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Cerikus

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Everything posted by Cerikus

  1. Yes and they old bundles should change or we should get other ways to obtain those items, but that will not stop me from being possitive when possitive things are happening. I will always praise DE for doing the right things and I will always be critical when bad things happen,
  2. YEEEEEEEEEEEEEEEEEEEEEEEES!!!! AMAZING!
  3. The first thing I checked after loading in was whether Dagath Collection has some kind of special item locked behind purchasing the whole bundle. I was very VERY pleased to find that it does not. I want to express my huge gratitude for not doubling down on this. Issue of bundle only items is somewhat important to me (especially since lore got locked behind it in Citrine's wish) and I am super excited to explore what this update has to offer without having to be sad about that. Thank you. Looking forward to playing as much as possible. <3
  4. Hmm, that's very interesting idea. I doubt DE would allow us to modify the camera like that, especially since there are mods that adjust zoom, but it would be interesting. I would be very much interested in trying to play Warframe with camera centered like that.
  5. Did you actually defeat it? Frequent mistunderstanding is that people don't realize the Lich flees to their Galeon and has to be finished in a Railjack mission.
  6. This is the best nonchalant response I have ever seen. Dropping this big news like this as if it's not that important is hilarious. Thank you. Looking forward to Plague star very much.
  7. Obviously it's not an ideal solution, however, what you fail to realize is that I already want to play Circuit because I like it. My past complaints were about DE not adjusting it to not waste players time by obtaining duplicit worthless rewards. I can of course easily figure out a better reward structure for perpetual Circuit farming, but I can also imagine the salt and tears, if DE decided to make Circuit a greatly rewarding gamemode. I will be quite satisfied with being able to play it every week (if I have the time) and sell extra items to other players. That includes rivens. Don't forget that there is a finite number of rivens that's obtainable every week and Riven addicts are more than happy to buy all my unveiled rivens, which I don't want to bother with. So it's not 3 hours fo 2 rivens I could get for 20 plat, it's 2 rivens I can sell for plat and that's very good.
  8. Whoooooooohou! Amazing. Glorious. What a time to be alive. Thank you. Glory to Digital Extremes and everyone who worked on the companion rework. And I 100% mean all of this. Long live the Warframe. +1 I love it. 18th October will be probably the best day of this year.
  9. This is just amazing. I am a huge fan of Pablos attempt to make the game more clear, explicit and readable. Which reminded me that there is one more set of mods that's been bothering me for the longest time. The IPS increase mods. They look like they should work like any other damage increase mod, but they don't. Simple example: Jagged Edge for melee says +90% Slash, which is the same as let's sy Molten impact, which says +90% Heat. The look like they should do the same, however elemental mods are calulated from the total base damage, while IPS mods are calulated only from the base damage of the type they are. Ex: You have a weapon with 100 Slash and 200 Puncture. You add Molten Impact and you have 100 Slash, 200 Puncture and 270 Heat. You add Jagged Edge and you have 190 Slash and 200 Puncture.
  10. It is obviously true in the live build, but it sounded like that will not be the functionality in the rework. Maybe that's why I am bringing it up and discussing it. Same answer as above. I have no issue with how Vulpas work now, but based on what Pablo said, every companion will lose the vacuum and radar functionality when downed. Unless he was mistaken or it changes, that will be a BRUTAL nerf to Vulphas and will render this rework a useless waste of time. Nerf Vulphas and make everything Vulpha sounds atrocious.
  11. I need to say something as loudly as possible: THANK! YOU! I've been posting so much about this. In my dream world I would adjust the reward path even more after after aquiring all Incarnons, but this is HUGE. I love it.
  12. Nah, we cannot be huffing copium, we have to post so the vacuum is NOT disabled when the companion gets "downed".
  13. Oh I see now. Sorry, I completely misunderstood what you were saying. Yes. As you are saying it would be horrible nerf and that's why I am posting about it. It cannot be like that.
  14. I don't mean downed in the sense of what is currently in the live build with companions such as kavats, kubrows, etc. I mean the new "downed" state of sentinels
  15. The stat buffs are nice, but irrelevant in Steel path when the enemies hit for millions of damage, doesn't matter if my companion has 8k or 13k effective health. It doesn't matter that they will be down not quite as often. I can run through the Warframe missions at a speed of light. Every second my companion is downed is a second of me not picking up loot.
  16. All of the changes are great and I am quite happy with all of it. The only thing that should have been here and is not is Cetus and Fortuna standing aquisition. Both Deimos and Zariman have an amazing system for standing and the standing rewared for bounty completion is considerably higher than on Cetus and Fortuna. I think Cetus and Fortuna should follow along and have a token based system and increase in standing rewards.
  17. Yeah. I don't use vulpaphylas. So if everything is vulpaphyla, nothing changes for me. The rework should incentivise me to explore other companions. As long as they can die (be downed) which results in a loss of vacuum (even if it's only temporary) I will NEVER equip animal/mechanical companion, because they attack enemies and aggro their attacks, which results in their death. Sentinels don't do that if you unequip the weapon, which increases their chances of survival. So this rework means I won't be touching companions and I don't have a reason to swap from Helios, because I like scanning things.
  18. And will continue to do so. Doesn't matter if you rename it, put it on a cooldown or give us more ways to revive companions, it will STILL be an issue. Unless there is permanent vacuum/fetch I am NOT giving this rework a chance. Will continue to use my Helios. Please fix it, otherwise this rework was a huge waste of time. EDIT: Since we recently learned this: I am adding this edit. It's absolutely amazing and it means that all companions can now freely be explored and tried out without having to pay attention to your basic gameplay needs. I am super hyped to try every single companion and find the one that will make me the most happy and not the one that's most likely to survive and provide basic functionality. It's going to be great. Thanks DE for this and for listening.
  19. Exactly. I have no problem with having mods/augments/option for weird people, but players with weird playstyles should not be a benchmark for improving the game.
  20. Ok. Univac and instead of vacuum and fetch you get a mod that disables vacuum for people like you. Done.
  21. It's baffling to me that we still don't have universal vacuum and that the companion rework is basically a waste of time because the vacuum STILL goes away when the companion is "downed" which is basically the same as on the live build. I will literally buy the highest priced Heirloom pack, if DE gives us univac.
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