Jackviator
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Posts posted by Jackviator
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Can confirm, this bug is still present as of the last hotfix.
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I've posted something similar before, but it hasn't been fixed, so mulligan time.
When you're a client (aka not the host of a mission) and you're dual-wielding a glaive and a one-handed sidearm, your glaive will look tiny, as you can see from the image in the spoiler tag below.
Spoiler"What is this? A
schoolglaive for ANTS?"The only fix for this is to switch to pure melee mode and switch back, at which point it will grow back to its normal size for the remainder of the mission.
Again, this only happens when you're a client. And from my thorough testing, it doesn't matter what sidearm or glaive you're using, or even what skin for said weapons you're using; it happens regardless.
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Title edited for clarification.
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When dual-wielding with any given compatible sidearm as a Client (not the Host of the mission), the glaive being used will appear minuscule. The only fix for this that I could find is to manually switch to using the glaive's melee-only form, then switching back to dual-wielding, at which point it will use the correct sized model for the remaining duration of the mission.
Compare this, the glitched version:
SpoilerTo how it should look:
SpoilerI've extensively tested this, and it seems to happen regardless of what frame, sidearm, or glaive (and even what cosmetic skin you give said glaive) you happen to be using at the time; from beam weapons like the Gammacor with the Glaive Prime, to semi-auto sidearms like the Lex with the Orvius, to full-auto like the Rattleguts with the Cerata, this always occurs so long as you are not hosting.
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I can confirm that this audio cutoff/stutter is also affecting burst weapons, such as the Sicarus Prime, Burston, and Hema as well, as well as Mesa's Regulators.
EDIT: Upon further testing, this also seems to affect the Zakti's dart explosion noises (the audio for the gas explosions skips if you fire the whole 3-round clip as fast as possible), so it seems it's not just limited to the weapons' base firing noises.
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5 minutes ago, Klokwerkaos said:
For Exterminate... Give every player a unique minimum number of things they need to kill,
I can only see this going poorly for people who don't have adequate weapons for that zone (Due to them being taxied, leveling mastery fodder, or whatever). It'd also be prone to problems if people AFK, and an easy way to troll if people just loaded in and just didn't do anything, or prevented people from killing anything by taking up all the kills for themselves. Additionally, I can see a meta being formed around killing things as fast as possible, and people getting harassed if they don't go for the meta due to them "slowing down everyone else."
Other than that, I like most of the ideas on this list.
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This graphical glitch, with the right arm portion of the Vahd Pauldrons floating in the air instead of being attached to Wally's right arm, has happened every time he's appeared on my ship:
SpoilerSure, he appears rarely enough that I forget about it, but it's still pretty jarring each time.
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That really is the only way to describe it.
I really appreciate the weapon sound overhaul, but one weapon was forgotten: the Lacera, which has had a certain problem since its release back in update 18. The whip portion of it just sounds gross.
I can understand wanting to re-use sounds from the Mios, as it was the only other blade and whip at the time of its creation, and for the blade strikes, it works... But re-using the wet-sounding, infested/fleshy noises of the Mios's tendon whip for the metallic chain-whip of the Lacera is really off-putting.
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Still present as of 22.12.2
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Still present as of 22.12.2
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Still present as of 22.12.2
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Still present as of 22.12.1
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Still present as of 22.12.1
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This bug is still present as of 22.12.1
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Still present as of 22.12.0
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still present as of 22.12.0
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Title. When equipping the mod "Tether Grenades" on the Secura Penta, it resets the stats of the weapon back to its pre-buff stats (10% crit/status chance, old base damage values, etc).
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Bug is still present as of 22.11.2
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Bug is still present as of 22.11.2
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56 minutes ago, [DE]George said:
The fix will go in sometime this week.
Sweet. Thanks :)
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On 1/26/2018 at 8:41 AM, [DE]George said:
Great, thanks for the list. We will take a look.
Any updates? The bug is still present as of 22.11.1
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Still present as of 22.11.1
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Bug is still present as of 22.11.1
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Speed Holster doesn't seem to have any effect on the animation of holstering your melee weapon and switching back to whatever weapon you were using beforehand after using a "quick melee" attack (melee attacking with another weapon out), as you can see in the GIF below:
The difference is very noticeable between normal switching and the switch that happens after quick melee attacks; the aura doesn't seem to affect its speed at all.
This bug has nearly gotten me killed a few times so far, so I'd be very happy to see it fixed.
Dual-wielding makes glaive weapons tiny when you're a client
in Art & Animation
Posted
I can confirm that the bug is still present.
Another thing I forgot to mention; this only occurs when you don't have a primary equipped, just a secondary and glaive.