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Morndawn

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About Morndawn

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  1. That OP sounds like an ordinary daily from other online games with content - or what it used to be as bonus xp challenge in missions, which is working fine with rewarding currency for all dailies the same and vendor selling things you can buy, so you wouldn't have to do thing you don't care about for rewards you don't care about feeling like total waste of time. My idea was if they could work also with the background story more - like it was in Guild wars 2 living journal - let Nora announcing every day what is happening in the story, it would progress only if you would log in that day and if you wouldn't make it in time, it would be moved into quests, where you could return to it any time. The missions would be 1 per a day and it would follow the background story in ordinary missions/challenges with explanation from Nora, like: The child is now under protection of syndicate, which needs your assistance, and that would give you task: do 1 syndicate mission. Or basically any other mission could be explained similar way. That way they could cycle their content daily for players who need something to do, it wouldn't be time consuming for players who are focusing on something else Challenge missions could be in arbitrations where it was intended to be and I was on their side when they required challenging content, but it feels for me that challenges in ordinary daily cannot be balanced for everyone, or I don't see how, so I wish hardcore players would stop pushing hard missions into something where it is hindering the game for others.
  2. The biggest problem is that there is no creativity except from the background story, it doesn't fit into the game, where is different content already and it is not optional - I didn't even hear who was behind this idea. The biggest strength of this game is to pursue crafting - I finally got to the point where I can buy bps on open zones and I played the whole day - there is nothing else I would be happy with in this game. Sadly not only they obviously don't care about feedback, because they changed almost nothing, but all the whiteknights from Tennocon are now on anyone who is complaining, so that is what it will be here now? Instead of changing it - they will just bash down or hide comments from anyone who oppose them?
  3. Because I don't need it. I have a lot of other things to do in the new content. I feel incredibly bored there. Syndicate missions were never fun to do. Even when I started playing Warframe players had suggestions how to make it more different and interesting. DE didn't do anything - they just forced players to do it now. OK, so it wasn't rised, but it wasn't lowered either... They just did the bare minimum. The same with daily killing 150 mobs in a certain way, or 200 - why? this is not about players spending their time in their game, it is forcing them to play the game a certain way. I asked before if focus could be gained for healing or supporting also, because even before it was a problem that some player got all the kills, because that is how it is the most efficient, they even nerfed Ember because of that, but now, this great daily is against cooperation, it is against playing with others and I guess it is DE answer to my question - if I can play this game as support : NO Btw this great new wave is the worst I saw in any online games. It is timed event with timed rewards. taking your whole time also with rewards you cannot choose. Also in other games it is optional, here the rewards are almost on the same level like doing new zone. And they do look like they don't care. But it is their game. If they want to annoy some players, they will just make their own game worse...
  4. I have setting for sounds to be legacy, but the new sounds for open menus and some other keys started to be there recently anyway. Would it be possible to remove it - because it feels uncomfortable for me? Or please add separate sliders, so I can turn it off. Thank you.
  5. So there is a new wave of their ugly wave and it is as awful as before - the worst part is to see how they are lying and they don't care about ruining the game for some players - like "look we did listen to you!" - naming 1 feature they added/changed, then they quietly rise the number of syndicate missions you have to do per a week, while you would like to do something totally else... They locked the best rewards behind it to make sure you will feel awful it. Thank you DE, you are so great...
  6. I was trying to sum up after I slowly realized that I don't like plains even it was something I wished for. Since I started to play Warframe I wished to leave those small tunnels and see the world. The first plains was like my dream alive - I could run around, I saw that interesting village, looking overal the way as I was imagining. Also fishing, cutting, all those village like activities supported that feeling of being finally incorporated into the world of Warframe's Earth. But then after a few bounties, events took me only to 3rd rank of Centron standing, I realized there is nothing else fun to do and there is still more than 200K reputation I should get, which was more that I got with all the fun part. I was expecting with the boss fight, it will be the way how to get remaining amount of reputation, but instead it became another the same amount of reputation to get, only with 1 mission to do over and over. I still loved the plains but I knew I will never come to the end and with that I left plains. Sadly instead of dealing with that problem that some players don't like plains, DE decided to change plains into pile of strangely wet looking clay, so it is not even cool there anymore. After that Venus came, where it was not only the same exact pattern, but also 3rd boss full reputation was added. So sadly all the cool remained in the village/outpost again, and outside - I don't even like how Venus landscape looks like. There are cool mushrooms, caves, some lakes, but the rest is just boring. I was hoping for lavas of hot underground bursting from underground - as a yellow contrast to the white snow everywhere, but it just all just static and quiet. I wished for some missions that would get me the feeling I'm fighting against corporation, but it is just the same bland missons with annoying CC mobs. I wish DE would go back to the original reason why players wanted something like plains and expanded on that instead. 1. players like it is more static, slower than tunnels run, so some of them may like all the fishing/mining, but the reputation gain is almost 0. It became slowly better with the tracking missions and with racing, but I wish there would be more like that. 2. the missions there are exactly the same as in tunnels, only you have to run around a lot, so you don't even enjoy the plains and I have technical issues on Venus all the time. so I wish there would be different, more solo missions with different goals. 3. if you want to change something on Earth plains, please do not change vegetation, change the grineer outposts. If it was meant to be savanna, it will not be more interesting if you add a few trees? What about something like from savanna - like really big strangely looking tree, or maybe even some more strangely looking grineer outpost - not just military looking, but less realistic - like a hive or something like that. I have heard that someone said that plains are step in a wrong direction and after some thinking I realized that for me it is not the plains itself, it is the reputation mechanism without shortcuts with nothing really cool to get. The worst is that DE response was to create daily forced grind with no content or purpose as their way how to deal with that problem. Or maybe with the problem that players don't spend enough of time in their game. Warframe is a very fast game. You finish a mission in a few minutes and with a few kills. For some players it may be the reason why they play it. The only way how to force players to stay longer without longer missions is to make it annoying. Plains could be answer to that, but instead they created another problem. I'm not a typical player of Warframe, so I don't know if someone else have the same problem.
  7. I like the new Jupiter boss fight, so I regret that without grind there I will not do it again after I will get all the drop. The only chance is Sortie. So I was thinking: the only reason players do some mission over and over is if there is non forced best drop of some wanted resources, or best xps, if they can choose which one they will do based on the best secondary drop they want. But all of it is now behind dark sector ordinary levels. So would it be good if boss fights would have some reusable good drop? I think it used to be 100% chance of rare resource of that certain planet, but after Ropalolyst dies players are instantly transported, so quite often I didn't get all the drop on the platform. But could they all drop something else reusable too?
  8. Would it be possible to make those armor like pieces on limbo to be really armor pieces, like with necros or Valkyra I think? I like the body parts, but the assets on it feels like a bit too much, with detachable armor I would be able to customize it. Thank you.
  9. Whoever wrote it is fixing exploits.... You are aware that whoever wanted to hoard this had to craft it, so he needed to fish all the smaller fishes, so there was no exploit. Also old players do have the baits ready for any need, so it will affect only new players who will not have materials for crafting, making plains even less attractive to go to. spending rep on buying baits feels like wasting your time. Also the whole time mobs are constantly targeting you, so you can waste your bait, also it can spawn small fish too far away in the sea. It looks like DE don't like fishers anymore, all the speeches about how they are excited - now everyone has to kill minimum amount of mobs if you want to enjoy this game... EDIT: OK I was thinking about it more and I'm glad I have found a different reason for this change: I guess it was meant for players who don't like fishing to buy the bait for rep and fishers should fish small fishes as before and turn it for rep, then buy the bait. It is a bit more expensive now, but still doable I guess. But for me it just feel bad - because I'm really bored with doing bounties only, then a few more things but for very low cost. I'm just exhausted from plains. the solution would be really to have both - for rep for those who don't want to fish smaller fishes (which you would fish anyway because you don't need too many of them) and for players who want to prepare their bait would be the previous version, now it feels gamy, before it felt like really fishing. But maybe it is not really such a big deal.
  10. Just when I started to be a bit more positive about DE...
  11. I like the lore behind and focus on a planet, but players already disliked dailies in other games, where wasn't another grind even, just force login reasons. But in Warframe I agree with those who say that for them it was about - it is grindy, but I will take my time how and when I will do it. and that is gone now. Now it is not just grindy, it is another whip tool from other games - timed forced wasting of time doing content which has nothing new to offer and I don't feel like doing it. I liked old alerts because it was a different feel - wait for what you want and get it - from the rest of the game. Now it is reworked to another syndicate grind, but timed with whip of loosing progress. I get the problem that there are empty planets and no reason to go there, but I'm not sure if forcing players is the right way - I feel that as a terror and that is sad - is that what you wanted? To let you know my reasons - why I don't play Venus Fortuna? Because I still didn't finish your previous Eidolon planes and I had technical issues in Fortuna. Also I don't feel like doing snowy plane during winter :p So if I take your reasons - send players to a different planet than is his favourite, to have planet theme for a month and to ENCOURAGE them not force them to do something more daily - what if you will lower your expectations/demands from player and instead make more of the planet story behind and make that really a month trip through a planet with those rewards staying for longer or have less of them for a month? You have around 18 planets, which some of them could be left out - that is 1 planet for a month with around 13 nodes, so that means 1 node per 2/3 days. Now it is Saturn - escaped grineer prisoners from grineers. if they are everywhere, it is not interesting, and it cannot be too deep, but maybe this will be an inspiration. So lets say one of the nodes will be close to that prison and there the trip would begin with some % chance they will appear - spy node to search for them, defense node to defend from their attack, etc, which would require voice over and maybe different skin of grineer enemies. maybe you could even chose if you would help them instead and make grineers angry. this way players always played more during events, so instead of bigger syndicate/planes grind, why not make a longer event? EDIT: And I stopped to be interested in the game after you made Khora to be impossible to get with excuses about drop list and no quest after me and some other players complained about Nidus and Harrow grind, asking you not to do it again... So I guess this is your answer to anything - You don't want to do it? You dare to complain ? We will force you to do it... Instead of dealing with the problem you caused yourself (at least in my case) I wouldn't need any daily to play...
  12. I still don't know how to use text in captura, so it will be just the picture from me. I was thinking about something like: I'm your new stalker, or something like that - nothing original really. The best about this contest is to see all the entries anyway :).
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