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Pixxel_5

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Everything posted by Pixxel_5

  1. This fundamentally misses why Parazon kills aren't worth doing: they're slow, only affect a single target, and don't offer a meaningful benefit. Worse, they require you to grind a bunch of rare mods far into the game. For parazon kills to be a thing, it needs to have higher innate bonuses (like a built-in guarantee to reward 50 Energy on kill) so that new players will learn early on that it's worthwhile. This doesn't do anything to make Parazon kills worth doing.
  2. Ever since 29.10 launched on March 19th, almost 3 months ago, players have repeatedly highlighted issues with Railjack's reward and gameplay structure. Most prominent is the feedback regarding the reward structure, acknowledged by DE as early as March 22nd on their own Trello Board. This feedback can generally be summed up as belonging into one of three categories. 1: Certain Railjack missions have rewards that don't correspond to the effort and time required to complete the mission. An example would be the Railjack Corpus Defense missions, which are slow and tedious with no meaningful evergreen reward to make them worth doing. 2: Certain rewards are not a good fit for the Railjack mission they're in. An example would be Ash and Oberon being locked behind the wrong kind of grind. 3: Both regular Railjack as well as Void Storms have a problem with not having good evergreen rewards to have them be worth doing once the "unique" rewards have been earned. An example of this would be void storms, which are not compelling to do once Sevagoth and Epitaph have been earned. This means that the game mode will eventually be dead, like other game modes such as Defection currently are. Adding more unique rewards or requiring multiple unique rewards to be earned is just extending the time before a player will be done with the game mode without making the game mode itself something that players will look forward to returning to in the future. DE has claimed repeatedly that they are aware of these problems. But it's been months now. With no meaningful changes. With no meaningful communication from DE. DE said on their Trello board that we would at least get some kind of update on this in the latest dev stream. And yet nothing but silence, with nebulous and vague claims that months later we might be getting a proper rework. Many of these problems with Railjack's rewards can be fixed with relatively simple drop table changes. An example would be to put Ash and Oberon into the low level Railjack missions and having rewards such as Athodai be a higher level reward instead. This isn't particularly difficult or time consuming to fix. I don't understand what the holdup with addressing these kinds of problems is. This doesn't require any drastic coding overhaul. It doesn't require new missions. It doesn't add new content. It doesn't require new animations. It's just going into the reward tables and changing where some items are, and what the likelihood of getting them is. And none of these changes preclude any future changes to further refine how these rewards are earned. If there is a more complex/interconnected rework in the future, then that can happen too. But in the meantime, there are a short list of simple changes that don't require any significant work that would drastically improve the experience in the meantime. Is there really nobody available who can make a few changes such as this?
  3. Still no word on "Review evergreen / general rewards in Railjack" Ever since 29.10 launched on March 19th, over 2 months ago, players have repeatedly highlighted issues with Railjack's reward structure. This feedback can generally be summed up as belonging into one of three categories. 1: Certain Railjack missions have rewards that don't correspond to the effort and time required to complete the mission. An example would be the Railjack Corpus Defense missions, which are slow and tedious with no meaningful evergreen reward to make them worth doing. 2: Certain rewards are not a good fit for the Railjack mission they're in. An example would be Ash and Oberon being locked behind the wrong kind of grind. 3: Both regular Railjack as well as Void Storms have a problem with not having good evergreen rewards to have them be worth doing once the "unique" rewards have been earned. An example of this would be void storms, which are not compelling to do once Sevagoth and Epitaph have been earned. This means that the game mode will eventually be dead, like other game modes such as Defection currently are. Adding more unique rewards or requiring multiple unique rewards to be earned is just extending the time before a player will be done with the game mode without making the game mode itself something that players will look forward to returning to in the future. DE claimed repeatedly that they are aware of these problems. But it's been months now. With no meaningful changes. With no meaningful communication from DE. I bring this up because we're now past 10 weeks since 29.10 launched and DE said on their Trello board that we would at least get some kind of update on this in today's dev stream. DE, you have to stop releasing broken and unfinished content and then moving on to the next batch of broken and unfinished content. Many of these problems with Railjack's rewards can be fixed with relatively simple drop table changes. An example would be to put Ash and Oberon into the low level Railjack missions and having rewards such as Athodai be a higher level reward instead. This isn't particularly difficult or time consuming to fix. The fact that we're repeatedly told that you're aware of these problems and that nothing is being done or communicated to us regardless is incredibly disrespectful.
  4. Still no word on "Review evergreen / general rewards in Railjack" Ever since 29.10 launched on March 19th, over 2 months ago, players have repeatedly highlighted issues with Railjack's reward structure. This feedback can generally be summed up as belonging into one of three categories. 1: Certain Railjack missions have rewards that don't correspond to the effort and time required to complete the mission. An example would be the Railjack Corpus Defense missions, which are slow and tedious with no meaningful evergreen reward to make them worth doing. 2: Certain rewards are not a good fit for the Railjack mission they're in. An example would be Ash and Oberon being locked behind the wrong kind of grind. 3: Both regular Railjack as well as Void Storms have a problem with not having good evergreen rewards to have them be worth doing once the "unique" rewards have been earned. An example of this would be void storms, which are not compelling to do once Sevagoth and Epitaph have been earned. This means that the game mode will eventually be dead, like other game modes such as Defection currently are. Adding more unique rewards or requiring multiple copies of unique rewards to be earned is just extending the time before a player will be done with the game mode without making the game mode itself something that players will look forward to returning to in the future. DE claimed repeatedly that they are aware of these problems. But it's been months now. With no meaningful changes. With no meaningful communication from DE. I bring this up because we're now past 10 weeks since 29.10 launched and DE said on their Trello board that we would at least get some kind of update on this in today's dev stream. DE, you have to stop releasing broken and unfinished content and then moving on to the next batch of broken and unfinished content. Many of these problems with Railjack's rewards can be fixed with relatively simple drop table changes. An example would be to put Ash and Oberon into the low level Railjack missions and having rewards such as Athodai be a higher level reward instead. This isn't particularly difficult or time consuming to fix. The fact that we're repeatedly told that you're aware of these problems and that nothing is being done or communicated to us regardless is incredibly disrespectful.
  5. Most of the intrinsic unlocks are bland. I can live with that, though I'm disappointed at the wasted potential. What isn't ok is that Gunnery 10 is as god awful as it currently is. Auto-Aim is not a big improvement (on PC at least) when you can just aim and kill the ships. If they really think that Gunnery 9 makes the heat penalty not a big deal, then it isn't a big deal to remove the heat penalty. Intrinsics are supposed to be a direct upgrade. This isn't Conclave where almost everything is supposed to be a sidegrade. Gunnery 10 is NOT a direct upgrade. Not to mention, you can't turn off intrinsics. This is also why so much of the Focus Tree is terrible. Not only do most nodes not give a significant benefit, they're overwhelmingly paired with ridiculous downsides that make them net-downsides. The Focus Tree is also terrible for a whole host of other reasons, but they don't directly relate to this discussion. Many console / gamepad Tenno have said that aiming in Railjack without mouse + keyboard is terrible. I imagine Gunnery 10 was meant as a band-aid fix for RJ, rather than implementing sensible aim-assist like every console FPS has for the past 20 years. Aim-assist should be an accessibility feature that's just in the options menu, and shouldn't require someone to spend dozens or hundreds of hours grinding just to get it.
  6. Overwhelmingly, NPC crew are incapable of meaningfully fulfilling any role aboard the Railjack Putting them into gunnery crew slots means you loose out on all the affinity the kills would award. Which is idiotic, since there is no difference between a player receiving assist affinity from a teammate for something they didn't do and receiving assist affinity from an NPC for something they didn't do. They are incapable of dealing with crewships. Even with the upcoming changes that make them not maneuver when you enter the forward artillery, that's still them just not being an active hindrance. Crew are supposed to HELP. They are incapable of dealing with outside PoI targets, such as exposed arrays on Grineer asteroid bases. Which means that if I am doing the Grineer missions solo, I have to.. park the Railjack 5km away so it doesn't get blown up, fly to the base, go in, run to the 1st objective, teleport back out (it's faster and more reliable than running back), do the 1st outside objective, go back in, run to the 2nd objective, teleport back out, do the 2nd outside objective, go back in, do the 3rd objective and then teleport back again. Kuva Liches are inferior to normal crew in practically every way imaginable Their damage output is seriously lacking since we can't mod their weapons and their utility is largely inconsequential compared to the damage loss. Making "super crew" as a rank 10 unlock means any kind of significant investment into crew prior to unlocking this rank will end up being wasted If "super crew" functionality is really what is needed (and I strongly disagree there; there are a multitude of aforementioned areas that would be far more relevant to have as unlocks in the command tree first), then it needs to be an additional selective perk that we can freely choose for our already existing crew. Just going "what you previously had is substandard now" isn't fun or engaging.
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