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Cerikus

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  1. When you reach the quest Natah, you meet Teshin for the first time as an NPC in a quest. At that point it's heavily implied that the player knows him and that Teshin has trained the player. This can lead to confusion. New players are basically told they should know this character, but they dont. I see this as an oportunity to fill in this gap and improve a new player experience. When new player finishes the Vor's prize they get an email from Lotus that basically says: "Go and be a hero." The only thing that leads the players from task to task is the Tennoguide, which is a good thing, but player has no real motivation to do those things. The narrative plot is dropped and it's picked up again with the quest Natah. This enormous phase of an early game that has no real plot is detrimental to player retention. Players have no idea why they should be doing whatever they are doing. I propose giving the Tennoguide a voice - Teshin's voice. All that needs to be done is a cutscene or a simple dialogue that happens right after Vor's prize, where the new player is summoned by Teshin. He gives some exposition about us waking up after a long dream etc. And tells us that there is much to be done and that there are people in the system that need our help. He basically replaces the Tennoguide. Tennoguide is nice, but it's a piece of UI that's easily ignored. A new player cannot have any emotional attachment to a piece of UI and therefore it doesn't create a motivation to fulfill the tasks, but an amazing NPC, which Teshin is, is far more effective. For example: Instead of having only a Tennoguide telling you to visit Cetus, player would also get an inbox from Teshin, where he would explain where you need to go and why. tl;dr Improve the Tennoguide by using Teshin as the guide that helps new player go from task to task until they reach the quest Natah.
  2. I think there should be something in the Focus represent shop to offload the millions of excess focus points we have. Even if it were a relic pack for 1 million focus points. It just doesn't feel right accumulating millions of points for no reason.
  3. Utilis was Ballas' attempt to create the most useful warframe possible by creating the most versatile warrior that can do anything. The attempt to create a warframe that has all the poweres resulted in the oposite. All the possible abilities negated each other and all was left was a husk of a warframe. However! Ballas eventually found out that while Utilis had no powers of his own, he could theoretically still use powers of other warframes, if those powers would somehow be infused onto him. UTILIS Passive: Unlike other warframes, Utilis can have 4 subsumed abilities at the same time. Ability 1: TAPPING the ability while aiming at an allied warframe copies that allied warframes 1st ability onto Utilis' 1st ability slot. HOLDING clears that ability slot. Ability 2: TAPPING the ability while aiming at an allied warframe copies that allied warframes¨2st ability onto Utilis' 2st ability slot. HOLDING clears that ability slot. Ability 3: TAPPING the ability while aiming at an allied warframe copies that allied warframes 3st ability onto Utilis' 3st ability slot. HOLDING clears that ability slot. Ability 4: TAPPING the ability while aiming at an allied warframe copies that allied warframes 4st ability onto Utilis' 4st ability slot. HOLDING clears that ability slot. Note: Subsumed abilites are also possible to clear from the ability slot by HOLDING the corresponding ability key. If done, the subsumed ability is removed for the rest of the mission.
  4. Vast amounts of people aren't able to do it. DE should help them understand better. My OP is about unclear UI and mechanics I find a bit problematic. I don't care for discussions about people being rude or selfish. It's completely irrelevant to my post. Why are you against more clarity? Why do you feel the need to contradict the fact that many people don't undestand what to do.
  5. The game shloud be able to explain itself outside of transmission. Transmission should be only for lore and flavor, not mission directives. For that we have UI which NEVER mentions having to kill enemies inside the circle. I guess we care about the lore and characters and have above average inteligence, so we listen to them and understand. But the transmisions is not the UI which is the primary source of information. Btw. It's funny how you completely ignored most of my reply that shows that the gamemode should have better and more explicit information in the UI. What exactly do you want? Are you against DE making the instructions more clear? Do you hate the possibility of having more information that could lead to less people playing wrong? What is your deal?
  6. So first of all. The mission directive is this: It says nothing about killing enemies withing the circle explicitly. The only instance it tells you is a transmission from Tagfer, which is How is this an explicit instruction??? There is also one more line where he says something about "The secutrity must see you do it." I can't find a footage right now, but it's an opinionated voiceline from a character. NOT a gameplay instruction. Second of all. There are dozens of situations in this game where you encounter the red circle BEFORE playing Netracells and the circle has different meaning. For example open worlds. When you have bounty stage to eliminate enemies in an area, it doesn't matter if they are within the circle. On top of that there is no obvious visual or audible feedback from killing enemies to figure out that they don't count towards the percentage. When one player doesn't get what the game asks them to do, it's their fault. When 50% of players don't, it's the game's fault. Period. Every pub squad has at least one person who doesn't know and the gamemode's been out for over 2 months. At release it was usualy 2 or 3 clueless players.
  7. I encountered a place where two tiles were connected incorrectly. The one was large Indifference tile and the next one was an entrati lab corridor. (It's the one where the walls disintegrate for the first time after you hear "Tap,tap,tap" in the quest.) That tile has a lot of different modifications in the tileset with parts of the walls mission, which leads to weird connections very often, but this time there was a big hole above the connecting door. It can be seen in the middle of the picture. I was easily able to jump above the doorway.
  8. there are two MAJOR issues regarding public play. 1) Many players still don't know that you need to kill the enemies inside the range of the Netracell. The game just isn't explicit enough about this. It's not players fault, it's the game's fault. First of all, the area around the Netracell needs to be larger and there needs to be a more obvious system for informing the player to kill within the circle. 2) Enemies never target players near the Netracell. This always happens. 3 out of 4 players reach netracell, but the enemies start spawning withing the circle only when all players are present. If you have one player lollygagging somewhere you must wait for them to finally arrive for the enemies to start appearing so the mission can progress. This also needs to change, because... The gamemode is otherwise excelent.
  9. Thank you VERY MUCH! All of these are massive improvements. I like the new aura mod. Very good idea. However. There is still one last roadblock. I discussed it at length in this post: Necramechs need to be more accessible. They are the last unreasonable grind that is in the game and it needs to be looked at. Please.
  10. Nourish subsume is NOT too strong. It's completelly fine. The problem is that the most subsumable abilities are either useless, weak, or nerfed. If DE unnerf subesumed abilities and give the rest some significant effects, Nourish will not be used as much. That's it.
  11. There are currently several missions that are not counted towards this challenge. - Khal missions should count. - Completing a bounty in an openworld should count. - Defeating the orowyrm should count. - Finishing a rotation of Circuit should count. But none of these do. Recovering this challenge feels weird. Having 2-3 different Mission Complete challenge at once and progressing in all of these at once feels wrong and it doesn't make any sense. It feels like a bug even though it isn't. The challenge makes no sense in the context of this game. Two examples of diametrically different scenarios: - I play for 15 minutes and complete 15 capture missions. -> I completed the challenge. - I play 4 hours of Circuit. I spend an hour in an endless mission. I play a long session of Duviri. I spend hour in an open world. -> I make almost no progress. Warframe is not designed around "missions completed", but around "rewards gained", "stages completed", etc. Counting mission completion makes NO SENSE. Either remove this challenge OR rework it to count stages completed, bounty rewards gained, rotations reached or something along those lines, because this is bad. I really don't want to force myself into grinding missions I don't want to play right now.
  12. Untrue. It's noble idle animation: https://youtu.be/SYWNatXUchM?si=0GibhNPMv2L-m8H6&t=52
  13. This is untrue. Duviri is available right after you finish Vor's prize and is built on New War gameplay. Before you start the quest you are warned that this is the case. You have all the information. Btw. Implementing a system for abandoning quest like that may be quite difficult in a game like Warframe. The New War missions are heavily scripted and modify the basic game significantly. Did you ever try using command line in a game like Skyrim to reset or remove an active quest? If not, google what the repercussions can be. Asking to abandon active quest is basically pulling player from a sequence of heavily scripted events and that can cause significant issues. I of course don't claim to know if Warframe's engine can or cannot handle it, but considering how many bugs concerning progression stops in quests are still in game, I wouldn't be surprised, if I was 100% right about this. DE used "Locked in until you finish" in previous quests and based on past 10 years there is NOT going to be "quit new war". I would be for an optional skip of the quest, which is something DE wanted to do and got a huge backlash from the community very recently. CG to everybody.
  14. I agree and I would add a fun fact. Coop functionality is already there. When Veilbreaker came out and the first Khal mission was made available week later people found a way to play in coop. Turns out Khal is effectively a warframe and that Khal mission is not so different from regular content. It's much more scripted in certain places, but that doesn't change much. Proof: So yeah, I agree. Let people play Khal mission in coop and just increase the spawns per player. Of course there would be a hundred questions about handling stuff like challanges, deacon's, etc. I am not sure DE will find the time to do this though.
  15. This is not an argument. Be honest and tell me how many curses currently sit in your inventory and you have no way to use them, because your clan has already all the curses it needs for this and all upcoming weeks.. So no. There is no reason to play the secret version. Unless we are talking about the secret version, it is NOT a long fight, unless you are not that good. If you are not able to do it solo, it won't help you to do it in public squad. I know it's a matter of taste, but I like the mechanics and the attacks of the boss and the phases, but OP is not talking about that. They are specifically talking about damage attenuation, i. e. OP thinks it takes too long to kill the boss, but that just because they don't do enough damage to the newest and most difficult boss in the game. Therefore I asked which version they are talking about, because depending on the answer there can be solution. Either DE needs a better build or they misunderstood what they are complaing about. Where did I talk about killing or not killing? OP is talking about DA and hating it, if they had the same experience as I do, they couldn't find it bad, therefore the problem must be time-to-kill, which is not a problem, if you are doing it right.
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