemies walk faster and sprint when in combat) 5) Expanding Grineer and Corpus grenade types to include flashbangs and electric grenades 6) Full rework of Archwing missions to use the Railjack gameplay space and enemies 7) Expansion of Railjack to include a full crew of 15 members, all visually customizable, and the ability to customize the current engineers/technicians 8) Refocus on the Grineer and Corpus with a more serious *war* focus 9) Retiring of the current Cetus/Fortuna/Necralisk/Zariman/Sanctum syndicate bounty system where you have to collect resources to offer as tribute, and replaced with a simpler XP system where kills and other actions in the new content grant XP that counts toward progression. Combine this progression system with a basic battle pass-like reward system. Bounties grant extra XP. Less Important Wishlist: 1) Art redesign of the original six Syndicates' operatives to include unique designs and not just the same jumpsuit 2) Refresh of Grineer and Corpus enemy art design as follows: a) regular enemies are the smaller enemies, Eximus enemies are the larger enemies b) redesign and rebalance of Grakata and Dera (much like the early Tenno weapons got a redesign), and improvement of art quality of early weapon assets 3) Update to old art assets to bring them up to the quality level of 2023 art assets 4) Opportunity to update existing Tennogen assets to the quality level with rest of the game 5) More Orokin-era weapons like the Gotva Prime, particularly secondary and melee weapons.
  10. Wow. It doesn't even match well materially with the body skin.
  11. Why are you all so afraid of asking DE to improve something, and particularly animations? Why does that scare you? Instead of telling people how to ignore the terrible animations, why not ask that DE improve it? They can make hundreds of other changes/adjustments to the game. Why is it too much for them to improve animations?
  12. I never mentioned snappy controls. I never mentioned not wanting a sense of weight/momentum (Warframe doesn't have that, by the way). What I'd like to see is improved animations, so, more life-like, human-like animations as opposed to the weird dinosaur walk the Warframes currently do, more like how a trained person would move with a gun, with slightly quicker side-to-side movement, while maintaining Warframe's current speed/gameplay pace. That's something the recent COD MW games do well, and it something that would fit well in Warframe's arcadey-style horde shooter gameplay. I'd also like to see improved sound design (particularly gunfire and explosion sounds that sound more life-like and have more presence), as well as more responsive enemies that will show a bit more urgency in their combat behavior (i.e. sprinting to fighting positions instead of just lumbering around) as well as more talkative enemies (i.e. talking more to each other and the player, like taunting/yelling at the player). That's not wanting snappy controls versus a sense of weight/momentum, which again, Warframe doesn't have (games like Arma have that, and even COD and Battlefield in their animation systems). That's not trying to change the structure of Warframe's gameplay, or alienate the people to whom Warframe appeals. That's wanting improvements to the core gameplay systems without changing what Warframe is at its core. That obviously offends certain Warframe fans. They oppose it because to acknowledge it would be to acknowledge Warframe has room to improve, and to acknowledge Warframe has room to improve is to acknowledge that Warframe isn't perfect. Because the player base treats this game and this development studio like a cult, acknowledging anything other than the perfection of the company and its game is forbidden. And the only real reason certain players so adamantly oppose any suggestion that Warframe needs improvement is because those players aren't familiar with other games. It's no different than all the people who railed against the mere idea of Warframe having an open world, only to praise DE for their "innovation" when they revealed Plains of Eidolon. They oppose suggestions because it they don't currently exist in Warframe andthey don't want to entertain the idea that something could be added to Warframe unless the idea comes from DE itself. Obviously, I'd like to see additional things like guns that feel more like guns (and not like odd shapes in the vague shape of a gun), but that's personal taste. I would like guns to sound better, and movement to not be clunky (by clunky, I'm specifically talking about the odd pauses when dropping to the floor, or when bullet jumping from a slide). Those are little things I think could be tweaked, but the stuff above would really help elevate the feeling of the gameplay.
  13. There is nothing wrong with anything in this game. Nothing needs to be improved. Everything is fine as is. You are wrong to suggest that something needs to be fixed, and you're certainly wrong to suggest animations need to be fixed. /s I'd say all animations, not just melee animations, need to be overhauled and improved, but I've been saying that for many years. People here would rather pretend that Warframe is literally perfect and needs no improvement than to have the game actually improve (because they'd have to admit it's not perfect).
  14. Wanting the gameplay to be improved means the game isn't for me? Ok. I'm not surprised by that sentiment. Diehard WF fans have said some version of that for nearly a decade now. But that's also why Warframe continues to be a game that leaves no impact on the gaming industry year after year. If Warframe being the game for you depends on its gameplay mechanics being worse than other games, then ok. I just think Warframe's gameplay mechanics being improved would make the game better for everyone. I think it can retain its identity while also having better gameplay mechanics.
  15. The problem isn't harder vs easier content. The problem is the core gameplay mechanics are outdated: gunplay, movement, map design, sound design, animations, AI behavior, weapon design. The core gameplay mechanics need an overhaul in order to be brought up to industry-leading standards. Improve the core gameplay mechanics and the game will feel better to play, even for those who are already satisfied with the game and certainly for those who are not.
  16. Warframe has always been shallow - yes, even the big cinematic quests you mentioned. I'd forgive it all if the core gameplay (movement and gunplay animations, weapon sound design, weapon design even) was decent. It's not. When it comes to moving and shooting, it's one of the worst shooters in the industry (and no, moving fast while oneshotting with a shotgun doesn't make it good). The movement is clunky. It prioritizes speed but not agility. The movement animations are very outdated (and Soulframe's animations aren't an improvement). The gunplay is lackluster, with most guns not feeling like guns at all (but more like odd props), and the sound design leaving most guns sounding weak. It doesn't help that a lot of weapons are weak. I know no one likes the C-word, but this is an area where I wish DE would look at COD, specifically, the movement (and associated animations) of MW2. The movement feels smooth whether running forward, backwards, or side-to-side. It prioritizes agility. Animations also feel natural. Combine that with Warframe's forward speed and the movement would feel fast and agile and smooth. As for sound design, DE can look at a number of games today, but specifically Battlefield and COD and Insurgency Sandstorm, all games/IPs which now have very powerful-sounding guns. I wouldn't mind an update like this if the core gameplay felt better. I might even stick around Warframe for more than just a few hours to check out, and get bored with, a new update. But the core gameplay is so lackluster that I don't stick around. Maybe one day things will improve.
  17. DE used to have the position that they wanted players to play the game the way players wanted to play. They offered multiple warframes but wanted players to pick and choose the ones that fit their own playstyle. That changed a couple years after Warframe went into open beta, and DE started wanting players to play with every single piece of content that DE made. They started rebalancing content around what players used the most, nerfing it in order to push players to try different things. DE stopped respecting player choice and chose instead to try to make more content unappealing in order to push players towards a broader variety of content. Wanting players to try new content isn't a bad thing in itself, but removing player choice altogether in order to make the metrics of content use look better is a bad thing. That's what DE has done, and that's what The Circuit tries to do.
  18. It's not just the block+melee bug. It's the bug where you cannot use the fire input (aka the same key/button you use to shoot guns) as the default melee key. For mouse users, that's using the Left Mouse Click for melee (like it used to be pre-Melee 3.0). Right now, when you use that input, it does a quick Sirocco shot.
  19. I actually like the stance. I just wish it was available for all dual swords and that the Sun & Moon was classified as dual swords.
  20. You're not the only one. But DE wanted to get rid of us using fire input for melee when they introduced Melee 3.0. Backlash pushed them to add the feature back as a settings options (when previously, melee by default worked that way when you had melee equipped - versus doing quick melee). It's looking like they've used Duviri as a way to remove that feature from players for the Drifter. They likely didn't intend for it melee to work with fire input at launch, and quickly removed it in their first hotfix.
  21. [DE]Saske said DE is investigating here (just found that by the way), but it would be nice if they'd acknowledge it as a Known Issue in these hotfix notes. It was already frustrating waiting a long time for them to implement this back when they introduced the (imo unnecessary) Melee 3.0 (which took away our ability to use melee with our fire input). It's frustrating seeing that once again DE adds a feature that interrupts the ability to use melee in that manner.
  22. DE can do better with Warframe's gunplay and melee gameplay (Warframe and Drifter), imo. I don't think it's simply a matter of difficulty, but of gameplay mechanics and movement/animation. I'd rather see a melee system that can rival Ghost of Tsushima (basically, improving even further on Duviri's combat system and expanding it, applying it to all melee enemies): And this quality of gunplay, and movement animations, but with Warframe's speed and enhanced movement system (bullet jump/glide). And sound design:
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