After having spent a decent amount of time on this new melee switch system, I have to say... IT STILL FEELS REALLY BAD. It feels offensive to call this "Melee 2.9" because it isn't a melee fighting system anymore. It's a gun shooting system with melee rotting on the side.
The new particle effects are neat.
The targeted slam is great.
The weapon swapping controls feel bad and unintuitive.
The reason the controls feel bad is because the majority of controls that involve meleeing stuff are now Contextual buttons running on illogical "If Then" statement, and they also feel bad because I have minimal control over how I want to tell my character to hit stuff that makes logical sense. These new controls feel like they were designed by someone who's inspiration was "the game is working well here, lets shake it up for literally no reason".
I typically run around with a Zarr, a Sonicor, and a Paracesis. I typically run around stabbing things if they survive more than 1 zarr shot while I'm closing in. My play style could be summarized as "A dinner plate of sword with a hint of gun". After this table flip of a melee update my playstyle has now pretty much become "That was meant to be a ground slam, why is my gun shooting?"
Just like many other players I will Bullet-jump around the map. Just like many other players I will aim glide. Just like many other players I will slam my sword into the ground to annihilate a group of Corpus because there's a nullifier stopping my abilities killing them before I get there.
I will be running around with a sword in hand. This is the weapon I have equipped. The button I press to attack with the weapon I have equipped is Left Mouse Button. This is a standard fact of basically every game that's been released since Doom, if not earlier.
Right Mouse Button has been the aiming button on a great many First Person & Third Person Shooter games. This is a core feature of games where you run and gun. In warframe it is the aiming button for the weapon you have equipped. When you are in the air it was the aiming button for the weapon you have equipped, while also allowing you to glide. Hence the popular name "Aim-glide".
This update has broken that logical process of "right click aims with the weapon you have equipped". Instead it has become "change weapon to the last gun you were holding and aim with that one instead".
Why? I want to aim with my sword so I can slam my sword into the ground.
I know plenty of you may be thinking "Oh IceFire, just click the melee button". Funnily enough It is quite difficult to naturally just do that having accrued 1354 hours in Warframe over 7,228 missions. Turns out when I want to attack I click Left Mouse Button, because that is the attack button, so instead I'll glide over fire a Zarr and 50/50 kill myself since I usually glide close to the floor and Zarr explodes a lot.
Then there's the issue of blocking. In the previous Melee version you gave us a mod that performed auto-blocking. It felt horrible to use. The Warframe would just randomly stop everything to block a bullet. It interfered with animations. I don't know if anyone actually used it, but to me it felt horrible and I promptly took it off my sword.
Now we've permanently got auto-block, but it still interrupts animations when it triggers.
This new "fast switch" melee system also isn't fast/instant if a gun has an animation still playing, because the sword waits politely for that to finish before changing. I've used an Arca Plasmor, fired the shot then immediately went to swing the sword. The sword did not come out instantly. It waited for the Arca Plasmor to finish its end-of-firing animation before coming out. Which also breaks the flow you supposedly added in.
I did ask to have Quick Melee deleted. Quick Melee was more effective in most cases than stance fighting. Your new system tries to dump stance fighting into Quick Melee, and fails at that. I should be allowed to give a quick sword swing in a fast paced looter shooter game like Warframe. In Call of Duty when you click the melee button you don't holster the gun to raise your fists and perform kung-fu moves. You'd give a quick knife swipe, a quick smack with your gun and then you go back to gunning. You don't keep those fists raised or that knife out. That was Quick Melee. Fast is smooth, and smooth is fast.
I did not ask for auto-block. It's the reason I never used Reflex Guard. It felt bad to use. Why is it now forced on me?
The previous weapon system felt satisfying to use. I had control of which weapon I would have equipped, and I had control over which weapon I was attacking with. The current system just doesn't make sense for Warframe. With this new system and the toggle enabled, if I'm running on the ground with a sword out I can click Left Mouse Button to swing the sword but if I'm in the air and aim-glide I pull out my gun?
Aim-glide is not "change weapon". Change weapon is change weapon and aim-glide is aim-glide. Having aim-glide as aim-glide-change-weapon feels bad. The game shouldn't be changing the weapon on me. I should be changing my weapon.
You say that we know our own arsenal the best. So stop trying to tell us how to properly use it. The current system is just you telling us "thats not how I do it. Stop trying to play the game how you want to."?
Give us our control back. If you want this new contextual melee control scheme in then at least give us a Legacy Melee toggle, if you want you could even call it "Advanced Melee", so those of us who prefer that can use it, while those who like the new system can use the new one. Or better yet, give us a whole bunch of toggle options to cherry pick the best features of Weapons 2.9 (the current system) and Weapons 2.0 (the previous system)
Stop making the game tell me what weapon I want to have equipped and attacking with. Let me decide that. I'm the player and I'm a big enough boy I can decide when I want to have my sword equipped, and when I want to pull my gun out. Weapon Control 2.9 should be smooth and fast. Because as I said before, Fast is smooth, and smooth is fast.
This isn't Devil May Cry. This is Warframe.