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Ash_of_Narmer

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Posts posted by Ash_of_Narmer

  1. 1 hour ago, Thundervision said:

    I don't know... There are no any kind of random encounters (not counting enemy spawns of course) in Warframe's landscapes, so removing Incursions feels like a nail in the coffin. A better solution would've been introducing more types of missions or simply exclusive incursion ones to both landscapes:

    • Mobile Interception & Rescue: intercept radio transmission (follow the drones), locate and raid: A. Coprus' convoy and steal resources (toroids!) and credits; B. Grineer's convoy and resuce captured Ostronians,
    • Survival: pick the Corpus / Grineer's attention and keep them distracted (wreck havoc to keep them on high alert) while some agents of SU / Cetus do their thing,
    • Hijack: steal their vehicles: Ogmas, Dargyns, Coildrives, Rovers etc. and deliver them to hideouts,
    • Hijack & Mobile Defense: steal their cargo vehicles and deliver as much of resources they carry as you can to hideouts / captured bases: getting damaged reduces the amount of resources, and the more of them you deliver, the higher / better reward,
    • Assault & Sabotage: hack into their planetary defense mainframe and put the Corpus / Grineer ships on the targets list,
    • Rescue & Exterminate: rescue a hostage and lead him to a hideout just for him to turn out to be a double agent, then repel the reinforcements,
    • Excavation: hack into the mining camp's mainframe and download the data, then pinpoint the location, deploy your excavator and start extracting resources so they won't fall into enemy's hands,
    • Sabotage: sneak into enemy's camp / base undetected, request their heavy reinforcements drop, then hack into their perimeter defense and override it to compromise IFF, leave that camp undetected and watch how their reinforcements will be greeted with their own defense weaponry, thus demoralizing ground forces.
    • Rescue#2: locate and rescue poor NPC from wildlife asap (let kubrodon to live up to his name),

    You could also put some NPCs there, too. SU / Ostron fishermen, hunters, citizens, The Perrin's Sequence's / Steel Meridian's occasional visits and patrols (still waiting for my personal Dargyn with Steel Meridian markings :tongue:) minding their own business. No one says it's easy (if possible at all), but this will sure help the landscape alot to feel alive.

     

    DE PLEASE, for the love of all things open works in Warframe, give us this man's suggestions! This would be so much fun!

  2. I'm not gonna lie. I really wish DE would keep incursions. I know we're getting Konzu access in the plains, but the Incursions made POE feel alive. Without them it's gonna feel kinda dead. I feel like they could be kept relevant if they had improved rewards.

    Otherwise, I'm excited for all the changes!

  3. On 2019-02-22 at 6:24 PM, Almighty_Jado said:

    Another key differencr between our two RPs is that Mataeru’s is very organized and has numerical statistics, much like a TRPG, while ours is closer to a screenplay in the sense that we don’t keep track of damage scores, and instead we keep in mind actual physical injuries, etc. Basically, ours focuses harder on describing all the minutia of combat and character interactions. More words, less numbers.

    This is mildly inaccurate actually. While I dun screwed up with that in OR, I've reserved the number based combat system for significant boss fights only, and even then only to prevent people from winning 100% of the time, just like any DnD game would. 

  4. 21 hours ago, JHSINN said:

    App ^^^

    Hey. Thanks for all of the questions you answered for me on my separate thread. I've cooked up an app, hopefully it's acceptable! Apologies for how long the biography is, I got a little too into it. 😏

    Your application has been reviewed and accepted! I'm impressed with how well developed this is for having been done in less than 48 hours! Your invite link to our discord server will be in your inbox.

  5. 17 hours ago, JHSINN said:



    This helps a lot! I've started throwing a few character ideas around for myself to chip at, but I have ONE FINAL QUESTION, and that is as follows:

    Relative to the main story quests that the 'protagonist' undertakes in the game proper, how are things like the Tenno being put into stasis handled? Is it acceptable to have one put into a pod as the protagonist of the game's was? If not, would it be allowed to have such a 'stasis' type of pod that allows the user to still control their Warframe be allowed? One of the ideas for a character I had involved them not being aware of their past after being put into this state, recalling it when they free themselves for a core part of their backstory and the development in it.

    Our rule for this is that there was one specific Tenno who completed the story quests and made that knowledge known to the other Tenno in the system. As long as a player doesn't have try to make their character that Tenno, they can have any kind if wake up session they want.

    So yes, your character can awaken like the main Tenno protagonist did. Basically you can do anything you just mentioned.

    In the previous version of this RP group I made, I had a member who was unaware of where their body was or that they even had a body. So you're golden with that.

  6. 10 minutes ago, Memsahib said:

    Your character bio AND faction submission have both been accepted!
    Send me the "Broadcast" made by your faction's leader that tells who they are and I'll add it to the main post.

  7. On 2019-02-17 at 1:28 AM, JHSINN said:

    Firstly, is joining the in-game clan a requirement, or just something supplementary for enhancing the experience should we desire it?

         This is purely a supplementary thing. My dojo is being designed in the style of an Orokin Tower to kind of act as a physical representation of Nameless Redemption's base(s) and the only thing you'd get from joining the clan is access to research and feel goods. (I have more stuff in the dojo shape).

    On 2019-02-17 at 1:28 AM, JHSINN said:

    just how often are the tabletop elements used and how ingrained are they in the average rp? From what I've read it's mostly used for important encounters/scenarios to add tension and consequence, but It'd be nice to hear. I'm not super familiar with tabletop beyond basic knowledge of how dice rules work for games like DnD, wanna know how much research I'd need to do.

         The most intensive tabletop element (Boss Fight System) is only used in full for significant world changing situations/events, like the destruction of a boss character for good. The actual system itself is open source and can be modified any way the RP host see fit to suit their specific needs should they want. (Just make copies please if you were to do so). My character's introduction RP actually has a mini boss fight at the end of it that will be using a HIGHLY simplified version of the boss fight system.
         As for the Mission System, that's used primarily in an instance where you wanted to have your character explore for wealth IC in a more fair/realistic sense. As with the boss system it can be modified in any way to suit host specific desires.

         The best thing about these systems is that you don't have to do any research on how DnD is done. While I based these systems off of DnD, I made my own rulebooks (2), which are all you'd need (and each section is only 1-2 paragraphs long) to read to familiarize yourself with the way they work.

    On 2019-02-17 at 1:28 AM, JHSINN said:

    Finally, while I'd like to think I have a good enough grasp on the lore, is there any specific place you'd recommend I check to make sure I have it all down before getting into the creation? I'd say my knowledge on the events that transpired between the Tenno's creation on the ships in the void and their eventual slumber is the muddiest.

         To be 100% honest with you, the reason it's muddy is because it is. Most of our lore is based on speculation of information we got from the Second Dream, the War Within, and a few of the Syntheis Entries:
    https://warframe.fandom.com/wiki/Synthesis
    Other than that, we try to leave most of what actually happened in between the Tenno creation and the Collapse ambiguous, focusing mostly on who they were before and who they are now.

    If there's anything else I can help please let me know!

  8. On 2019-02-02 at 10:24 PM, JHSINN said:

    Hey. I'm a veteran Rper, and just got into Warframe this year. Got done with The Sacrifice quest yesterday, and I'm already in love with the game and its universe. I'm super interested in trying out some RP set in the Warframe universe, but I'm having a bit of trouble finding any good ones recruiting now. From what I've read, it seems like I missed the golden days of the RP forums, and most of the RPs that seem high quality are either forum only, or aren't recruiting now. Whoops.

    Anyone know of any that are looking for new recruits? Not really in a position to be a chooser, but I'd much prefer one hosted VIA Discord, something that's more of a group RP than a 1 on 1, and possibly something that requires actual applications before entry. I'd rather put in the work and get accepted after making a great app than be let in to the masses with a low effort OC, you feel me?

    The Warframe community seems really chill, so I'm excited to get more invested into it. 😊

    My RP, "Catalytic Revival", and AlmightyJado's RP "Tales of the Awakened" are relatively active. 

    Mine is starting to pick up the pace, and I think Jado's is still pretty active.

    The main difference between ours (Based in what I know) is TotA is more relaxed regarding Warframe lore, whereas CR sticks to the lore like a Christian to the bible.

     

  9. 3 hours ago, (XB1)WaterJewel94694 said:

    This is my rework for my entry characters.

    HERE

    @(XB1)WaterJewel94694

    Thank you for working so hard to rework your bio! While there are still a few grammar and phrasing issues, your dedication has won our hearts and we welcome you to the RP. You will receive a Discord Server invite in your mailbox. It wont expire until you use it, so don't worry if you can't get to it right away.

  10. On 2019-01-05 at 12:08 AM, Daakjenaar said:

    I apologize for not responding to this on the forums sooner. As we discussed over DMs on Discord your application is currently in a state of limbo on acceptance until the issues we discussed are changed.

    Please take note that I'm not trying to rush you. Take all the time you need!

  11. 19 hours ago, (XB1)WaterJewel94694 said:
    Spoiler

    @(XB1)WaterJewel94694

    Thank you for your interest in our RP and taking the time to work on and submit a character! While it has a level of intrigue to it, you make a significant leap into the lore without carefully explaining why or how those events came to pass. Your writing style is inconsistent and is presented in a disorganized manner.

    I would also like to thank you for pointing out a hole in our clan lore that I had not thought to cover. That helped us establish more comprehensible boundaries for what is allowed regarding the operator.

     

  12. On 2019-01-05 at 12:08 AM, Daakjenaar said:

    Thank you for your submission and contacting me on Discord about your bio. Due to the pending issues with the Character and Faction bio I pointed out, your application status is on hold until the requested modifications are made. Once the changes are finalized you'll receive an invite link to the server over Discord DMs since I have you i my conversations log.

  13. @Vosenedich

    Ah, I understand. In that regard, I created these rules in response to people from my previous RP's behavior towards members of the server and content. Initially I was lax on the rules, and then various people started posting questionable content and behaving indecently. I won't even get into the "give an inch and they take a mile" events.

    I'm the kind of person who likes to make sure everything is perfectly understood the first time through, and so I opted for the, as you call it, "Industrial" approach to the rules to make it 110% clear what is allowed, partially because I don't want a repeat of the past, and partially because it's nice to have a formal rule system. Furthermore, a clean, toxicity free community is, at least ideally, a long living one that won't eventually erode.

  14. @Vosenedich

    1 hour ago, Vosenedich said:

    Why is the expected age for the Tenno "less than 25 years old" specifically? Are irl years being taken into account for the in-lore timeline? What is your assumption for the time-length between the Zariman incident and the end of the Old War?

    Tenno Age     

    Spoiler

     

         Firstly I'd like to thank you for pointing out a lore point that slipped through the cracks. I meant to specify the time frame in the main post - It was actually opn my to do list - and I'll update it accordingly when I'm finished here. To answer your question however, the current RP takes place roughly 500 years after the collapse, and after the Chimera Prologue & Fortuna "Liberation".

         The expected age for Tenno is less than 25 years because the children on board the Zariman and the consecutive ships (As per our clan lore) were all children, meaning they could be at the MAXIMUM, 13-14 years old on board the ship (15 and older in the scope of our RP could be considered early adulthood by the Void's standards). Furthermore, we also assume that the war with the sentients lasted at least 4 years, possibly more, meaning the children would have aged a bit since then.  Continuing with that line of thought, as far as I can find, it's only speculated that the void has anti-aging capabilities but hasn't been confirmed. If anti aging properties are legitimate, I'll rectify the groups lore and the template to reflect younger aged characters.
         To get back on track, the time the children spent on the Zariman is indeterminate. While it was several years for the people in the Origin System, as far as we know, the void distorts time and space, meaning years in our time could have only been a handful of months  for the children (This is what we believe for our RP). As a result of that, take say, 1-2 years after the Zariman is recovered for transference therapy to be developed and weaponized, and then another  couple years for the war to end and the Collapse to occur. After that, the Tenno are placed into cryostasis, preventing their physical bodies from aging.
         Fast forward approximately 500 years to the Origin System's present state and you now have Tenno who are starting to wake up. This is where the final 4-6 years comes into play. Players have the option of making their Tenno be a veteran of the present time, or a child from another time dumped into a new chaotic world. In the RP, characters will be aging a bit, but I don't want people making older young adult Tenno to begin with.

     

     

    Concerns about rules and RP function

    1 hour ago, Vosenedich said:

    My concerns are with the exhaustive nature of the rules, which gives me the impression of a more systemic RP community, rather than one focused on players and their enjoyment. Again, this is the impression I am getting from what I've read, but I'd like to know if this view is correct or not.

    Spoiler

     

         I'm going to assume a Systemic RP focuses mostly on dungeon crawling, fighting, and looting, over character interaction and development. If I'm wrong I apologize.
         I designed this RP to be a relatively combination of character interactive RPing and what I assume to be systemic RPing. I want players to be able to do a lot of things that they can't do in game while also being able to just have fun and allow their characters to interact and develop relationships. However, in order to have an interesting story, there has to be a form of conflict and a way to manage the conflict, which is where the systemic aspect comes into play. If players want to make changes to the world, that must be done through a proper method which allows a set of rules. If there is no set of rules, we leave the way the world changes purely up to the player which has the high potential to be disastrous. Therefore, the System is employed ONLY when people are doing something that will make a lasting change. For example:

    1. Say a group of players want to just go blow the hell out of a Grineer galleon. That isn't really affecting the Origin System as a hole. They go in kill grineer, blow the ship up and leave, and poof they're done. its not a huge deal, they RP the slaughtering however they want to.

    2. In contrast, say the players want to go blow up a key Grineer command ship. This is where the system has come into play. That command ship could be carrying high value information, personnel, resources, etc. Or it could be in charge of a fleet. Because of this, the RP system has to come into play and the players are required to use one or both of the combat systems. Reason being is the chance of failure. What happens if they break in and it turns out that Kela De Thaym, Vay Hek, and the Grustrag 3 are all aboard? a Squad of 4 Tenno would be utterly decimated by that, and would result in Origin System changing events occurring.

    3. Now, to combine the two ideas, lets say players wanted to run a mission to scavenge for Orokin relics. Because this RP has a market, and currency system, players can freely RP the exploration if they want to (instead of using the dungeon crawling system) but they still have to roll dice to determine what kind of loot, and how much they can get in that mission. This is likely to be one of the more common RP styles, and I took great pains to make this one as unobtrusive as possible to the general flow of the RP.

    In closing, I'd say that you're partially correct. The RP is BOTH systemic and free form. leaning towards the former depending on how you want to interact with the world.

     

    If I missed any of your questions or misunderstood you please let me know and I'll do my best to answer the question properly.

  15. Preface & Roleplay Rules

              This is a tabletop RPG/written roleplay hybrid based on Discord that imports the functionality of Warframe to a text based format and modifies it to allow more creative freedom than the game itself allows. We aren’t looking for people who just want to join any old RP to have laughs and jokes. We’re collectively writing a story, and looking for individuals with a deep respect for the Warframe universe. Joining and roleplaying with this group requires willingness to to follow rules and create high quality creative content, as well as enough time to interact with the community and RP world to help our story grow.

              Like any other decent RP, this one too has rules. In order to save space, I’d like to ask you all to follow the link below to our clan drive folder to view them. I recommend you review them before submitting a character application.
    https://drive.google.com/drive/folders/0BzkD7CN5CB24VDRybTBvQ3hnWTA?usp=sharing

              I also recommend you go through all our clan lore as well. We have a significant amount of information for the less trivial elements of the lore at the present, but Administration adds to what we have as we see new elements arise:
    https://drive.google.com/drive/folders/0BzkD7CN5CB24aWJTM3RYa0JtUkE?usp=sharing
              That should help give you a better understanding on where we stand for a lot of things in our RP.

    That being said, if you still desire to take the plunge and join the universe of “Catalytic Revival”, we welcome your curiosity and urge you to read on!

    The Story So Far…

    Spoiler

              Torn asunder by war, plague, and vengeance, the Origin System has barely clung to life under the oppressive thumbs of the Corpus and Grineer approximately five hundred years after the Collapse... During her reign, the Lotus did little to restore the Origin System to its formerly vibrant state and now, with her sudden disappearance and shift in allegiance, the Origin system falls even further into chaos. The Grineer and Corpus have been left seemingly unchecked, and while the now leaderless Tenno have attempted to halt their advances, their lack of coordination does little. Furthermore, without the Lotus guiding and directing them, the Tenno have suffered numerous Warframe casualties, weakening their power and bolstering the morale of the enemy.

              In the wake of the progressive chaos slowly corroding the Origin System, several Tenno clans chose to take matters into their own hands. Striking at the Grineer and Corpus in various locations across the Origin System, they managed to push back the enemy briefly. However, the retaliatory strikes were brutal, and several of the clans that struck out were completely eradicated. The surviving clans, most of which have been fragmented, are struggling to rebuild their former strength in order to once more push back the Grineer and Corpus. If they succeed, maybe, just maybe, the Origin System will be able to face the coming Sentient threat and not be brought to its knees once more…

     

    Current Tenno Factions

    Nameless Redemption

    Spoiler

              “The Lotus is gone. It’s a harsh reality and we need to accept it. We’re all wandering around unorganized and leaderless, which is exactly what our enemy needs to destroy us. However, if we combine our strengths, we can still defeat the Grineer and Corpus and bring the Origin System out of this bleak and destructive war. The people of the Origin System need us now more than they ever have. Join me, Tenno or otherwise, and help us end the war once and for all. You can find one of my commanders on Strata Relay. Ask for Getara. Talk to her and she’ll get you started.”
              Nameless Redemption is made up of survivors from a clan that fought with the Corpus and Grineer. Mataeru Silicus was one of the lower warlords of the clan who took command when the original leadership was killed off in the retaliatory strike. This groups primary focus is fighting back the Grineer and Corpus while also providing refugee sheltering and protection to people as needed. NR is open to all forms of help, and currently has a generous mix of Corpus and Grineer Defectors. They are also on good terms with Steel Meridian and Arbiters of Hexis.

     

     

    Tenno Factions

    Spoiler

              This aspect of our RP is one of the most ambitious and significant systems we manage. People who join the RP have the opportunity to design a SMALL faction or clan (keeping in line with the broken groups struggling to recover) that will play a significant role the progression of the story. Now, before you get excited, please understand, this is a significant undertaking. You have to actively manage all the fine details of your faction and make sure everything is accurate and up to date. Besides that, you are also responsible for keeping your group relevant to the RP, and driving your faction’s story. This is not something that should be taken lightly.

              The RP currently supports a maximum of 4 player made factions. Each of which can have a maximum of 4 Tenno members 3 initial secondary NPC commanders (Controlled by the faction owner/leader). All other faction personnel are Origin System denizens who work for or with the group. Faction applications are accepted on a first come first serve basis. So assuming yours meets our specifications, you’re accepted on the spot. The full information on faction creation is located in the following folder in our clan drive:
    https://drive.google.com/drive/folders/18wVteyLPLJnwnG6nP-IG_oRXSVKWoRil?usp=sharing

              Please take note, Tenno Factions should be submitted in a separate forum post. However, if you use spoilers, you can submit a bio and Faction application in the same post. I personally recommend you submit the character bio first, and then work on the Faction application, but that's entirely up to you! Also, when all the player factions are filled up, there is a possibility of more slots being made available depending on how stable the RP is, so if you want to submit a faction application, but there are no available slots, be patient and wait, something might open up for you in the future.

    Planetary Conquests

    Spoiler

              This aspect of the RP is where the real drive behind the story lies and is primarily completed by player factions with the assistance of independent Tenno. In order to completely liberate a planet from the grasp of the Grineer or Corpus, the Tenno must take over each territory in each planet. This process varies from location to location, but once completed, the Grineer or Corpus are unable to reclaim that land. When only one Territory remains, the players will have to pit their strength up against the leader of that planet's forces and defeat them. Once that has been completed, the entire planet will be locked down by the Tenno, and the faction that controls the most territories on that planet will be declared its protector.

     Colonies and the Market System

    Spoiler

              As with the player made factions, this RP also supports the creation of small player made colonies to keep the Origin system alive and interesting. These colonies can directly impact certain players or player made factions over the course of the RP. Each member of the group is able to create a maximum of two colonies when they join the group. Events surrounding these locations are governed by a special branch of our administration to keep them interesting.

              The market system adds a general place for players to buy and sell resources using credits and ducats. This is mainly used for players who desire to take a deep dive and make the absolute most out of the RP possible. This is managed by another branch of our staff and experiences inflation and deflation based on user activity. Players also have the ability to “farm” for prime resources and ayatan relics. Worry not though. There is a system in place that will allow players to potentially collect multiple items from the same prime set in a single mission.

    Origin System & Syndicate Standing

    Spoiler

     

              This RP supports a heavily modified Standing System in addition to everything else. The Standing system determines how well known your character and/or faction is to the non-combatants and NPC Tenno in the Origin system and other Syndicates. Your Syndicate standing is increased when you complete missions for the Syndicates through RP actions. Increasing your Origin System Standing, however, is a bit more difficult. Only special activities or events your character participates in increases it, but each event takes a fair amount of time. One way to increase the standing is to level up with any Syndicate. Each rankup with one of them increases your Origin System standing by a small amount. Furthermore, assisting in planet liberation and territory control will increase your standing too. There are a couple of other ways to do this, but those are the fastest and most rewarding, but also the hardest.

              Now to answer the burning question "What's in it for me?" Each rankup with the Syndicates gives players the option to ask for help in missions by NPCs from that given syndicate. The higher your standing, the more operatives that will assist your character or your faction in a battle or mission.
              In regards to the Origin System standing, the rewards are less obvious, but NPC's might be willing to give you extra items in transactions, or offer your Tenno assistance in different ways, or maybe even change what could have resulted in a hard fought battle to a peaceful negotiation with a hostile NPC. This system has a lot to offer for those willing to pursue it.

     

    RP Combat & Player Skills

    Spoiler

              As previously mentioned, this RP is hybrid cross between tabletop play and roleplay. Because of this, the RP needed a way to enact combat and missions in a structured way for serious missions. We have two different types of combat. One is the boss fight method, which is used exclusively for fighting high priority targets like Grineer and Corpus commanders. The other is used mainly for “dungeon diving” or mission running, where a mission’s encounters and events are determined entirely by dice rolls. Furthermore, there is also a concise yet diverse skill sheet for player characters that affects how they interact with the world around them, allowing for potentially miraculous victories, or catastrophic failures. Be warned, Warframe Mortality exists, meaning you can completely destroy your Warframe if you aren't careful. However, you'd have to actually try to kill your Warframe in order for this to happen, so don't worry too much.
    There is a unique system in place for replacing a lost Warframe, but it has it's drawbacks.

              While this may seem initially daunting, once you familiarize yourself with it, both systems are relatively easy to use.

    Character Creation

    Spoiler

              It’s our intention to give players the option to create diverse and interesting characters. It goes without saying that you need to have a firm grasp in the Warframe lore in order submit an application. Players have the option to play as either Tenno or non Tenno characters from the Corpus, Grineer, Ostron, or Solaris group. In addition, we’re giving players the option to create two characters, one primary and one secondary. The primary character can be either a Tenno or a non Tenno and the secondary can only be a non Tenno. Players who choose to be a non Tenno primary cannot have a Tenno character as a secondary. Furthermore, Tenno characters are allowed a maximum of 2 different Warframes.

    We use the DnD character alignment chart for character creation. The following alignments are what we support:
    Lawful Good - Self sacrificing, helps good people no matter how trivial the issue
    Lawful Neutral - Help people, good or bad, as long as balance is maintained
    Tempered Good - Help good people, but only for important issues
    True Neutral - Lazy and only helps people if it helps themselves
    Chaotic Good - Helps people but does so with little care for the consequences of their actions in doing so
    Chaotic Neutral - Acts purely on impulse with no care for consequence

              Chaotic characters CANNOT be a default starting alignment. If a player wishes to have a chaotic aligned character, their RP style and methods must first be observed by administration before they are approved to begin character development on that path. You need to know how to properly manage a borderline villain character, RP with maturity and respect, and treat everyone else with maturity and respect before we will let you play as a chaotic aligned character.

              BEFORE YOU START CHARACTER CREATION please take a few minutes to read over our accepted lore for Tenno and Warframes:https://drive.google.com/drive/folders/1xd_354OKOQm94RvlMYnyNs4HAlSHWeL0?usp=sharing

              This link is to the template for character creation. You can copy the text to wherever you want to work on your character bio.
    https://docs.google.com/document/d/1TjX4AwjitqBkfVXBAfxOa5o0dOyKEKazDX4jxv8dz1g/edit?usp=sharing

              Please note, if your submission post has too many grammatical or spelling errors, or looks like it was poorly thought out and executed, your submission will be ignored until its completed properly.


              You have two options to submit an RP application. You can either submit your bio to the forum post directly, OR, you can create a google doc of your own and share the link to it with us in a form post. Please make sure you allow people to comment on the document so that our administration can make notes of improvements or adjustments that your bio needs.
    This video is a walkthrough (If you need it) on how to create a link allowing us to view and comment on your submission:

     

              If you have ANY questions, send a message on Discord to TacticianMatt#1582. Make sure your message settings allow people not on your friend list to message you. If you don’t, you’ll need to send me a friend request. Alternatively, you can message me here on the forums, but I don’t recommend using that method as I only check the forums a couple times a day. I’m on Discord 24/7, so if you want an immediate response, that’s the best place to contact me. If your application is accepted, you will be notified in a response forum post, and DM’d an invite link.

    Thank you for reading this entire forum post! I look forward to hearing from you and seeing the unique content you have to offer our story!


    Mataeru Silicas

    Spoiler

    Age: 23
    Race: Orokin
    Warframe: Ash Prime
    Focus School: Naramon
    Faction: Nameless Redemption
    DnD Alignment: Lawful-Tempered Good
    Bio:
              Coming from a middle class family in the Orokin Empire, Mataeru had a relatively easy life. His father was a mechanical engineer and his mother was a doctor. He and his younger sister, Zaiyvona, both went through school, and lived an ordinary life. As a morally headstrong individual, he frequently got himself into trouble, and in many cases fights with children in his neighborhood and won only a handful. In contrast, his sister was a buoyant and light-hearted soul who frequently got him out of arguments and fights with her irresistible charisma. The two of them relied heavily on each other, and that continued until the events of the Zariman.

              Because the Zariman Ten Zero was a military vessel, children were not allowed on board, and when Mataeru’s parents were drafted to assist in crewing the mission, his parents called in every favor, and sold most of their possession to smuggle their children aboard. After weeks of sneaking and hiding before boarding, Mataeru and his sister discovered they were not the only children being brought aboard the ship. They were packed into a large supply container with the children from a couple of other families and brought aboard the vessel. Several days into the ship’s mission, the children were released from their hiding place by their parents and moved to the personal quarters of the crew. And mere hours after that, the chaos began.

              First there was some form of explosion, and their parents told Mataeru and Zaiyvona to remain hidden in the family quarters. Minutes after their parents left, the energy of the Void had made its way to the children located in the crew quarters. The two children were painfully imbued with Void energy, and afterwards were forced to hide from their crazed and bloodthirsty parents. Due to an accident caused by the foolishness of a child in the group of survivors Mata and his sister joined, he ended up killing their parents with his newfound powers, at the cost of severe scarring of his neck and lower jaw. Over the course of what felt like months, the children were rescued by the Orokin after what had actually been several years.

             Joining the Tenno program created by Margulis, the two siblings were taught to control their powers, learned the ways of war, and were then ultimately given a Warframe. Mataeru chose Ash and his sister chose Nyx. The two were sent on several missions together to fight the Sentients and to keep an eye on the Corpus, who had grown more bold as the Orokin Empire was weakened by the sentients. Later on in their military career, Zaiyvona’s Nyx was severely damaged, and due to the mental connection of the Tenno and the Warframe, the damage that had been done left an imprint on her and sent her into a comatose state which required her to be kept in cryostasis. Mata salvaged her Warframe from the battlefield, and personally oversaw the storage of her and her Warframe on board a medical tower under Orokin control.

              Towards the conclusion of the War, Mataeru had started to drift away from the Orokin, and when Margulis was executed, he turned his back on them completely and went rogue. He joined a group of Tenno assassins who opposed the Orokin and worked with them for a time. During the occurrence of the collapse, Mata took no part in the slaying of the Orokin, but instead used the chaos to sneak on board the medical tower and steal his sister and her Warframe away, as well as all the medical data the Orokin had gathered on her. Upon return to his orbiter, and hearing reports of the mass genocide, he instructed his ship Cephalon, a dear and longtime friend, to hide their ship and lock him into cryostasis until galaxy recovered.

              Upon awakening several hundred years into the future, Mataeru was initially allured by the call and direction of the Lotus, but quickly grew to distrust her after he realized she was not working to end the new conflict in the galaxy. Once again, he went rogue,  but this time, rather than working as an assassin, he assisted small colonies of various races with their defense of Grineer and Corpus advances while also caring for his sister, earning him various supporters who pledged to help him fight off the to major factions. After several months of hard work and careful battles, the force Mataeru  led became large enough to pose a threat to smaller Grineer garrisons, and as a result, the Kuva Fortress struck, destroying each of the colonies he worked so hard to protect. Now, homeless and vengeful, Mataeru and the ragtag group of Grineer, Corpus and Ostrons united under the title “Nameless Redemption” with the goal to rid the Origin System of the Corpus/Grineer war that has plagued the Origin System for centuries.

     

  16. So, I had a friend invite me to their Orbiter to see their personal room and there were some serious bugs happening.

    1. The ramp from Navigation to the rest of the ship was locked in the "up" position, but was invisible, and behaved as if it was down.

    2. The Door to the personal quarters was locked and wouldn't open for the guest.

    3. The Door to the transference room was also locked and wouldn't open for the guest.

    Photos showcasing the two different bug types have been included.

     

    MNDPYex.jpgjzVIVuP.jpg

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