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Shifted

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About Shifted

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  1. After doing Exploiter for the past few days, coming back to Profit-Taker now to do the weekly challenge made me appreciate how fun Exploiter boss fight is, and how NOT fun Profit-Taker is in contrast. It's insane how extremely different these fights feel.
  2. Gild 1 Modular Weapon? Use 3 forma? How about "Throw away X resources"? It's the same thing. Don't force me to use/build things I don't have a need for.
  3. Is all future content going to be "time limited" now? First the Prime Vault, then just a while ago Nightwave, and now Hildryn and the boss fight? If that's your plan forward, my appreciation for this game and the decisions you take as a game studio is going to go downhill. I praised you for doing things differently all the way from closed beta, but recently all the signs show you're steering towards the direction of the mainstream games, which is... well, awful. Please prove me wrong.
  4. Come on, can we NOT do this "limited time" crap? First nightwave, now you not only time-gate a warframe, but also lock it back afterwards? What the hell is this.
  5. Just ticking off dailies / sortie weekly trying not to burn myself out of the game completely. I'm not sure it's working.
  6. People who can only play on weekends got screwed with the 5 sortie challenge. Stop trying to push daily commitments on your playerbase, it'll only burn them out. This isn't a job, it's supposed to be entertainment AFAIK. Let us play it when WE want to. ...but if they're exhausted from the daily logins, they'll give up eventually. And no, I don't think "but it's free" is a good argument here. Being free is not an excuse anymore, not in today's market, with so much competition. Also I hold DE to a higher standard than the rest of the F2P (and not only F2P) industry because I believe they're better than that, and more importantly willing to listen.
  7. There is still dead, unresponsive animation frames when doing a forward air-melee-dash close to the ground and landing before the animation ends. I was hoping the new melee system would fix it, but it does not. Repro: 1. Jump low to the ground. 2. Position the camera just slightly upwards to not trigger the slam melee. 3. Press melee button > warframe performs the air-dash-melee 4. If done correctly, warframe lands before the melee attack ends. 5. Try to melee again > can't until the animation frames of the air-dash melee pass, even though they're not playing anymore. PLEASE fix this. Losing control of my frame during combat really throws me off.
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