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About Pied-Piping_40k-Plat

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  1. Pied-Piping_40k-Plat

    Melee: Present and Future goals!

    $50 this melee change never goes through like damage 2.5 They are not fixing the primary problem and that is melee scales and does insane damage so that you can go deeper into infinite runs against enemies that have health pools that would negate the OP power of melee right now. BUT DE seems to not care about bringing back real infinite runs and continues to CoD this game into a really crappy game. Yeah they are bringing in more and more people into the game, but numbers of people playing does not constitute a good game. What constitutes a good game is player retention and that is something Warframe has been failing horribly at for a few years now as veterans are dropping like flies cause of all the bad choices that DE is constantly making over and over again. I stand by my opinion that this game will not survive in 2019 and beyond. This year is the last year they will have any kind of success and it's very sad to see them kill their own game like this.
  2. Pied-Piping_40k-Plat

    Beasts of the Sanctuary: Hotfix 22.19.1

    More band-aids without fixing glaring issues 😕
  3. Pied-Piping_40k-Plat

    Beasts of the Sanctuary: Update 22.19.0

    >DE does changes to Khora >they still don't realize they are wasting time >her 4 is completely unoriginal and useless >give us the exalted whip already
  4. Pied-Piping_40k-Plat

    Beasts of the Sanctuary: Hotfix 22.18.8

    Just stop putting on band-aids, DE. Give us the exalted whip on Khora and call it a day. It's not rocket science. These changes did nothing to fix her. She is still heavily underwhelming.
  5. Pied-Piping_40k-Plat

    Shrine of the Eidolon: Update 22.17.3

    A simple solution would be to increase the amount of Kuva gained per siphon by a fixed % based on the kuva you got on the previous siphon. Example: 1st gives 1000, 2nd would give 1100, 3rd would give 1210, so on and so forth. This would give a huge incentive to stay for much longer AND bring back infinite runs that veterans and maxed out players have been dying for since the relic system destroyed any need to ever do infinite runs.
  6. Pied-Piping_40k-Plat

    Shrine of the Eidolon: Hotfix 22.15.1

    Still no undoing of the Ember nerf. Hopefully you realize that if you are basing the game off the plains now and you take away Ember's range, you are kinda defeating the purpose of trying to get us out into the plains. Have you notice how so few people play Ember now? She used to be great out in the plains cause of WORLD ON FIRE. Now she got "personal space on fire".
  7. Pied-Piping_40k-Plat

    Shrine of the Eidolon: Update 22.15.0

    Still no undoing of the Ember nerf. The community would like their fire chicken to have her WORLD ON FIRE back and not this weak "personal space on fire" that you have given us.
  8. Pied-Piping_40k-Plat

    Shrine of the Eidolon: Hotfix 22.14.2

    Still no undoing of Ember being nerfed into uselessness.
  9. Pied-Piping_40k-Plat

    Shrine of the Eidolon: Hotfix 22.13.2

    Still no undoing of Ember nerf. Things that used to be for those that gave their time and patience are now handed out for free to everyone. This is the beginning of how games die violently. Warframe will not survive after 2018 unless DE stops shoving the knife into it over and over with each update.
  10. Pied-Piping_40k-Plat

    Shrine of the Eidolon: Hotfix 22.13.1

    Still no undoing of the Ember nerf.
  11. Pied-Piping_40k-Plat

    Shrine of the Eidolon: Update 22.13.0

    Still no undoing of Ember nerf.
  12. Pied-Piping_40k-Plat

    Dev Workshop: Warframes Revisited

    This is not a buff at all. This will force people to stack range mods, resulting in lower strength. The increase in damage over time and energy cost is honestly not worth it if you lose 50% max range. WoF sits at 37.5m at max range. Even with the best builds and foregoing survival mods, you are only going to squeeze out 1100 damage after 10 secs(not including growing power and energy conversion). But now you are sitting at 3.4 energy/sec with a 18.75m radius. While that is a respectable range for a kill ability like that, it's seriously a massive nerf to how she works now. Her CC ability that let her survive past 40 with WoF is now gone, as being able to burn enemies at long range before they get close to you is essential. I think they need to leave her alone as she works perfectly fine for running through annoying low missions for resource farming and she can be built to do respectable damage at sortie 3 level. And! This is going to force people to feel as if they NEED to have Arcane Energize in order to keep WoF going with the new 2x energy cost.
  13. Pied-Piping_40k-Plat

    September: A month of solidarity.

    Why would you remove it from the game after the month is over? Wouldn't keeping it in game be better to raise awareness past the month of September?
  14. Pied-Piping_40k-Plat

    Chains of Harrow: Hotfix 21.0.6

    For the love of god just remove the stagger as what is the point of calling it "Quick Thinking" if you are prevented from being able to move when it activates? That doesn't seem like quick thinking to me. And it makes the mod do more harm than good...
  15. Pied-Piping_40k-Plat

    Octavia’s Anthem: Hotfix 20.3.1