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KvotheTheArcane1

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Posts posted by KvotheTheArcane1

  1. Hm, honestly, I'd say covenant, unless you mean 1v1 deathmatch. Tenno do not have the numbers in anything (ships, troops, etc) to beat the cov. Sure, they might inflict massive losses, but at the end of the day, cov are a massive juggernaut, who's overcharged plasma pistols melt through humans' BATTLESHIP plating.

  2. Balance is everything. Nerfs are needed just as much as buffs. Otherwise everything is in a cycle of just getting bigger and bigger numbers, and it's far easier to nerf one item than buff literally everything else. Think about how silly that is for a moment. ONE item (i.e. brakk, soma, whatever) is double or triple the power of the next best item in the same slot. Should you REALLY buff all 100-200 other items? Or should you just tweak that one item?

     

    Now, not all nerfs are justified obviously, but you gotta take the good with the bad, and hope whatever is overnerfed gets buffed (...a year and some change later...).

  3. Tbh...  You know what the end result of this game is? With all the cries for nerf/ change ( bad ones ) like weapons/ warframes.  The " hypocrites " who calls for "balance" in the game is actually making everything downgraded and weak. If we nerf everything that is good or stand out in the game. Well what we left with is all the weapons we level up to 30 and never used again. So let them call press 4 to win and make DE change things to their likings. But don't complain afterwards about the grind.

    Balance has nothing to do with grinding. Not sure how you're making that connection.

  4. Um... difference? You still move LONG distances via sliding in the air and slashing with a melee weapon. Oh, wait... you MIGHT have to target an enemy. That might slow you down. My bad. Such a monumental change WOULD qualify as a removal.

     

    Wouldn't it?

    I think that'd be fine, throw in a skill component (although, not a huge one) in actually targeting an enemy. Not sure how they'd work it in honestly, as it'd be even better for movement, depending on how it works (i.e. long range, near auto targeting would be "broken", but if it was something you had to charge up, it might work).

     

     

    and best info we have is that coptering is either being removed, or massively toned down (According to scott's twitter, which I'll link): https://twitter.com/sj_sinclair/status/610946501703905280

     

    While reading the conversation further down, the attack itself isn't being removed, the momentum however is being removed/changed so that it won't be the primary mode of travel. WF forum post? No. Next best thing? Yes, seeing as it's incredibly rare to actually get anything from them in a post about upcoming features.

  5. Every factual (ie not stupidly opinionated) overview of that devstream that has been done -by DE or otherwise- , has had the same basic information. NONE of them say coptering will be REMOVED.

    ...except that a tweet by Scott (iirc), who said it's gonna be removed. Probably more, but that's what I remember. So please, educate yourself on sources OUTSIDE the stream. So no, it's not "[my] opinion based on threads like this pitted against [YOUR] recollection of what was said by the devs in the devstream." as you say, it's what I know vs what you DON'T know. So, again, read/watch more than just the devstreams. Devstreams almost never have anything more than soundbites, art/animation reveals, and massive dodging of actual questions/problems.

  6.  

    But that would require I CARE about coptering.

     

    I am having fun watching this ridiculous escapade grow larger and angstier. It isn't MY fault people hear what they WANT to hear and read what they WANT to read. They selectively edit and ignore everything else as inconsequential. They read ONE ****ING WORD from a Twitter feed and go 'OMG DOOOM!' They don't BOTHER to LOOK and see the REST of the comment. Not their problem.

     

    No matter WHAT information MIGHT be available, they jump to a conclusion and make ALL of their decisions based on that. Then they complain when what happens isn't exactly what they thought. I REFUSE to help them when they OBVIOUSLY don't WANT my help and keep insulting me for TRYING. Logic, reason and facts need NOT apply. Angst, salty tears and rage are ALL that matter.

     

    I LITERALLY haven't laughed so hard in WEEKS. Keep it up, guys. I really need it.

     

    THE RAGE MUST FLOW!

     

     

    Just to keep the rage flowing... I will hide this

     

    Latest Devstream isn't up yet on Youtube. You CAN find the overview in General Discussion. If you CARE about such things. Which most don't. AM-Bunny (https://forums.warframe.com/index.php?/topic/474051-devstream-54-overview/#entry5280292) didn't have anything AT ALL about the topic of this thread in his overview, so it MUST BE HAPPENING! (Then again, HE  actually LISTENS.)

     

    Pertinent quote from ANOTHER angsty mess. IF you actually CARE about such and not just the rage.

     

    https://forums.warframe.com/index.php?/topic/477191-u17-with-words-from-de-steve-gonecopter-flying-stamina-wallrun/page-2?hl=devstream#entry5314547

     

     

     

    But IMPROVING means REMOVING! Has to. Steve and Scott are NEVER allowed to make JOKES about people overreacting to things they say. EVER!

     

    THE RAGE WILL FLOW!

     

    So, what you're saying is you have no proof, you just want to make stuff up then. Last I heard, it was being removed.

  7. Nowhere important. Only about 5 times in the last devstream. But hey! What do the DEVS know about THEIR game? Random players know FAR more about what the devs are going to do in the future than the devs do.

     

    We ALL know this.

     

    The FACT that Scott and Steve SAID in the devstream and on twitter that coptering will be CHANGED from a bug to an actual MECHANIC and maybe cut out some other bugs in the process is MEANINGLESS. Nobody cares about the truth or the facts or any actual information.

     

    DE staff MENTIONED it so they MUST be removing it.

     

    RAGE ON, DUDES!

    Well, would you mind quoting or giving a time stamp then? I feel if this was true then it PROBABLY would have been mentioned earlier.

  8. If any powers could actually move faster than Coptering on a steady basis, yeah thats exactly what would happen.

    They already made a Speed Build Excal useless, by making his slash dash only work decently if there are enemies. Just watch what happens with Zephyr and Rhino, the only two left that can even come close to Coptering speeds. With Rhino, you have to make a very specific build to make him that fast.

    There is volt's speed, assuming you go max power, but that however also makes coptering better too.

     

    Coptering is removed..i dont recall them saying it won't..also steve confirmed it on his twitter soo~

     

    I like coptering but its not a mean of traveling its just a non-logic way to move lol i am really excited for parkour 2.0 atleast i will feel like a ninja not a helecopter!

    It is, however, the fastest way to move. Unless parkour 2.0 somehow can make up for that, they'll be taking away the best movement we have.

  9.  Lol parkour 2.0 is not about replacing coptering,its about having an improved movement system.Copter will in no form be a part of that new system.I hope.

    lol, you're missing the point. coptering is the best movement we have currently. By removing that, and putting parkour 2.0 in, parkour suddenly has sa HUUUGE gap to fill, or it has to contain some sort of move speed buff/technique that is roughly equal to coptering.

     

     

    I like to compare Warframe to dying light at this point. The movement system in dying light is so good you don't need coptering there, moving around the city in that game is so much fun on its own that you simply don't need it (you can kinda compare the grabling hook in dying light to coptering).

    If the movement in warframe was as fluid and fast paced (and  considering we are using warframes a.k.a. exo-skeletons it should be even faster in warframe) I could totally see coptering go. But with the current movement system where you can't even use enemies as a jump pad and us being so damn slow, coptering is the only method that works everywhere and is fast enough to pull off to make the sometimes HUGE tilesets and maps even bearable.

    this ^ dying light's movement is great, and the grappling hook kinda takes away from it in some areas imo. If WF's actual movement was decent, then yeah, there would be no need for coptering. But as we are, we're pathetically slow for super powered ninjas.

     

    I have much more faith in them now than I did last year. I also never expect things to be perfect. I just expect then to be less wrong and for them to learn from mistakes. Warframe didn't have a clear idea of what it wanted to be a year or two ago. Now it definitely does.

    WF still has no idea what it wants to be still. Korean MMO? TPS? Dungeon Crawler? All of the above? Something else entirely?

  10. The denial is amazing. Wow. Wanting something doesn't make it real you know... 

    Not really, I'm just not having high hopes for parkour 2.0, especially having seen all of their 2.0 reworks so far. You do understand what Parkour 2.0 has to do to replace coptering right? (replace, as in be just as good/equal to coptering)

     

    -provide fast movement

    -from pretty much anywhere

    -somewhat simple to execute

     

    If they somehow manage to do all of that, then sure, remove coptering by all means. But I'm not gonna get my hopes up.

     

    Rocket jumping and coptering are apples and oranges, and you're comparing them in a vacuum besides. Rocket jumping wasn't the primary method of forward motion in a game with a parkour system, and rocket jumping has gotten more love than coptering ever has. Not to mention the two are different by nature, coptering is a momentum error and rocket jumping is intended behavior being used in a unique way.

     

    If they want to make coptering into a feature, that's fine. However in its current form coptering is not long for this world.

    Rocket jumping was actually NOT an intended behavior, it started out as a "bug" or "exploit" where someone could damage themselves with a rocket to propel themselves around (iirc, was first done in quake series), since then it's been expanded upon. Rocketjumping started out as someone "abusing" the self damage with rockets.

     

    That's why they're making it. So it isn't janky. So it's fast and fluid. So it's not completely situational. So that it works with current tilesets. So that coptering can be toned down; these are all their main goals that they've discussed so far (candidly) on streams and on twitter.

     

    Slide attacks will still exist, coptering won't.

    I don't have high hopes for parkour 2.0, their other ones have been meh to acceptable at best, and some didn't even solve the problems they were meant to fix (D2.0), or created problems/made something worse (starchart 2.0 i.e)

  11. It's a bandaid.

    Pretty much in a nutshell what most of DE's changes or fixes are, but I don't think coptering is a band aid. I think warm coat or ele resistances are bandaids. I think endless scaling of enemy HP is a bandaid. I think the massive grind and farming in WF is a band aid for content.

     

    However, when you have a new movement system that's much more skill based and objectively better and more consistent than beating-physics-down-into-submission-ing, why not tone it down? After all, the tilesets were never designed for it (unlike Tribes or TF2), players without a fast weapon are getting left behind, movement controls are being ignored, and the game would leap bounds in terms of stylishness, skill, flexibility, and actual quality progress. Coptering brings in more problems than it solves, so it as a form of movement needs to be removed for the overall better. Sure, not right now when the movement system's inadequate, but when Parkour 2.0 finally arrives, it should go.

    IF parkour 2.0 isn't janky, IF it's as fast as coptering, IF it's not completely situational, then maybe. Oh, and they'd need to design and redesign tilesets to allow the fluid speed parkouring too. So, no, coptering is pretty much here to stay. I think all DE should do for now is make all weapons copter equally within their own weapon set (i.e. large 2H weps like the scindo or gram or brokk all copter at the same speed), but overall should be pretty comparable to actual coptering weapons (i.e. zoren obviously). Larger the weapon is overall, the slower it copters (perhaps 20-25% at most slower than the zorens), but the better damage it will deal.

     

    Plus the majority of the player base would pretty much explode in fury if they removed coptering, and parkour 2.0 didn't completely replace coptering in everyway, which is a damn tall order, seeing as coptering can be done from anywhere, pretty much at any time, no skill required.

  12. And I read what you wrote, but the fact is it's still an exploit. Yes they shouldn't have left it in so long in the first place, because people got too attached. With that, I agree. But it was still an exploit, and you had to know this was coming eventually right? 

     

    What if rocket jumping was considered an exploit, instead of a potential mechanic? Would you honestly say the world of gaming would be better off if it had been removed, and all of the games that use rocket jumping would be better for it? Or for that matter, any of the unintentional "extra" movement features?

  13. The only issue with it is that it prevents exploration and viewing of the beautiful environments for any substantial amount of time. In time the tilesets all blend together and people eventually fail to notice the beauty in them or even the differences

    To be fair, running the same tile set for a millionth time, it simply becomes "ugh, gotta finish this faster so I can hopefully get X or Y"

  14. It didn't seem set in stone at all...half of it was vague in the extreme, they wouldn't stop laughing enough to actually talk about it, and everything was "planned" or "proposed". Yes, it was a bad proposal. It was clearly a proposal though, and thinking otherwise was a feat of selective listening. 

    That's how they are, mostly. Well, not that "goofy", but vague. Everything they say is extremely vague. See, I'd call what steve was doing "dodging, extremely unprofessional, and being a dumbass". The only feat of selective listening is claiming that it was a proposal BEFORE the 2nd livestream. Again, show me in the first livestream where they say it was just an idea being kicked around. Or a quote by them BEFORE the 2nd livestream, i.e. a post.

     

    What DE did there (minus rebecca obviously) was an extremely huge dodge in an attempt to not answer (intentional or not). Maybe they were drunker than usual, or just really didn't want to talk about it, but either way the community went on what they heard.

     

     

    Are you saying you take everything DE says as 100% word of god? Because they joke around a lot on devstreams, and a lot of the stuff they share with us isn't finalized. Taking everything they say as set in stone isn't always the best idea.

    Obviously he means not literally EVERYTHING they say (don't try and strawman what he said), but when they talk about a feature, or answer a question in a somewhat serious manner, then yes, people will take what they say as what the future holds unless they say something otherwise.

  15.  

    Five minutes in. Note that this is the second stream, and they acknowledged that the last stream was very confusing (due to Steve being a doofus, mostly). If you watch the first stream around 56 minutes you'll hear them talking about the proposal using words like "planning", "idea", "suggested", "working on", stuff that seemed to me to pretty clearly imply they weren't finished. Combine that with the vagueness of the proposal and you can see why many people arrived at the conclusion that it was a half-formed idea.

     

    Again, where or when in the FIRST stream did they mention ANYTHING about it being ANYTHING more than a nebulous idea? You wanna wonder why people freaked out? because it seemed like it was set in stone, because, again, DE #*($%%@ up what they needed to communicate (well, mostly steve there since he was being @(*()$ around like an unprofessional &#!).

  16. That new XP system was like "guys, we're going to do this", and everyone said no. This is like "hey, here's an idea we had" and everyone spends 60 pages acting like that idea is set in stone.

    Because that was all the info we had. Can you please quote me a timestamp (rough time stamp, i.e. "around 23:00") or a simple quote from the FIRST dev stream where DE said it was an idea/example/whatever being tossed around/still in design.

     

    The XP changes clearly weren't set in stone either, it was an idea they had. Just like if the community didn't react to this change negatively, it'd be DE going "guys, we're going to do this"

  17. The difference between those and this is that those things actually happened or were in the process of happening, where as this is a half-formed idea explicitly stated to be nowhere near final.

     

    You mean like their purposed new XP system which promoted leeching? Point is, time and again have proven forum rage has gotten things fixed/changed quicker, or nipped problems in the bud.

     

    And you know, the big rage was before steve bothered to mention to us that it was simply an idea, which sounds like a load of backpedaling to me.

  18. Even though it was bad wording, the meaning was pretty clear. As usual, the community just jumped the gun a bit.

    Not without reason. If the community doesn't jump on something can call it a bad idea, it won't change. I.E., the void datamining debacles, or the averted XP change. Hell, it doesn't ALWAYS work though, i.e. removing infested from the star chart, moving infested research mats to the OD, etc.

     

    difference is i'm coming to that conclusion based on EVERYTHING they talked about. and based on just simple logic really.

    WHAT simple logic did you use before the last devstream? What I got from the devstream was that their plan was to do a 20 node alert-esque system, along with some dumb key building, which would probably be fethed up like it always has been.

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