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shadowpikachu

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  1. Nah, it's about constantly spawning them and attempting to have anything, no way is several trashmobs and one decent mob will be anywhere near afk. Fair point on the quest thing, but it isn't the first time a warframe did something horrible to the enemies just because they were enemies.
  2. Immortality is better done elsewhere, true damage seems to be inaros's thing, what better way to mitigate somethming so abusable then to give it to the ai.
  3. More of a general idea and fits the theme of 'i am the pharaoh you are the slave' of old egypt, some numbers may be tweaked but the idea is mostly a summoner that spams trash mobs disconnected from himself based on how much death can be caused with the only limiter probably being 12-20. Devour gains 1% hp damage as a bonus on top of the slight true damage, though the true damage is the only part that heals inaros the 1% scales with ability strength. Enemies that die by devour or the sandstorm synergy respawn as a sand shadow that does only True damage and lasts 30 seconds effected by ability duration. Desiccation's Curse moved to general warframe augment like Frost's and reads "Killing an enemy that is under the effect of one of Inaros's abilities has x% chance of summoning a lesser sand shadow. All normal sand shadow's deal 2x damage", which implies if they are blinded by desiccation, killed by sandstorm without synergy and if they are under effect of scarab swarm but the 2x damage does not effect the more powerful true damage sand shadow. Lesser sand shadows last 15 seconds and now only spawn with the augment, functioning as they did before the changes, killing an enemy effected by devour with sandstorm will produce the generic and the true damage sand shadow as to not waste it. Sand shadows no longer drain 25 energy from inaros when he creates them with the augment.
  4. No it seems like guns just do bonus rad procs, not gives rad damage to dilute your procs, pretty sure.
  5. Radiation is it's own reward with good range, just range with neg damage you can cast one or two carpets and 2 rooms away enemies fight even if one % is passed. Which the new guy will do without upkeep and when he shoots with any gun! Imo the biggest oberon nerf was making him not a new player easy to get support frame anymore, but replaced him with harrow of all things who already has a quest for it... That said oberon will be a good buddy for him, applying free 10 rad stacks in huge aoes to be lasered down and refreshed during the laser.
  6. Like, i get it's a chaining but everything like it has been mediocre and the rad procs doing extra hits is cool and may help it but it's gonna be helminth fodder if just for the extended animation lock alone. So instead i suggest the wind up lead to the chest opening/closing really quickly so it creates a huge 95 degree flash that does a lot of damage in one hit, directional nuking that stacks with rad procs the same way, add blind or nauseous crawler stun or eventual aug for lasting radiation area and boom it's way better. Think like a nuclear camera, it's even named 'blast' so give it some PUNCH, being only directional LoS nuke would let it stand out and be better then a lot of the other big wide 4 nukes in raw damage and support options. (it could also be a high drain elongated blast as it is now too) Yesyes i know, 'you havent tried it yet' and 'it isnt finished dude', but this is the BEST time to give feedback to a core idea instead of numbers based, before they actually finish it and you wait potentially years for the rework. This but in an instant or over half a second, whatever blend of balance/flair you like because warframes by design are a power fantasy of some kind:
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