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PepsiMan

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Posts posted by PepsiMan

  1. Minor bug that has been bothering me for a while, if you sort your mods by DRAIN, and go to the aura tabs on your upgrade screen for your Warframe or melee, you will notice the aura mods show up in reverse order from least ranked to higher ranked, I suspect this is because they count as negative drain. These mods show up last in the "ALL" tab as well. Kinda defeats the purpose of sorting it by drain if they will always show up last and I have to scroll or search for them.

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  2. Upvoted to infinity and beyond. I always thought the netcode is a big issue with the game mechanics in general, and improving it in PvP and PvE would make player experience better overall.

    (Edit: Fixed my sentences because they didn't make sense and grammar errors, I'm tired.)

  3. 1 minute ago, Omega-Shadowblade said:

    Vomvalysts already have a much higher spawn rate and refresh time near the Teralyst. Are you sure that its not a teammate killing them and not delivering the charge?

    I can confirm it's not, multiple times with squads composed of good players with great communication, the Vomvalysts do not spawn at all for several hundred meters. Sometimes they do, but when they don't, it's greatly frustrating because it's not even possible to carry the charge in time if they're too far away.

  4. IGN: Cranem

    MR: 21 (767 Hours Played)

    Country: Brazil

    Previous Clan: Nephilim Prime

    Languages: Fluent English (English teacher IRL) and Portuguese.

    About me: Active Bus driver on the Raid School Bus discord server with extensive knowledge about all the raids and leadership skills. I like teaching new players to raid and to play the game. I also appreciate a competitive environment where people can improve as players while maintaining respect and peace. I wish to join the clan so I can improve myself and my knowledge about the game, and I think the Quasars have the environment I need to do so. I am an active player and expect to help as much as possible in competitive events and I'll be glad to give my best on said events.

  5. An exterminate mission for Perrin Sequence on Stephano (Uranus) cannot be finished, I go through all of the mission and not enough enemies spawn, it ends up taking me through a gigantic tile of submersible Archwing and ending at the extraction point as if it was an enemy, went through it with Ash and Mirage, same result both times, about 100 ~ 130 enemies killed of about 160 necessary, did them solo. It was very frustrating because the mission is very long and takes a lot of swimming with an Archwing at a snail's pace. 

    Also, please make the Archwing faster underwater? It swims like a snail and makes the game look like a vaporwave song being played at 25% speed, it's awful.

     

    Thanks for developing this awesome game.

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