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Stillent

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Posts posted by Stillent

  1. Dear DE,

    I understand the urgency you had to output this update and in such a short time, but this is just ridiculous.

    The overarching mission although different and enjoyable is plagued by clipping issues, animation freakouts, and boundary issues.  

    Please do not release the game updates in this state, it really defeats the purpose of playing them, unless you like to play while grinding your teeth. 

    Sincerely,

    Stillent 

  2. 4 hours ago, Shoelip said:

    That's strange.  I had collision working perfectly right up until I completed the entire ship.  Now most of it is fine, but the tail section has a really weird and broken collision mesh with invisible walls in some places and no collision at all in others.

    Yeah, that reminds me the ship's geometry is all funky as well, does not correspond with the ship's shape, especially towards the back. 

    And as an extra disappointment I found out that there is no collision of the small cargo ship that zooms around the dry dock.

  3. 2 hours ago, danielsubeng said:

    Downloading with mobile network

    fixed the launcher bug for me

    1. Not everyone might have a cell phone network, so in this case try to connect to any other network. (I tried using Starbucks wifi)

    2. If your problem is with read/writing to files on your PC then a new connection will not make a difference. 

  4. 1 minute ago, Stillent said:

    Fellow Tenno,

    I have done it, after 3 weeks of no WF I ALONE FIXED the problem of updates failing.

    Roll back to 2 weeks back when I read the error log files, and noticed that the problem was probably linked to a read/write with something of a cache.

    Guess what, the DE support ignored it!

    Ok so I don't have a whatever degree u need to do this crap, but I do have an engineering degree.

    Anyway, this may not be a solution to you all but I will be as brief as I can on how I found a solution to this problem. 

    I am using Windows 10 and only using the Windows Defender.

    1. Go to where you can install and uninstall your programs, there you will need to search for "Microsoft Visual C++ 2xxx redistributable" (where xxx are numbers, like 2017 for example)

    2. Find the ones with (x64) and go to modify and then repair. (in my case I only did the two recent ones [start with the largest 2xxx) .

    3. If one was found to be broken the computer will need to restart so go and do that.

    4. After the restart go to your windows defender and go to the "Virus & Threat Protection" tab

    5. From there go ahead and add Warframe.x64 (located in your steamapps/common/Warframe folder) as an allowed app

         Also, go and add the Launcher as well which is located one folder further in: steamapps /common/Warframe/Tools

    6. Run steam and start Warframe like you would normally do

    7. Verify the cache from the launcher

    8. Play the game.

     

     

    11 hours ago, danielsubeng said:

    Disable "Bulk Download" and "Aggressive Download"

    does not work for me any other solution ?

     

    22 hours ago, DarkStar16 said:

    Fix:

    Anyone having update issues: Disable "Bulk Download" and "Aggressive Download" .
     
    One of those probably trips some wall somewhere.

     

    On 2019-03-20 at 11:10 PM, DarkStar16 said:

    It has been 2 days.

    Please update your text to "Eventually...Maybe"

     

    On 2019-03-18 at 10:06 AM, Valtrexlive said:

    did every advice given on every forums websites everywhere, nothing worked! 

    repairing direct x, repairing c++ after release date 2010

    changing the language to every possible language on the list, 3 rd from below chinese whatever..

    disabling 64bit version etc. etc.

    nothing worked for me. than i remember what i did in problems like this in every game i have played with client and it worked smoothly and fast 🙂

    i just connected my pc via my mobile phone network, clicked update and its done, yeah just like that. 

    gl & hf

     

    On 2019-03-16 at 6:09 PM, HyperedNemo said:

    I am also having this problem and ı buy some boosters They waste their time without using and nobody solute this problem 

     

    On 2019-03-15 at 3:58 PM, Hunter-Raj said:

    I'm also facing same problem in PC 

    Specs- 6 GB ram, 2gb Intel built-in graphics, core i3

    It saying update failed, some contents could not be downloaded from launcher...after it downloaded like 250mb of update..it kinda go through 2.3kb and showing that message...

    Plz DE fix this issue I faced this previous one also but I reinstalled this time it's not possible...anti-bug was one the great things I love this game...but it seems like I should quit playing Warframe..

     

     

    On 2019-03-16 at 12:49 AM, Hunter-Raj said:

    I don't think DE is still listening to our issues anymore nowadays...it's time to quit I think

    Possible solution up top.

  5.  Fellow Tenno,

    I have done it, after 3 weeks of no WF I ALONE FIXED the problem of updates failing.

    Roll back to 2 weeks back when I read the error log files, and noticed that the problem was probably linked to a read/write with something of a cache.

    Guess what, the DE support ignored it!

    Ok so I don't have a whatever degree u need to do this crap, but I do have an engineering degree.

    Anyway, this may not be a solution to you all but I will be as brief as I can on how I found a solution to this problem. 

    I am using Windows 10 and only using the Windows Defender.

    1. Go to where you can install and uninstall your programs, there you will need to search for "Microsoft Visual C++ 2xxx redistributable" (where xxx are numbers, like 2017 for example)

    2. Find the ones with (x64) and go to modify and then repair. (in my case I only did the two recent ones [start with the largest 2xxx) .

    3. If one was found to be broken the computer will need to restart so go and do that.

    4. After the restart go to your windows defender and go to the "Virus & Threat Protection" -> Virus & Threat protection settings -> Controlled Folder Access -> Mange controlled folder access  -> Allow an app through controlled folder access 

    5. From there go ahead and add Warframe.x64 (located in your steamapps/common/Warframe folder) as an allowed app

         Also, go and add the Launcher as well which is located one folder further in: steamapps /common/Warframe/Tools

    6. Run steam and start Warframe as you would normally do

    7. Verify the cache from the launcher

    8. Play the game.

  6. On 2019-03-16 at 6:09 PM, HyperedNemo said:

    I am also having this problem and ı buy some boosters They waste their time without using and nobody solute this problem 

    Bro if you contacted DE they will eventually ask you to re-download the game, don't bother and just say it is till not working. It has been almost a month with no WF for me. 

    DE support still working it out...

  7. I have rummaged through the error report logs and found the information below.
     
    Can anyone comment on how to interpret these lines?
     
    From Launcher.txt:
    ...
    2.450 Sys [Error]: Could not delete /Windows/H.Misc/H.Cache.bin (can't write to cache)
    2.453 Sys [Error]: Could not write /Windows/H.Misc/H.Cache.bin (can't write to cache)
    ...
    2.718 Sys [Error]: /Packages.bin is missing from cache manifest
    ...
    3.710 Sys [Error]: /Languages_en.bin is missing from cache manifest
    ...
    3.813 Sys [Error]: Could not find game rules: /EE/Types/GameRules/DefaultGameRules
    3.813 Sys [Error]: Required by game config /EE/Types/GameRules/GameConfig
    3.814 Sys [Error]: Failed to create run-time type: DefaultGameRules (parent GameRules is abstract)
    3.814 Sys [Error]: Could not create /EE/Types/GameRules/DefaultGameRules as a GameRules
    3.814 Sys [Error]: Could not find game rules: /EE/Types/GameRules/MultiplayerGameRules
    3.814 Sys [Error]: Required by game config /EE/Types/GameRules/GameConfig
    3.815 Sys [Error]: Failed to create run-time type: MultiplayerGameRules (parent GameRules is abstract)
    3.815 Sys [Error]: Could not create /EE/Types/GameRules/MultiplayerGameRules as a GameRules
    ...
     
    From EE:
    ...
    1.189 Sys [Error]: Could not delete /Windows/H.Misc/H.Cache.bin (can't write to cache)
    1.190 Sys [Error]: Could not write /Windows/H.Misc/H.Cache.bin (can't write to cache)
    ...
    1.432 Sys [Error]: /Packages.bin is missing from cache manifest
     ...
    1.972 Sys [Error]: /Dependancies.bin is missing from cache manifest
    1.973 Sys [Error]: /Dependancies.bin is corrupt.
    ...
    2.047 Sys [Error]: Could not delete /Windows/H.Misc/Dependancies.bin (can't write to cache)
    ...
  8. Hello everyone,

    So on the day that the Wolfe of Saturn 6 the launcher fails to update, it tries to download and then fails, stating simply that: "The update has failed, Please try again later. The update will be restarted shortly..." 

    It does that a couple of times then just stops trying altogether. 

    I had submitted a ticket to DE, however after 3 suggestions:

    1. Clear Local Data

    2. Disable firewall

    3. Use VPN

    Nothing had worked, I also tried this in combination and also things like changing the language, changing launcher settings and reinstalling the whole game, with no luck there.

    At this point, the individual handling the ticked just C+P me method 1 again, so I do not see how this roundabout way would solve anything.

    I am using a Lenovo Y50-70 which is only from 2015, and do have direct x 12 installed.

    Is anyone else have the same issue?

    Can anyone suggest a solution to this?

    Is DE investigating this?

  9. Hello everyone,

    So on the day that the Wolfe of Saturn 6 the launcher fails to update, it tries to download and then fails, stating simply that: "The update has failed, Please try again later. The update will be restarted shortly..." 

    It does that a couple of times then just stops trying altogether. 

    I had submitted a ticket to DE, however after 3 suggestions:

    1. Clear Local Data

    2. Disable firewall

    3. Use VPN

    Nothing had worked, I also tried this in combination and also things like changing the language, changing launcher settings and reinstalling the whole game, with no luck there.

    At this point, the individual handling the ticked just C+P me method 1 again, so I do not see how this roundabout way would solve anything.

    I am using a Lenovo Y50-70 which is only from 2015, and do have direct x 12 installed.

    Is anyone else have the same issue?

    Can anyone suggest a solution to this?

    Is DE investigating this?

  10. Just now, BenaBean said:

    Yeah that sucks. Games always die on ya at the worst times. I think there is some way to personally message an admin but am not sure, saw De Drew responding to some people's comments a few weeks ago so who knows. Might wanna post in bugs section for more attention though.

    Great idea!

  11. 1 minute ago, BenaBean said:

    I think you should send it up further to De. My suggestion personally would be to reinstall the game but you seem to have already done that. Good on you for contacting support already. Many do not. De will certainly get on this.

    But you see I don't understand why would DE recommend the same solution twice? Anyhow, yeah fingers crossed the problem will be elevated but I am still disappointed in missing out on rewards.

  12. Hello everyone,

    So on the day that the Wolfe of Saturn 6 the launcher fails to update, it tries to download and then fails, stating simply that: "The update has failed, Please try again later. The update will be restarted shortly..." 

    It does that a couple of times then just stops trying altogether. 

    I had submitted a ticket to DE, however after 3 suggestions:

    1. Clear Local Data

    2. Disable firewall

    3. Use VPN

    Nothing had worked, I also tried this in combination and also things like changing the language, changing launcher settings and reinstalling the whole game, with no luck there.

    At this point, the individual handling the ticked just C+P me method 1 again, so I do not see how this roundabout way would solve anything.

    I am using a Lenovo Y50-70 which is only from 2015, and do have direct x 12 installed.

    Is anyone else have the same issue?

    Can anyone suggest a solution to this?

    Or perhaps have this sent up to DE to investigate?

     

    Thanks, Stillent

  13.  

    52 minutes ago, (PS4)Spider_Enigma said:

    they need to cap level scaling to 100, armor scaling isnt the fking issue u guys make it out to be, the damage scaling is 

    then they can go balance and or remove mods as they see fit and just give everyone that played for the last 4 months 500k endo or something and a bunch of mod packs

     

    I hope you see that this problem is much deeper than just tweaking the level cap, armor or damage scaling or levelling out the playing field

    Changing those is good, but there it would not magically fix the game as a whole. I probably do not see the power problem because of my MR standing in the game, but for new players, I see how this would seem discouraging. Introducing new players to proper content and then having them gradually move harder and more challenging is the progression that currently is lacking. How does the player know that Lunaro or Conclave is not even important to progression? How do they find out PoE is just additional content? 

    To put it into perspective there was an occasion where I had to explain to a new player how to get bounties for PoE, we all know that person is Konzu and here is near the gate, then there are more randoms scattered around town, how do we figure out who does what, well the veterans can just hit escape and go to "Fast travel" to read the fine print but how would a new player just know this? 

    In whole Warframe needs to address the long-standing issues on the game's overall polish and slow down on sparkly new content or useless content (Conclave, Lunaro, Frame Fighter), changing one thing here and there is not gonna cut it going forwards (considering the current trend).

     

     

    • Like 1
  14. 1 minute ago, LightZodiac said:

    But not just mindlessly churning out new content. 

    Just take a look at PoE, it's a big good looking map which doesn't really have enough content. It has generic sorties which players quickly grew tired of and just fastrun them, Tridolons which are basically three versions of the same boss, 2 quests, 2 events and it's really poor on lore. Basically a content which gives really low gameplay value... but hey you could always make players play more by giving them fishing, mining and wisps to farm... they are not going to enjoy it though.

    With Fortuna being even bigger map with a lot more features devs have an opportunity to fill it up with all kinds of quests, events, lore and make them in a way that adds replay value. It would already seem that three Orb fights are going to be fundamentally different rather then just bigger tankier boss. In my opinion they need to work a bit harder in the whole missions/quests department... I mean in comparison to work required to build such a map making quests/missions that take place on it and contain lore really doesn't seem like that big of a job.

    Exactly, they had PoE they did some stuff here and there and just left it in that state, nowhere do I see them mention: "Oh, we will also see if we can do to improve this implemented content further". Just: "New", "Hype", Release" then silence.

  15. 7 minutes ago, LightZodiac said:

    Well I'm really glad to hear that, remove multiplicative armor and mod power creep from the game and you have a solid base to make difficulty scale linearly with enemy levels.

    But you must see that this Railjack and any new update is a carrot on a stick. People are enticed by the carrot but never really consider who is holding the stick up (like a proper and fair armour scaling).

  16. 11 minutes ago, Loza03 said:

    Something I'd like to point out.

    Steve has, at this point, made it clear that Railjacks mod system is a trial run for a modding 3.0. If we're fine with the modding in Railjack, then they'll expand it to the rest of the game. One thing he pointed out was 'Armour should not be multiplicative' 

    In other words - if all goes well then they're fixing mod power creep and enemy scaling.

    See that is the problem, they only look back on something when they have something new to add to the game.

    It is like having an old car, it gets you from A to B but breaks down once in a while. But instead of just doing the bare minimum of work to bring it to a usable state if it does break, you go all out and add some new over the top modification. Although it is nice to have to have a functioning car with an upgrade, you are still driving a jalopy.

  17. 10 minutes ago, Cicasajt said:

    obviously, but it has to happen while constanly producing new content. 

    I am saying that they do not need too much new content right now, veterans will just blow through it, while new players will just be confused as more will be put on their plate. Trying to make a case that Warframe will always make money even maybe not all the money like Activision or EA, but that is why DE is a much better developer and them taking more time to polish Warframe overall will serve them better in the long run.

    36 minutes ago, Urlan said:

    To be fair, what you are saying, looking through DE's warframe ground work was what happened in 2018. Weapon changes and two modes aimed at challenge seeking players while in 2017 they were aiming at a status 2.5 rework and Kingpin system. Content droughts as were exemplified by 2018's releases occur due to holding back trying to test how internal mechanics can be rejiggered. This is something DE is always working on, if you mean to say bug fixes and such; that is more on the line of how some errors can crop up, be squashed, and pop up again due to different teams working on issues at different times. Consolidating these dev builds might be a good idea, but its possible that work-load to parallel development restricts the effectiveness of this approach. So far, Warframe has many bugs here and there - controller trigger buttons releasing randomly right now among others - but I am not coming up with many old areas of content that are 'broken' right now, as to say unplayable. Which are you particularly pointing out?

    More recently it has to be Fortuna, when I tried to play it in the week of launch I gave up. There were major performance issues and it was laggy as anything, my computer is 4 years old and runs the game just fine, but I just don't understand why this part of the game ran so poorly, combined with the poor waypoint system(a problem that is universal to the game) it was so unenjoyable to play I just left it and do not see myself coming back for at least another couple of months. I recently picked up playing POE (MR21) and despite the eyesore that is the eidolon fights, I noticed that fish spawn in the ground and they can't leave that terrain because they spawn on the underside, also I can just make the Cetus main entrance door disappear allowing me to just walk off the edge of the map and walk underneath. 

    Or how about having to choose when to extract in endless missions (excavation, survival)? I play with newbies sometimes and need to explain to them how this works, that if they want to leave they need to ask us all to leave. Is that option not possible to easily implement because of some spaghetti code?

    Sometimes you really need to handle the game with kid gloves or just live with what you have to work with.

  18. I am sure by this time everyone has considered what DE had to say for what 2019 has in store for Warframe, no flagship piece of content for this year but more of a glance on the overall game. 

    Well, that GLANCE is not enough I need DE to LOOK back at the game and acknowledge that they need to fix it!

    For context I suggest watching these two videos covering content in the past year and what people think of as end game in Warframe: 

    Warframe: 2018 Update Breakdown - Content Versus Monetisation?

    Warframe: New content ISN'T always a good thing.

    Ok, keeping those videos in mind, we must consider the following Warframe is F2P and needs to keep players engaged to stay alive, so they consider that adding new content will keep the game alive and keep veterans coming back, but as the late TotalBuiscuit said: "Warframe is a castle built on the ruins of another castle". Eventually, you built so much on top that the foundation will has to crumble.

    The foundations are the loyal players and veterans that keep the game going and the work they do to improve the game. I don't believe that new players are the ones that support the game, no one just goes into a F2P just to go and drop a fat stack of cash on something they do not even know they will like in the first place. Where the money comes from is the goodwill DE has been able to generate all this time, support comes from the veterans that wish to support the game. I personally seldom use plat. except for some very minor microtransactions here and there, sitting on my 4k of plat I just feel good that I know that $80 I spend will be going to the devs to continue working on the game, that's it.

    I am not an accountant, nor do I know DE's budget, but I think that the right now DE needs to look back and take this year to go through Warframe overall. No amount of passion and love will just be enough to fule the game for the better, in the end, the bottom line is always a top priority for any company. One can say that if they do that DE will not make enough money to satisfy their investors if they turn this year into fixing their game but in the long term I believe it will suit them better overall, not only will they have a more polished product to attract new players with, they will also have the ability to then cleanly incorporate new content for veterans.

    To illustrate a point about the new content and how it is implemented let us take my experience of Fortuna:

    There is all this talk about the polish to content before sending it out, but I could not be bothered to play an ounce of Fortuna for at least 3 weeks after the launch. Why?

    1. Once it was added there were performance issues and huge bugs that made it pointless to go out an enjoy the game, more of an eyesore than anything really

    2. Why bother with this content in the first place? It will just remain there unchanged a day, month, year after it is released anyway. I only really started playing POE 2 weeks before Fortuna, and that is me at MR 21, and I now notice that the POE fish span in the land, rather than the sea, but at this point, all I can say is that this is content is so old there is no need to spend my time to point this out anyway.

    What point is the new game content if the old content is just as broken. You don't plough through hundreds of hours of a bad series on Netflix just because if there is something you do not like you probably stop watching it. Same with Warframe, if there are bugs and weird things happening in the game you now play, you would just assume the same is expected elsewhere down the line, no matter how much the NEW is polished if the GROUNDWORK is faulty it will just FLAW the NEW content.

    But this is all my opinion, based on what I have seen and my personal experiences.

    Do any of you feel the same or different?

    I'd like to know.

     

  19. The sound team does a very good job of providing the sounds for the game. I especially enjoy the ambient sounds of nature on Earth and the plains.

    However, I am sick and tired of Space Mom, Ordis and Music. It was endearing at first but now just sounds like constant nagging.

    If this game is about looking cool, why can I not sound cool as well?

    The Sacrifice had one of the best things to happen to Ordis, that more evil Ordis was the best he ever sounded, and I got very sad when he no longer talked like that.

    I'd love to hear evil Ordis talk to me about my mission objectives or one the syndicate indicating my mission objectives. Look at Dota 2 announcers for example.

    The music can use an upgrade as well, in long missions, it can get really boring and very dull. Why not compose some more tunes, or let use the music that we collected? See Payday 2 music for example.

     The sound is just as important and the lack of variety does not really support Warfrmae's vision of choice in my opinion.

    I think people can appreciate the game more if this option was made available.

     

    P.S. And no I know I can listen to other music by muting the sound and I know I can turn off Ordis, operator, etc. but then it's like I am only playing a small portion of the game.

  20. So I have tried to fish in the plains of Eidolon, and I came back to it after a while to find a new UI for fishing. 

    The current UI requires you to equip the spear and then hold 1,2 or 3 to then choose ur spear, bait, and dye. 

    However every single time I tried the Dye I just used my gear 1 slotted item. 

    I know that 1,2,3 and 4 are mapped to skills but I have them mapped to my num pad to be used on my mouse for convenience.

    quick cast gear items slotted in 1,2 or 3 positions do not work correctly with the fishing spear. as it just uses the gear item.

    *RIP health packs*

  21. It is sad to see TotalBiscuit go, he was one of the main person that brought me into the game (it was also him that showed me that you can move your ship on the load screen, and in his words "but of course you can!") and made me appreciate the little things that DE puts into their games to make it great!

    He was influential to Warframe development that gave DE the kick for success.

    He was a firm critic of that games should be made for a fair audience that maximizes the fun and not the profit margin. 

    Warframe shows what can be done with ethical development firmly focused on user interaction and user feedback for development.

    With out TotalBiscuit it is now time for DE to carry on his legacy and show all these game developers what make a game great.

    Godspeed DE and goodbye TotalBiscuit

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