Please make the Secura Lecta actually useful in Weapons Posted September 19, 2016 1 hour ago, ShadowFox14 said: Double credits on kill. Which either doesn't even work, or we can get uneven credits basically, because I'm getting amounts of 135 and 261 credits from mobs that I kill with the Secura Lecta. But even if it worked, every 8th mob drops credits, and that's so abysmal it barely even makes a difference. Also, it's a MR8 weapon. If you reach that rank, you pretty much don't really care about the credits from the mobs. You can do a simple Dark Sector mission which gives 20K for just finishing a 5 min survival. Nobody cares about an extra 3K credit that you can get from mobs in that time. All the other syndicate melees have passives that help the player in combat (even if they are hard to use, like the charge attack on the Sancti Magistar) and they are mostly useful. Compared to those, the Secura Lecta doesn't deal more damage, and the passive is so useless that I can't even see any change. The Secura Lecta would be a pretty good weapon, nice range, good status chance and deals an okay damage as well. I also find the Coiling Viper stance actually quite fun and pretty fast. This weapon could have such amazing passives, and yet we get this. I had many ideas when it was confirmed that we will have different passives, but didn't know if I could submit my own ones. So I'm just giving you my ideas that I had: Because it's basically an electricity weapon, could be <[no channeling cost] <[100% electricity proc while channeling] <[every time you hit an enemy you gain X amount of energy] OR because it's Perrin Sequence, the passive could be <[each X amount of credit picked up would grant you X% damage buff] <[every X amount of credit would give X to your combo counter, hence increasing your damage multiplier] And I could come up with better ones, these were just the results of a few minutes of brainstorming. Some other Syndicate weapons even have 2 passives, so keeping the double credit and adding a second one that's good for combat would be the best option that would suit everyone's needs. YouTube, the Warframe Forums and Reddit are all filled with disappointed people about the passive. That should mean something. Please, DE, think about the community this time, and not about what YOU think is good. I'm a huge fan of either granting channeling damage on status procs, changing the base damage type to corrosive or adding impact to the base electric damage, or making each credit picked up add to the melee combo counter. That last one would actually be amazing. We might have a weapon besides the Redeemer that can feasibly hit a 5x Combo Counter.