As a core concept, Nightwave is really fun.
In practise however, it is an attempt to force "brand loyalty" onto the player base. It creates exclusivity where there doesn't need to be exclusivity, just for the sake of pushing people to play your game more often. It's a thinly veiled attempt to punish players who are less active rather than reward players who are active. And as I said in my previous post: I hate forced brand loyalty anywhere, but I especially hate it in my games.
60% completion required was debunked by Reddit to actually be closer to 70% required. After missing three weeks due to real life circumstances, and this is after having done the first three weeks with relative excitement, Nightwave stopped being fun and became a chore. I had to log in every day, I had to do it, because I couldn't guarantee I'd have enough free time in my busy life, couldn't guarantee that I wouldn't get pulled away again. And what do you know; I was pulled away again, for another few weeks. By the time I came back, Warframe had turned into a chore that, until this point, it had never been. Until Nightwave, Warframe had always been a grindy game that had otherwise avoided FOMO - Fear Of Missing Out. I was never upset if I missed a Baro weekend, because Baro will always be back. I was never upset if I missed an alert, because the alert will always come up again. I was never upset if I missed the Acolytes or the Ghouls because they will come back, in the exact form they were in when they were introduced, with the same rewards that I can get in the same way. If I ran out of time, it didn't feel like a big deal. I didn't have to worry about if they'd ever show up again. I didn't have to worry about exclusivity.
Nightwave throws that out the window, and for what? It isn't a system that rewards players for logging in and doing missions because players who wanted to play Warframe would already do that, and you could have included some of these rewards in a myriad of different ways with less time gating as long as you made it worth doing. Do you know that if you actually fixed the Arbitrations, people would do them? So I don't want to hear pretend excuses of "We try other content, and you players don't use it!" and for all of their faults - they have many - at least Arbitrations aren't arbitrarily timed with their rewards. They're still going to be there for me to play and have fun with when you actually fix them. Nightwave season 1, though? The lack of Wolf spawning in my missions when I did get time to play? The Umbral forma I won't reach, that you chose to make unusually exclusive at the very back end of a season where you couldn't even correctly tell us what percentage of the content we'd have to do in order to achieve that rank? They're going to be gone after Season 1. Who knows if they'll be in Season 2? We don't, you won't tell us until you release it.
Nightwave as a concept is fantastic, it was a nice and refreshing take on the alerts system that made alert rewards feel a little more reachable. That was, until a few weeks passed when I couldn't play, and the burn out started to hit me, and I realised that you hadn't rewarded me for the weeks I had been able to play during this event, but you had instead punished me for the lack of activity on my part. "Oh, you didn't have time to do the Nightwaves? Well that's just too bad, guess you should be more active." And what's worse is that you encourage this mentality in your players, too. Look at these threads; they're a train wreck. You've turned your own community in on itself, and now people bicker and argue "Well I could manage to do it, why couldn't you?!" "Your argument is totally invalid because I work however many hours and could achieve it!" You didn't just punish people that couldn't meet your arbitrary standard of activity that you felt was acceptable to get a genuinely useful reward (like an Umbral Forma) but you even managed to turn other players on these people. Congratulations.
As I said before the other thread: I'm not even upset or angry. I am just disappointed. Slowly but surely, Warframe is now trying to compete with Destiny and Anthem not by being an actually better game, but instead by demanding more time from the players it has and by restricting the time they might have to play other games. Now that you have those players from those franchises, I suppose you have to keep them tied to this community, right? Can't just keep them here by making sure your game is still appealing and fun - the thing that drew many of us here in the first place. Instead just have to chain us down with FOMO grinds, make us worry about missing out on useful resources if we don't play to what DE considers to be an acceptably active standard. And as such, ironically... it's made me turn off Warframe entirely and I'm not really that excited for updates any more, the way I used to be.