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Zurielz

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Posts posted by Zurielz

  1. Guys, i'm sorry but this will not solve the problem. What is the thing that every warframe that can use M4D at any capacity has in common? True damage. The big problem with M4D is that it reduces the damage FOUR TIMES:
    1. Damage caused is reduced by the target's armor;
    2. If one-shot, it is then reduced by the overkill value;
    3. Then the cap comes in and reduces it further (this is going to change later);
    4. Finally the armor from the enemies in the area reduces again a value that's already minimal in higher levels.
    A Lv130 Heavy Gunner has 36k health which will be reduced by the Lancer's 85% damage reduction resulting in 5.4k which can be increased to an astounding 8k with 150% and that's nowhere enough to deal with A LEVEL 130 LANCER (13k health). And I'm not even taking the steel path's damage reduction into consideration! If the damage is strong against that specific enemy then it gets better but it can be annoying to go around avoiding bombards because of the damage type when they should be the prime target for the skill.

    How to easily fix this? Just make the skill do True Damage. The damage is not increased further because every target is neutral to true damage and it enables different things to be used with it, giving a new life to a lot of strategies. Here are a few examples:
    1. Snipers in general, specially Banshee. Exploding everyone around the main target makes snipers a lot more satisfying to play in regular missions.
    2. Single target nukes. This type of skill is pointless in warframe because it's practically a musou/warriors game with guns and big bosses are immune to them but having a way to transform that damage into area damage really enables to use what is already in the game but also gives more freedom so you can design new single target skills in the future.
    3. Something I call "The Nyx Bomb" which is basically mind controlling an enemy, feeding a ton of damage into it and letting it blow once the duration ends. It was clunky but it was fun and nyx is already underused but without true damage, it only tickles the enemies.

    Don't kill the skill, DE! I feel changing it to True alongside the improved values would definitely make it useful in every level of play without breaking it and even if that does happen, it can still be balanced around caps while the way it is right now is absolutely useless for higher level of play no matter how high the cap is. Thanks for hearing us out!

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